# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"

# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 2
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'en_us'

chat_message_formatter:
  # This is the format for player chat messages
  # %1$s: player name
  # %2$s: message
  player_chat_format: "%1$s§7: %2$s"

  # This message is sent when a player joins the server
  # %1$s: player name
  player_join: "%1$s§e has joined the server"

  # This message is sent when a player is kicked from the server
  # %1$s: player name
  player_kick: "%1$s§e was kicked from the server"

  # This message is sent when a player leaves the server
  # %1$s: player name
  player_quit: "%1$s§e has left the server"

autostop:
  # This message is sent when autostop is aborted, due to an administrative command
  # or a player joining the server.
  aborted: "§dAutostop aborted"
  # This message is sent when autostop is scheduled, due to an administrative command
  # or the last player leaving the server.
  # %1$s: Time until stop
  scheduled: "§dAutostop scheduled in %1$s"
  # This message is sent when autostop status is requested and autostop is already scheduled.
  # %1$s: Time until stop
  status: "§7Autostop in %1$s"
  # This message is sent when autostop status is requested, but autostop is not scheduled.
  status_not_scheduled: "§dAutostop not scheduled"
  # This message is sent when the actual autostop is performed.
  shutdown: "§dAutostop initiated!"

  command_autostop:
    usage: "%1$s §7<§aabort§7|§aschedule§7|§astatus§7>"
    description: "Manages autostop."
    help: "§aabort§7:§r Aborts the scheduled autostop task.\n\
      §aschedule §7[§bdelay§7]:§r Schedules the autostop task immediately regardless of player count. Accepts a delay to override the configured value.\n\
      §astatus§7:§r Shows the current autostop status."

hazard_protection:
  # This message is sent when the wither has been prevented from spawning in a non-whitelisted world
  # %1$s: world name
  wither_spawn_prohibited: "§7The wither may not spawn in this world!"

command_gamemode:
  # This message is sent when the gamemode of a player is changed by the gamemode command.
  # %1$s: Player name
  # %2$s: Gamemode name
  set: "§7Gamemode of %1$s§7 was set to %2$s"
  usage: "%1$s §bgamemode §7[§bplayer§7]"
  description: "§bgamemode §7[§bplayer§7]"
  help: "Sets the gamemode of a player."

command_slimechunk:
  # This message is sent when the player is standing in a slimechunk
  slime_chunk_yes: "§aThis is a slimechunk."
  # This message is sent when the player is not standing in a slimechunk
  slime_chunk_no: "§cThis is not a slimechunk."
  usage: "%1$s"
  description: "Checks if the current chunk is a slimechunk."
  help: "Checks if the current chunk is a slimechunk."

command_time:
  usage: "%1$s §btime §7[§bworld§7]"
  description: "Sets the time of the current or given world."
  help: "Sets the time of the current or given world."

command_weather:
  usage: "%1$s §bweather §7[§bworld§7]"
  description: "Sets the weather of the current or given world."
  help: "Sets the weather of the current or given world."
