Initial server configuration
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# This configuration file allows you to execute commands on various events.
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# Supported placeholders in commands:
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# %p is replaced with the player name.
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# %nick is replaced with the player's nick name
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# %ip is replaced with the player's IP address
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# %country is replaced with the player's country
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#
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# For example, if you want to send a welcome message to a player who just registered:
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# onRegister:
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# welcome:
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# command: 'msg %p Welcome to the server!'
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# executor: CONSOLE
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#
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# This will make the console execute the msg command to the player.
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# Each command under an event has a name you can choose freely (e.g. 'welcome' as above),
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# after which a mandatory 'command' field defines the command to run,
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# and 'executor' defines who will run the command (either PLAYER or CONSOLE). Longer example:
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# onLogin:
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# welcome:
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# command: 'msg %p Welcome back!'
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# executor: PLAYER
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# broadcast:
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# command: 'broadcast %p has joined, welcome back!'
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# executor: CONSOLE
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#
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# You can also add delay to command. It will run after the specified ticks. Example:
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# onLogin:
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# rules:
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# command: 'rules'
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# executor: PLAYER
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# delay: 200
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#
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# Supported command events: onLogin, onSessionLogin, onFirstLogin, onJoin, onLogout, onRegister, onUnregister
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#
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# For onLogin and onFirstLogin, you can use 'ifNumberOfAccountsLessThan' and 'ifNumberOfAccountsAtLeast'
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# to specify limits to how many accounts a player can have (matched by IP) for a command to be run:
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# onLogin:
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# warnOnManyAccounts:
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# command: 'say Uh oh! %p has many alt accounts!'
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# executor: CONSOLE
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# ifNumberOfAccountsAtLeast: 5
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# Commands to run for players logging in whose 'last login date' was empty
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onFirstLogin: {}
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onJoin: {}
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onLogin: {}
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# These commands are called whenever a logged in player uses /logout or quits.
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# The commands are not run if a player that was not logged in quits the server.
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# Note: if your server crashes, these commands won't be run, so don't rely on them to undo
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# 'onLogin' commands that would be dangerous for non-logged in players to have!
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onLogout: {}
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onRegister: {}
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onSessionLogin: {}
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# Commands to run whenever a player is unregistered (by himself, or by an admin)
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onUnregister: {}
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DataSource:
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# What type of database do you want to use?
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# Valid values: H2, SQLITE, MARIADB, MYSQL, POSTGRESQL
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backend: SQLITE
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# Enable the database caching system, should be disabled on bungeecord environments
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# or when a website integration is being used.
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caching: true
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# Should we try to use VirtualThreads(Java 21+) for database cache loader?
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useVirtualThreadsCache: false
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# Database host address
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mySQLHost: 127.0.0.1
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# Database port
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mySQLPort: '3306'
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# Replacement of Mysql's useSsl (for MariaDB only).
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# - disable: No SSL
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# - trust: Trust blindly (no validation)
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# - verify_ca: Encryption, certificates validation, BUT no hostname verification
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# - verify_full: Encryption, certificate validation and hostname validation
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# Read more: https://bit.ly/mariadb-sslmode
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MariaDbSslMode: disabled
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# Connect to MySQL database over SSL
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# If you're using MariaDB, use sslMode instead
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mySQLUseSSL: true
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# Verification of server's certificate.
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# We would not recommend to set this option to false.
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# Set this option to false at your own risk if and only if you know what you're doing
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mySQLCheckServerCertificate: true
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# Authorize client to retrieve RSA server public key.
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# Advanced option, ignore if you don't know what it means.
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# If you are using MariaDB, use MariaDbSslMode instead.
