# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"

# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 4
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'en_us'

# This message is sent when a command requires a player but is executed
# by a non-player.
command_not_a_player: "§cerror:§6 command must be executed by a player!"
# This message is sent when the command sender is missing the required
# permission.
command_permission_denied: "§cerror:§6 permission denied!"

# This message is sent when an invalid time format is encountered.
# %1$s: format error message
invalid_time_format: "§cerror:§6 invalid time: %1$s"

# This message is sent when a block with a lootable is first attempted to be broken.
break_loot_block_prevented: "§6This block has a loot table, and will automatically be refilled after some time. If you really want to destroy this block, wait 5 seconds and break it again."

command_customitem:
  usage: "%1$s §agive §7<§bitem§7>"
  description: "Gives a specific custom item to the player."
  help: "§agive §7<§bitem§7>:§r Gives a specific custom item to the player."

command_enchant:
  # This message is sent when an enchantment level is given that is too low for the chosen enchantment.
  # %1$s: Given level
  # %2$s: Minimum level
  level_too_low: "§cerror:§6 level %1$s§6 is too low, must be at least %2$s"
  # This message is sent when an enchantment level is given that is too high for the chosen enchantment.
  # %1$s: Given level
  # %2$s: Maximum level
  level_too_high: "§cerror:§6 level %1$s§6 is too high, must be at most %2$s"
  # This message is sent when the selected enchantment cannot be applied to the item in hand.
  # %1$s: Enchantment
  # %2$s: Item in hand
  invalid_enchantment: "§cerror: %1$s§6 cannot be applied to %2$s"
  usage: "%1$s §benchantment §7[§blevel§7]"
  description: "Enchants the item in your hand."
  help: "Enchants the item in your hand."

command_vane:
  # This message is sent when a module has been successfully reloaded.
  # %1$s: module
  reload_success: "%1$s§7: §areload successful"
  # This message is sent when a module failed to reload.
  # %1$s: module
  reload_fail: "%1$s§7: §creload failed"
  # This message is sent when the resource_pack has been successfully generated.
  # %1$s: path to the resource pack file
  resource_pack_generate_success: "§aResource pack generated successfully: %1$s"
  # This message is sent when the resource_pack could not be generated.
  resource_pack_generate_fail: "§cAn error has occurred while generating the resource pack"
  usage: "%1$s §7<§areload§7|§agenerate_resource_pack§7>"
  description: "Manages vane plugins."
  help: "§areload §7[§bmodule§7]:§r Reloads all or the given vane module.\n\
    §agenerate_resource_pack§7:§r generates the vane resource pack."

resource_pack:
  # This kick message is used when a mandatory resource pack was declined by a player.
  declined: "You need to accept the resource pack to play on this server.\n\
    It is needed for localization and textures. In case you declined accidentally,\n\
    you can change this by editing this server's entry in your server list."
  # This kick message is used when a mandatory resource pack failed to download for player.
  download_failed: "§cYour resource pack download seems to have failed.§r\n\
    §7(You have been disconnected to prevent display errors)\n\
    \n\
    §dPlease try again."

menus:
  head_selector:
    # The title for the head selection menu.
    # %1$s: Total heads in a library
    title: "%1$s §8§lHeads"
    # The title for the filter menu.
    filter_title: "§8§lFilter Head Library"
    # Represents a head in the library.
    # %1$s: Head name
    # %2$s: Head category
    # %3$s: Head tags
    select_head:
      name: "%1$s"
      lore:
        - ""
        - "§7Category: %2$s"
        - "§7Tags: %3$s"

  # Item selection menu.
  item_selector:
    # The item used to accept the selection.
    accept:
      name: "§a§lAccept"
      lore: ["§bChoose§7 the currently selected item."]

    # The item used to cancel the selection.
    cancel:
      name: "§c§lCancel"
      lore: ["§6Abort§7 item selection."]

    # The item used to represent the currently selected item.
    selected:
      name: "§d§lSelected Item"
      lore:
        - ""
        - "Click any item in your inventory to select it."
        - ""
        - "§bLeft-click§7 to reset changes."
        - "§bRight-click§7 to clear (if allowed)."

  # Generic thing selection menu.
  generic_selector:
    # The item selecting the n'th page
    # %1$s: Page number
    page:
      name: "§bPage %1$s"
      lore: []

    # The item showing the current page
    # %1$s: Page number
    # %2$s: Total amount of pages
    # %3$s: Total number of items (filtered)
    # %4$s: Total number of items (unfiltered)
    current_page:
      name: "§aCurrent Page %1$s §7/ %2$s"
      lore:
        - ""
        - "§b#Filtered Items: %3$s"

    # The item used to open the filter menu.
    # Right-clicking resets the filter.
    filter:
      name: "§d§lFilter"
      lore:
        - ""
        - "§bLeft-click§7 to open the filter menu."
        - "§bRight-click§7 to reset filter."

    # The item used to cancel the selection.
    cancel:
      name: "§c§lCancel"
      lore: ["§6Abort§7 selection."]
