Updated server to 1.21.11
Added Essentials, Voxy Serverside plugin, LoginTo, squaremap, imageframe, luckperms Changed from url download to modrinth for better reliability.
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Settings:
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# Default language
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# Translations are crowdsourced from the community!
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# For supported languages, see https://loohpjames.com/imageframe/languages/
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# To contribute your language, visit https://crowdin.com/project/imageframe/
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Language: en_us
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# Date format used where a time based variable is displayed
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DateFormat: dd/MM/yyyy HH:mm:ss zzz
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MapItemFormat: '&f{Name} &7({X}, {Y})'
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# Whether empty maps are required to create image maps when not in creative
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RequireEmptyMaps: true
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# Max size of an image map
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MaxSize: 100
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# When enabled, Only websites from the list below is allowed to be shown through in-game maps
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RestrictImageUrl:
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Enabled: false
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Whitelist:
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- https://i.imgur.com
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- http://i.imgur.com
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- https://storage.googleapis.com
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- http://storage.googleapis.com
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- https://cdn.discordapp.com
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- http://cdn.discordapp.com
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- https://media.discordapp.net
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- http://media.discordapp.net
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- https://textures.minecraft.net
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- http://textures.minecraft.net
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# If the image is larger than the defined size, it won't be downloaded for preview
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# (In Bytes)
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MaxImageFileSize: 52428800
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# If an image takes more than this time to load, it will be rejected
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# (In Seconds)
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MaxProcessingTime: 60
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# How many images should be processed in parallel
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# Updating this option requires a server restart
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ParallelProcessingLimit: 1
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# Max amount of image maps a player in the following groups can create
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# Setting -1 means unlimited
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# To add a player to a group, give the permission "imageframe.createlimit.<group>"
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# For example "imageframe.createlimit.vip"
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# Players with no groups will be treated as "default" unless they have "imageframe.createlimit.unlimited"
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PlayerCreationLimit:
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default: 10
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vip: 15
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moderator: 20
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# Max amount of markers on an individual map
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MapMarkerLimit: 20
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# How many map packets can be sent to a player in 1/20 of a second
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# You can turn this down if you are facing network issues
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# However maps might take longer to show to a player
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# To disable the rate limit, set to -1
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MapPacketSendingRateLimit: -1
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# Exempt certain map ids from deletion if their ImageFrame map is deleted
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# Values can be map ids (For example: "13") or ranges (inclusive) of map ids (For example: "10-13")
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ExemptMapIdsFromDeletion:
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- '-1'
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# This option should only be useful to developers and people who knew what they are doing
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MapRenderersContextual: false
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# Changing this option requires a restart
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HandleAnimatedMapsOnMainThread: false
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SendAnimatedMapsOnMainThread: false
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# Valid modes are "DYNAMIC" and "MANUAL_PERSISTENT"
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# DYNAMIC: load and unload image cache depending on whether a player is viewing
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# May use more CPU and image might appear with a slight delay
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# MANUAL_PERSISTENT: image cache stay loaded from server start
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# May use more memory
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# Changing this setting requires a restart
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CacheControlMode: MANUAL_PERSISTENT
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# Set this to true if you have corrupted 0 size map data in the world folder (not the ImageFrame plugin folder)
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# Set this to false if your system's file IO is slow
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TryDeleteBlankMapFiles: false
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CombinedByDefault: false
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# ImageFrame's convenient upload system where you can upload directly through an embedded web server
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UploadService:
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# Changing this value requires a restart
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Enabled: true
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# This is only used for displaying to the end user
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DisplayURL: https://imageframe.hoshifu.ru
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WebServer:
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# Address in which the webserver binds to, defaults to 0.0.0.0
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# Use 127.0.0.1 to limit to local access
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# Changing this value requires a restart
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Host: 0.0.0.0
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# Port in which the webserver is hosted, make sure it is not blocked by your firewall
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# Changing this value requires a restart
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Port: 8517
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# ImageFrame's complimentary mod where you can see images in its native resolution in full color
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ImageFrameClient:
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# Changing this value requires a restart
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Enabled: true
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# ImageFrame's built in survival friendly way of making invisible item frames
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InvisibleFrame:
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# Survival friendly way to get invisible item frames by splashing dropped items with invisibility potions
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# Set to -1 for unlimited
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# Set to 0 to disable
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MaxConversionsPerSplash: 8
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# Should empty invisible item frames glow
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# Existing frames are not updated until they are interacted with
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GlowEmptyFrames: true
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# Which storage system should ImageFrame use
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# Changing this section requires a restart
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Storage:
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# Supported storage systems: file (Default), jdbc (Currently only supports MYSQL dialect)
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Type: file
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# Options are only used if the storage system type requires it, such as jdbc
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Options:
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JdbcUrl: jdbc:mysql://localhost:3306/imageframe
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Username: imageframe
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Password: imageframe
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# In Seconds
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ActivePollInterval: 5
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Hooks:
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ViaVersion:
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# Enable this if your players below 1.13 is having network issues
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DisableSmoothAnimationForLegacyPlayers: false
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DebugLogging: false
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# Enable update notifications for admins
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Updater: true
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