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mySQLAllowPublicKeyRetrieval: true
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# Username to connect to the MySQL database
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mySQLUsername: authme
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# Password to connect to the MySQL database
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mySQLPassword: '12345'
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# Database Name, use with converters or as SQLITE database name
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mySQLDatabase: authme
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# Table of the database
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mySQLTablename: authme
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# Column of IDs to sort data
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mySQLColumnId: id
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# Column for storing or checking players nickname
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mySQLColumnName: username
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# Column for storing or checking players RealName
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mySQLRealName: realname
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# Column for storing players passwords
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mySQLColumnPassword: password
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# Column for storing players passwords salts
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mySQLColumnSalt: ''
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# Column for storing players emails
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mySQLColumnEmail: email
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# Column for storing if a player is logged in or not
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mySQLColumnLogged: isLogged
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# Column for storing if a player has a valid session or not
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mySQLColumnHasSession: hasSession
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# Column for storing a player's TOTP key (for two-factor authentication)
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mySQLtotpKey: totp
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# Column for storing the player's last IP
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mySQLColumnIp: ip
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# Column for storing players lastlogins
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mySQLColumnLastLogin: lastlogin
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# Column storing the registration date
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mySQLColumnRegisterDate: regdate
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# Column for storing the IP address at the time of registration
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mySQLColumnRegisterIp: regip
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# Column for storing player LastLocation - X
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mySQLlastlocX: x
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# Column for storing player LastLocation - Y
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mySQLlastlocY: y
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# Column for storing player LastLocation - Z
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mySQLlastlocZ: z
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# Column for storing player LastLocation - World Name
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mySQLlastlocWorld: world
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# Column for storing player LastLocation - Yaw
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mySQLlastlocYaw: yaw
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# Column for storing player LastLocation - Pitch
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mySQLlastlocPitch: pitch
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# Column for storing players uuids (optional)
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mySQLPlayerUUID: ''
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# Overrides the size of the DB Connection Pool, default = 10
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poolSize: 10
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# The maximum lifetime of a connection in the pool, default = 1800 seconds
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# You should set this at least 30 seconds less than mysql server wait_timeout
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maxLifetime: 1800
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ExternalBoardOptions:
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# Column for storing players groups
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mySQLColumnGroup: ''
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# -1 means disabled. If you want that only activated players
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# can log into your server, you can set here the group number
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# of unactivated users, needed for some forum/CMS support
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nonActivedUserGroup: -1
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# Other MySQL columns where we need to put the username (case-sensitive)
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mySQLOtherUsernameColumns: []
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# How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
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bCryptLog2Round: 12
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# phpBB table prefix defined during the phpBB installation process
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phpbbTablePrefix: phpbb_
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# phpBB activated group ID; 2 is the default registered group defined by phpBB
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phpbbActivatedGroupId: 2
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# IP Board table prefix defined during the IP Board installation process
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IPBTablePrefix: ipb_
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# IP Board default group ID; 3 is the default registered group defined by IP Board
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IPBActivatedGroupId: 3
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# Xenforo table prefix defined during the Xenforo installation process
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XFTablePrefix: xf_
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# XenForo default group ID; 2 is the default registered group defined by Xenforo
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XFActivatedGroupId: 2
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# Wordpress prefix defined during WordPress installation
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wordpressTablePrefix: wp_
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3rdPartyFeature:
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compatibility:
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# Should we execute /help command when unregistered players press Shift+F?
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# This keeps compatibility with some menu plugins
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# If you are using TrMenu, don't enable this because TrMenu already implemented this.
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menuPlugins: false
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features:
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i18nMessages:
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# Send i18n messages to player based on their client settings, this option will override `settings.messagesLanguage`
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# (Requires ProtocolLib)
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# This will not affect language of AuthMe help command.
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enabled: false
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# Redirect locale code to certain AuthMe language code as you want
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# Minecraft locale list: https://minecraft.wiki/w/Language
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# AuthMe language code: https://github.com/HaHaWTH/AuthMeReReloaded/blob/master/docs/translations.md
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# For example, if you want to show Russian messages to player using language Tatar(tt_ru),
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# and show Chinese Simplified messages to player using language Classical Chinese(lzh), then:
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# locale-code-redirect:
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# - 'tt_ru:ru'
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# - 'lzh:zhcn'
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locale-code-redirect:
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- tt_ru:ru
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- lzh:zhcn
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# Should we let Bedrock players login automatically?
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# (Requires hookFloodgate to be true & floodgate loaded)
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# (**THIS IS SAFE DO NOT WORRY**)
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bedrockAutoLogin: false
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purgeData:
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# Should we purge data on non-registered players quit?
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purgeOnQuit: false
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# Which world's player data should be deleted?(Enter the world *FOLDER* name where your players first logged in)
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purgeWorldFolderName: world
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fixes:
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# Enable the new feature to prevent ghost players?
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antiGhostPlayer: false
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# (MC1.13- only)
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# Should we fix the shulker crash bug with advanced method?
