# CoordinateOffset Language/Messages File
# Formatting help: https://webui.advntr.dev/
# Set a message to an empty string '' to disable it.
# Comments and extra keys left in this file will be deleted when configuration is loaded.

prefix: '<dark_aqua>[<#33A14F><hover:show_text:''<#33A14F>CoordinateOffset''>CO</hover></#33A14F>]</dark_aqua> '

query:
  self:
    offset: '<gray>Your coordinate offset is: <dark_aqua>[x=<yellow><x></yellow>,
      z=<yellow><z></yellow>]'
    coordinates: '<gray>Your real coordinates are: <light_purple>[x=<gold><x></gold>,
      y=<gold><y></gold>, z=<gold><z></gold>]'
  other:
    offset: '<gray><#18a9ff><target></#18a9ff>''s coordinate offset is: <dark_aqua>[x=<yellow><x></yellow>,
      z=<yellow><z></yellow>]'
    coordinates: '<gray><#18a9ff><target></#18a9ff>''s real coordinates are: <light_purple>[x=<gold><x></gold>,
      y=<gold><y></gold>, z=<gold><z></gold>]'
  self_no_offset:
    offset: <gray>You have no coordinate offset applied.
    coordinates: <gray>The coordinates you see are the real coordinates of the world.
  verbose:
    # Verbose messages are only displayed with permission coordinateoffset.query.verbose
    zero_by_permission: <gray>No active offset due to permission bypass.
    zero_by_bedrock: <gray>Coordinate offsets are not supported for Bedrock players.
    generated_by_provider_default: <gray>This offset was generated by provider "<green><provider></green>",
      the default offset provider.
    generated_by_provider_override: '<gray>This offset was generated by provider "<green><provider></green>"
      as part of offset provider override rule #<rule_number>.'
    generated_by_command: <gray>This offset was set by a command sent by <#18a9ff><sender></#18a9ff>.
    generated_by_plugin: <gray>This offset was set by an external plugin.

regenerate:
  success_single: <gray>Regenerated coordinate offset for <#18a9ff><target></#18a9ff>.
  success_multiple: <gray>Regenerated coordinate offsets for <#18a9ff><hover:show_text:'<#18a9ff><targets>'><count>
    players</hover></#18a9ff>.
  unchanged: <#CAD19F>Coordinate offset unchanged for <#18a9ff><target></#18a9ff>.
  unchanged_permission: <#CAD19F>Coordinate offset unchanged for <#18a9ff><target></#18a9ff>
    (player has permission to bypass offsets).
  unchanged_bedrock: <#F09090>Coordinate offset unchanged for <#18a9ff><target></#18a9ff>
    (offsets are not supported for Bedrock players).

set:
  success_single: <gray>Set coordinate offset for <#18a9ff><target></#18a9ff> to <dark_aqua>[x=<yellow><x></yellow>,
    z=<yellow><z></yellow>]</dark_aqua>.
  success_multiple: <gray>Set coordinate offset for <#18a9ff><hover:show_text:'<#18a9ff><targets>'><count>
    players</hover></#18a9ff> to <dark_aqua>[x=<yellow><x></yellow>, z=<yellow><z></yellow>]</dark_aqua>.
  warning_not_persistent_by_permission: '<#CAD19F>Warning: offset for <#18a9ff><target></#18a9ff>
    is not persistent (player has offset bypass permission).'
  warning_not_persistent_by_provider: '<#CAD19F>Warning: offset for <#18a9ff><target></#18a9ff>
    is not persistent (offset provider "<provider>" does not store offsets).'
  warning_not_multiple_of16: <#CAD19F>Offset components will be rounded to the nearest
    multiple of 16.
  warning_coordinate_scaling: <#CAD19F>Offset for <#18a9ff><target></#18a9ff> will
    be scaled down by <gold><scaling></gold> to match the coordinate scale of world
    <#33A14F><world></#33A14F>.
  unchanged: <#CAD19F>Coordinate offset unchanged for <#18a9ff><target></#18a9ff>.
  unchanged_bedrock: <#F09090>Coordinate offset unchanged for <#18a9ff><target></#18a9ff>
    (offsets are not supported for Bedrock players).

reload:
  success: <green>CoordinateOffset configuration reloaded from file.
  fail: <red>Failed to reload CoordinateOffset configuration from file. Check the
    console for details.