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advancedShulkerFix: false
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loginLocationFix:
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# Should we fix the location when players logged in the portal?
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fixPortalStuck: false
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# Should we fix the location when players logged underground?
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fixGroundStuck: false
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settings:
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sessions:
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# Do you want to enable the session feature?
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# If enabled, when a player authenticates successfully,
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# his IP and his nickname is saved.
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# The next time the player joins the server, if his IP
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# is the same as last time and the timeout hasn't
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# expired, he will not need to authenticate.
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enabled: true
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# After how many minutes should a session expire?
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# A player's session ends after the timeout or if his IP has changed
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timeout: 180
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# Message language, available languages:
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# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
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# Example: zhcn, en
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messagesLanguage: en
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# Forces authme to hook into Vault instead of a specific permission handler system.
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forceVaultHook: false
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# Log level: INFO, FINE, DEBUG. Use INFO for general messages,
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# FINE for some additional detailed ones (like password failed),
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# and DEBUG for debugging
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logLevel: FINE
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# By default we schedule async tasks when talking to the database. If you want
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# typical communication with the database to happen synchronously, set this to false
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useAsyncTasks: true
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# The name of the server, used in some placeholders.
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serverName: Chocopie SMP
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restrictions:
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# Can not authenticated players chat?
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# Keep in mind that this feature also blocks all commands not
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# listed in the list below.
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allowChat: false
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# Hide the chat log from players who are not authenticated?
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hideChat: false
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# Allowed commands for unauthenticated players
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allowCommands:
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- /login
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- /log
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- /l
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- /register
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- /reg
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- /email
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- /captcha
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- /2fa
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- /totp
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# Max number of allowed registrations per IP
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# The value 0 means an unlimited number of registrations!
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maxRegPerIp: 0
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# Minimum allowed username length
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minNicknameLength: 3
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# Maximum allowed username length
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maxNicknameLength: 16
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# When this setting is enabled, online players can't be kicked out
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# due to "Logged in from another Location"
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# This setting will prevent potential security exploits.
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ForceSingleSession: true
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ForceSpawnLocOnJoin:
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# If enabled, every player that spawn in one of the world listed in
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# "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
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# authentication. The quit location of the player will be overwritten.
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# This is different from "teleportUnAuthedToSpawn" that teleport player
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# to the spawnpoint on join.
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enabled: false
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# WorldNames where we need to force the spawn location
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# Case-sensitive!
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worlds:
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- world
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- world_nether
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- world_the_end
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# This option will save the quit location of the players.
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SaveQuitLocation: false
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# To activate the restricted user feature you need
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# to enable this option and configure the AllowedRestrictedUser field.
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AllowRestrictedUser: true
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# The restricted user feature will kick players listed below
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# if they don't match the defined IP address. Names are case-insensitive.
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# You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
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# Example:
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# AllowedRestrictedUser:
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# - playername;127.0.0.1
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# - playername;regex:127\.0\.0\..*
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AllowedRestrictedUser:
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- server_land;127.0.0.1
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- server;127.0.0.1
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- bukkit;127.0.0.1
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- purpur;127.0.0.1
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- system;127.0.0.1
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- admin;127.0.0.1
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- md_5;127.0.0.1
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- administrator;127.0.0.1
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- notch;127.0.0.1
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- spigot;127.0.0.1
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- bukkitcraft;127.0.0.1
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- paperclip;127.0.0.1
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- papermc;127.0.0.1
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- spigotmc;127.0.0.1
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- root;127.0.0.1
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- console;127.0.0.1
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- authme;127.0.0.1
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- owner;127.0.0.1
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# Ban unknown IPs trying to log in with a restricted username?
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banUnsafedIP: false
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# Should unregistered players be kicked immediately?
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kickNonRegistered: false
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# Should players be kicked on wrong password?
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kickOnWrongPassword: false
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# Should not logged in players be teleported to the spawn?
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# After the authentication they will be teleported back to
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# their normal position.
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teleportUnAuthedToSpawn: false
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# Can unregistered players walk around?
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allowMovement: false
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# After how many seconds should players who fail to login or register
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# be kicked? Set to 0 to disable.
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timeout: 0
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# Regex pattern of allowed characters in the player name.
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allowedNicknameCharacters: '[a-zA-Z0-9_]*'
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# How far can unregistered players walk?
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# Set to 0 for unlimited radius
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allowedMovementRadius: 0
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# Should we protect the player inventory before logging in? Requires ProtocolLib.
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ProtectInventoryBeforeLogIn: false
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# Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
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DenyTabCompleteBeforeLogin: false
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# Should we display all other accounts from a player when he joins?
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# permission: /authme.admin.accounts
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displayOtherAccounts: false
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# Spawn priority; values: authme, essentials, cmi, multiverse, default
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spawnPriority: authme,essentials,cmi,multiverse,default
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# Maximum Login authorized by IP
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maxLoginPerIp: 0
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# Maximum Join authorized by IP
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maxJoinPerIp: 0
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# AuthMe will NEVER teleport players if set to true!
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noTeleport: false
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# Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
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# characters, which is what we recommend. See also http://asciitable.com
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# You can test your regex with https://regex101.com
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allowedPasswordCharacters: '[!-~]*'
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# Regex syntax for allowed chars in email.
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allowedEmailCharacters: ^([a-zA-Z0-9_.+-]+)@([a-zA-Z0-9-]+)\.([a-zA-Z]{2,})$
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GameMode:
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# Force survival gamemode when player joins?
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ForceSurvivalMode: false
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unrestrictions:
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# Below you can list all account names that AuthMe will ignore
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# for registration or login. Configure it at your own risk!!
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# This option adds compatibility with BuildCraft and some other mods.
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# It is case-insensitive! Example:
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# UnrestrictedName:
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# - 'npcPlayer'
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# - 'npcPlayer2'
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UnrestrictedName: []
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# Below you can list all inventories names that AuthMe will ignore
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# for registration or login. Configure it at your own risk!!
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# This option adds compatibility with some mods.
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# It is case-insensitive! Example:
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# UnrestrictedInventories:
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# - 'myCustomInventory1'
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# - 'myCustomInventory2'
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UnrestrictedInventories: []
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# Should we check unrestricted inventories strictly? (Original behavior)
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StrictUnrestrictedInventoriesCheck: true
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security:
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# Minimum length of password
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minPasswordLength: 8
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# Maximum length of password
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passwordMaxLength: 26
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# Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
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# MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
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# PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, NOCRYPT, CUSTOM (for developers only). See full list at
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# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
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# If you use ARGON2, check that you have the argon2 c library on your system
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passwordHash: SHA256
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# If a password check fails, AuthMe will also try to check with the following hash methods.
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# Use this setting when you change from one hash method to another.
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# AuthMe will update the password to the new hash. Example:
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# legacyHashes:
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# - 'SHA1'
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legacyHashes: []
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# Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
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doubleMD5SaltLength: 8
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# Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
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pbkdf2Rounds: 10000
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# Prevent unsafe passwords from being used; put them in lowercase!
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# You should always set 'help' as unsafePassword due to possible conflicts.
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# unsafePasswords:
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# - '123456'
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# - 'password'
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# - 'help'
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unsafePasswords:
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- '12345678'
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- password
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- qwertyui
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- '123456789'
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- '87654321'
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- '1234567890'
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- asdfghjkl
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- zxcvbnm,
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- asdfghjk
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- '12312312'
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||||
- '123123123'
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||||
- '32132132'
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||||
- '321321321'
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||||
registration:
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# Enable registration on the server?
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||||
enabled: true
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||||
# Send every X seconds a message to a player to
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||||
# remind him that he has to login/register
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||||
messageInterval: 5
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||||
# Only registered and logged in players can play.
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||||
# See restrictions for exceptions
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force: true
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||||
# Type of registration: PASSWORD or EMAIL
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||||
# PASSWORD = account is registered with a password supplied by the user;
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||||
# EMAIL = password is generated and sent to the email provided by the user.
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||||
# More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
|
||||
type: PASSWORD
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||||
# Second argument the /register command should take:
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||||
# NONE = no 2nd argument
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||||
# CONFIRMATION = must repeat first argument (pass or email)
|
||||
# EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
|
||||
# EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
|
||||
secondArg: CONFIRMATION
|
||||
email:
|
||||
# Should we unregister the player when he didn't verify the email?
|
||||
# This only works if you enabled email registration.
|
||||
unregisterOnEmailVerificationFailure: false
|
||||
# How many minutes should we wait before unregister the player
|
||||
# when he didn't verify the email?
|
||||
unregisterAfterMinutes: 10
|
||||
# Do we force kick a player after a successful registration?
|
||||
# Do not use with login feature below
|
||||
forceKickAfterRegister: false
|
||||
# Does AuthMe need to enforce a /login after a successful registration?
|
||||
forceLoginAfterRegister: false
|
||||
# Should we delay the join message and display it once the player has logged in?
|
||||
delayJoinMessage: true
|
||||
# The custom join message that will be sent after a successful login,
|
||||
# keep empty to use the original one.
|
||||
# Available variables:
|
||||
# {PLAYERNAME}: the player name (no colors)
|
||||
# {DISPLAYNAME}: the player display name (with colors)
|
||||
# {DISPLAYNAMENOCOLOR}: the player display name (without colors)
|
||||
customJoinMessage: ''
|
||||
# Should we remove the leave messages of unlogged users?
|
||||
removeUnloggedLeaveMessage: true
|
||||
# Should we remove join messages altogether?
|
||||
removeJoinMessage: true
|
||||
# Should we remove leave messages altogether?
|
||||
removeLeaveMessage: true
|
||||
# Do we need to add potion effect Blinding before login/register?
|
||||
applyBlindEffect: false
|
||||
# Do we need to prevent people to login with another case?
|
||||
# If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
|
||||
preventOtherCase: true
|
||||
GroupOptions:
|
||||
# Enables switching a player to defined permission groups before they log in.
|
||||
# See below for a detailed explanation.
|
||||
enablePermissionCheck: false
|
||||
# This is a very important option: if a registered player joins the server
|
||||
# AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
|
||||
# You can set up your permission plugin with this special group to have no permissions,
|
||||
# or only permission to chat (or permission to send private messages etc.).
|
||||
# The better way is to set up this group with few permissions, so if a player
|
||||
# tries to exploit an account they can do only what you've defined for the group.
|
||||
# After login, the player will be moved to his correct permissions group!
|
||||
# Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
|
||||
# Otherwise your group will be wiped and the player will join in the default group []!
|
||||
# Example: registeredPlayerGroup: 'NotLogged'
|
||||
registeredPlayerGroup: ''
|
||||
# Similar to above, unregistered players can be set to the following
|
||||
# permissions group
|
||||
unregisteredPlayerGroup: ''
|
||||
Email:
|
||||
# Email SMTP server host
|
||||
mailSMTP: smtp.163.com
|
||||
# Email SMTP server port
|
||||
mailPort: 465
|
||||
# Only affects port 25: enable TLS/STARTTLS?
|
||||
useTls: true
|
||||
# Email account which sends the mails
|
||||
mailAccount: ''
|
||||
# Email account password
|
||||
mailPassword: ''
|
||||
# Email address, fill when mailAccount is not the email address of the account
|
||||
mailAddress: ''
|
||||
# Custom sender name, replacing the mailAccount name in the email
|
||||
mailSenderName: ''
|
||||
# Recovery password length
|
||||
RecoveryPasswordLength: 12
|
||||
# Mail Subject
|
||||
mailSubject: Your new AuthMe password
|
||||
# Like maxRegPerIP but with email
|
||||
maxRegPerEmail: 1
|
||||
# Recall players to add an email?
|
||||
recallPlayers: false
|
||||
# Delay in minute for the recall scheduler
|
||||
delayRecall: 5
|
||||
# Send the new password drawn in an image?
|
||||
generateImage: false
|
||||
# The OAuth2 token
|
||||
emailOauth2Token: ''
|
||||
# Email notifications when the server shuts down
|
||||
shutDownEmail: false
|
||||
# Email notification address when the server is shut down
|
||||
shutDownEmailAddress: your@mail.com
|
||||
Hooks:
|
||||
# Do we need to hook with multiverse for spawn checking?
|
||||
multiverse: true
|
||||
# Do we need to hook with PlaceholderAPI for AuthMe placeholders?
|
||||
placeholderapi: true
|
||||
# Do we need to hook with BungeeCord?
|
||||
bungeecord: false
|
||||
# Do we need to hook with Velocity?
|
||||
velocity: false
|
||||
# How many ticks should we wait before sending login info to proxy?
|
||||
# Change this to higher if your player has high ping.
|
||||
# See: https://www.spigotmc.org/wiki/bukkit-bungee-plugin-messaging-channel/
|
||||
proxySendDelay: 10
|
||||
# Hook into floodgate.
|
||||
# This must be true if you want to use other bedrock features.
|
||||
floodgate: false
|
||||
# Allow bedrock players join without check isValidName?
|
||||
ignoreBedrockNameCheck: true
|
||||
# Send player to this BungeeCord server after register/login
|
||||
sendPlayerTo: ''
|
||||
# Do we need to disable Essentials SocialSpy on join?
|
||||
disableSocialSpy: false
|
||||
# Do we need to force /motd Essentials command on join?
|
||||
useEssentialsMotd: false
|
||||
Protection:
|
||||
# Enable some servers protection (country based login, antibot)
|
||||
enableProtection: false
|
||||
# Apply the protection also to registered usernames
|
||||
enableProtectionRegistered: false
|
||||
# Countries allowed to join the server and register. For country codes, see
|
||||
# https://dev.maxmind.com/geoip/legacy/codes/iso3166/
|
||||
# Use "LOCALHOST" for local addresses.
|
||||
# PLEASE USE QUOTES!
|
||||
countries:
|
||||
- LOCALHOST
|
||||
# Countries not allowed to join the server and register
|
||||
# PLEASE USE QUOTES!
|
||||
countriesBlacklist:
|
||||
- A1
|
||||
# Do we need to enable automatic antibot system?
|
||||
enableAntiBot: true
|
||||
# The interval in seconds
|
||||
antiBotInterval: 5
|
||||
# Max number of players allowed to login in the interval
|
||||
# before the AntiBot system is enabled automatically
|
||||
antiBotSensibility: 10
|
||||
# Duration in minutes of the antibot automatic system
|
||||
antiBotDuration: 10
|
||||
# Delay in seconds before the antibot activation
|
||||
antiBotDelay: 60
|
||||
quickCommands:
|
||||
# Kicks the player that issued a command before the defined time after the join process
|
||||
denyCommandsBeforeMilliseconds: 1000
|
||||
Purge:
|
||||
# If enabled, AuthMe automatically purges old, unused accounts
|
||||
useAutoPurge: false
|
||||
# Number of days after which an account should be purged
|
||||
daysBeforeRemovePlayer: 60
|
||||
# Do we need to remove the player.dat file during purge process?
|
||||
removePlayerDat: false
|
||||
# Do we need to remove the Essentials/userdata/player.yml file during purge process?
|
||||
removeEssentialsFile: false
|
||||
# World in which the players.dat are stored
|
||||
defaultWorld: world
|
||||
# Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
|
||||
removeLimitedCreativesInventories: false
|
||||
# Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
|
||||
removeAntiXRayFile: false
|
||||
# Do we need to remove permissions?
|
||||
removePermissions: false
|
||||
Security:
|
||||
SQLProblem:
|
||||
# Stop the server if we can't contact the sql database
|
||||
# Take care with this, if you set this to false,
|
||||
# AuthMe will automatically disable and the server won't be protected!
|
||||
stopServer: false
|
||||
console:
|
||||
# Copy AuthMe log output in a separate file as well?
|
||||
logConsole: true
|
||||
account:
|
||||
haveIBeenPwned:
|
||||
# Query haveibeenpwned.com with a hashed version of the password.
|
||||
# This is used to check whether it is safe.
|
||||
check: false
|
||||
# If the password is used more than this number of times, it is considered unsafe.
|
||||
limit: 0
|
||||
emailVerification:
|
||||
# Require email verification when changing password if email feature enabled.
|
||||
# Original behavior is true
|
||||
required: true
|
||||
captcha:
|
||||
# Enable captcha when a player uses wrong password too many times
|
||||
useCaptcha: false
|
||||
# Max allowed tries before a captcha is required
|
||||
maxLoginTry: 8
|
||||
# Captcha length
|
||||
captchaLength: 6
|
||||
# Minutes after which login attempts count is reset for a player
|
||||
captchaCountReset: 120
|
||||
# Require captcha before a player may register?
|
||||
requireForRegistration: false
|
||||
tempban:
|
||||
# Tempban a user's IP address if they enter the wrong password too many times
|
||||
enableTempban: false
|
||||
# How many times a user can attempt to login before their IP being tempbanned
|
||||
maxLoginTries: 8
|
||||
# The length of time a IP address will be tempbanned in minutes
|
||||
# Default: 480 minutes, or 8 hours
|
||||
tempbanLength: 480
|
||||
# How many minutes before resetting the count for failed logins by IP and username
|
||||
# Default: 480 minutes (8 hours)
|
||||
minutesBeforeCounterReset: 480
|
||||
# The command to execute instead of using the internal ban system, empty if disabled.
|
||||
# Available placeholders: %player%, %ip%
|
||||
customCommand: ''
|
||||
recoveryCode:
|
||||
# Number of characters a recovery code should have (0 to disable)
|
||||
length: 8
|
||||
# How many hours is a recovery code valid for?
|
||||
validForHours: 6
|
||||
# Max number of tries to enter recovery code
|
||||
maxTries: 4
|
||||
# How long a player has after password recovery to change their password
|
||||
# without logging in. This is in minutes.
|
||||
# Default: 2 minutes
|
||||
passwordChangeTimeout: 5
|
||||
emailRecovery:
|
||||
# Seconds a user has to wait for before a password recovery mail may be sent again
|
||||
# This prevents an attacker from abusing AuthMe's email feature.
|
||||
cooldown: 60
|
||||
privacy:
|
||||
# The mail shown using /email show will be partially hidden
|
||||
# E.g. (if enabled)
|
||||
# original email: my.email@example.com
|
||||
# hidden email: my.***@***mple.com
|
||||
enableEmailMasking: false
|
||||
# Minutes after which a verification code will expire
|
||||
verificationCodeExpiration: 10
|
||||
Plugin:
|
||||
updates:
|
||||
# Check for updates on enabled from GitHub?
|
||||
checkForUpdates: true
|
||||
banners:
|
||||
# Should we show the AuthMe banner on startup?
|
||||
showBanners: true
|
||||
# Before a user logs in, various properties are temporarily removed from the player,
|
||||
# such as OP status, ability to fly, and walk/fly speed.
|
||||
# Once the user is logged in, we add back the properties we previously saved.
|
||||
# In this section, you may define how these properties should be handled.
|
||||
# Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
|
||||
limbo:
|
||||
persistence:
|
||||
# Besides storing the data in memory, you can define if/how the data should be persisted
|
||||
# on disk. This is useful in case of a server crash, so next time the server starts we can
|
||||
# properly restore things like OP status, ability to fly, and walk/fly speed.
|
||||
# DISABLED: no disk storage,
|
||||
# INDIVIDUAL_FILES: each player data in its own file,
|
||||
# DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
|
||||
type: INDIVIDUAL_FILES
|
||||
# This setting only affects DISTRIBUTED_FILES persistence. The distributed file
|
||||
# persistence attempts to reduce the number of files by distributing players into various
|
||||
# buckets based on their UUID. This setting defines into how many files the players should
|
||||
# be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
|
||||
# ONE_TWENTY for 128, TWO_FIFTY for 256.
|
||||
# For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
|
||||
# 6.25 players per file (100 / 16).
|
||||
# Note: if you change this setting all data will be migrated. If you have a lot of data,
|
||||
# change this setting only on server restart, not with /authme reload.
|
||||
distributionSize: SIXTEEN
|
||||
# Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
|
||||
# RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
|
||||
# from modifying the 'allow flight' property on the player.
|
||||
restoreAllowFlight: RESTORE
|
||||
# Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
|
||||
# RESTORE: restore the speed the player had;
|
||||
# DEFAULT: always set to default speed;
|
||||
# MAX_RESTORE: take the maximum of the player's current speed and the previous one
|
||||
# RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
|
||||
restoreFlySpeed: RESTORE_NO_ZERO
|
||||
# Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
|
||||
# See above for a description of the values.
|
||||
restoreWalkSpeed: RESTORE_NO_ZERO
|
||||
BackupSystem:
|
||||
# General configuration for backups: if false, no backups are possible
|
||||
ActivateBackup: false
|
||||
# Create backup at every start of server
|
||||
OnServerStart: false
|
||||
# Create backup at every stop of server
|
||||
OnServerStop: true
|
||||
# Windows only: MySQL installation path
|
||||
MysqlWindowsPath: C:\Program Files\MySQL\MySQL Server 5.1\
|
||||
# Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
|
||||
Converter:
|
||||
CrazyLogin:
|
||||
# CrazyLogin database file name
|
||||
fileName: accounts.db
|
||||
loginSecurity:
|
||||
# LoginSecurity: convert from SQLite; if false we use MySQL
|
||||
useSqlite: true
|
||||
mySql:
|
||||
# LoginSecurity MySQL: database host
|
||||
host: ''
|
||||
# LoginSecurity MySQL: database name
|
||||
database: ''
|
||||
# LoginSecurity MySQL: database user
|
||||
user: ''
|
||||
# LoginSecurity MySQL: password for database user
|
||||
password: ''
|
||||
@@ -0,0 +1,121 @@
|
||||
<div class="mail">
|
||||
<style>
|
||||
.mail td{
|
||||
font-family: "Segoe UI", sans-serif;
|
||||
text-align: center;
|
||||
font-size: 16px;
|
||||
color: #718096;
|
||||
}
|
||||
.mail th, div, p, a, h1, h2, h3, h4, h5, h6{
|
||||
font-family: "Segoe UI", sans-serif;
|
||||
text-align: center;
|
||||
color: #3d4852;
|
||||
}
|
||||
.mail .mail-content {
|
||||
max-width: 100vw;
|
||||
padding: 32px;
|
||||
box-shadow: 0 15px 28px rgba(0, 0, 0, 0.25), 0 10px 10px rgba(0, 0, 0, 0.25);
|
||||
}
|
||||
.mail div{
|
||||
background-color: #ffffff;color: #718096;height: 100%;line-height: 1.4;width: 100%;
|
||||
}
|
||||
.mail .x_wrapper{
|
||||
background-color: #edf2f7;
|
||||
width:100%;
|
||||
}
|
||||
.mail .x_content{
|
||||
width: 100%;
|
||||
}
|
||||
.mail .x_inner-body{
|
||||
background-color: #ffffff;border-color: #e8e5ef;border-radius: 2px;border-width: 1px;margin: 0 auto;padding:0;width: 570px;
|
||||
}
|
||||
.mail .x_content-cell{
|
||||
margin: 0 auto;padding: 0;width: 570px;line-height: 1.5em;
|
||||
color: #b0adc5;font-size: 12px;
|
||||
}
|
||||
.mail .x_content-cell td{
|
||||
max-width: 100vw;padding: 32px;
|
||||
}
|
||||
</style>
|
||||
<div>
|
||||
<table class="x_wrapper">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="x_content">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="padding: 25px 0;">
|
||||
<h1 style="font-size: 20px;">密码重置邮件</h1>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="x_inner-body">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="mail-content">
|
||||
<h1 style="font-size: 18px;margin-bottom: 25px;">Minecraft · <servername /><br/><playername /></h1>
|
||||
<hr>
|
||||
<table style="width: 100%;">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
您正在申请的新密码为
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="font-weight: bold;">
|
||||
<br/><generatedpass /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<br/>请妥善保存,在新地址上进行登录时,需提供该密码.
|
||||
<br/>若非必要,请勿更换密码,否则将对您的账户安全构成威胁.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right;">
|
||||
<br/>
|
||||
<br/>祝您游玩愉快~!
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<small>
|
||||
<br/><time />
|
||||
<br/>请勿回复
|
||||
</small>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="x_content-cell">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<p style="color:#b0adc5;">© 2024 HomoCraft. All rights reserved.</p>
|
||||
<a href="1919810.com" target="_blank"
|
||||
style="text-decoration: none; font-size: 16px">wdsj.in</a>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
@@ -0,0 +1,45 @@
|
||||
# Translation config for the AuthMe help, e.g. when /authme help or /authme help register is called
|
||||
|
||||
# -------------------------------------------------------
|
||||
# List of texts used in the help section
|
||||
common:
|
||||
header: '==========[ AuthMeReloaded HELP ]=========='
|
||||
optional: 'Optional'
|
||||
hasPermission: 'You have permission'
|
||||
noPermission: 'No permission'
|
||||
default: 'Default'
|
||||
result: 'Result'
|
||||
defaultPermissions:
|
||||
notAllowed: 'No permission'
|
||||
opOnly: 'OP''s only'
|
||||
allowed: 'Everyone allowed'
|
||||
|
||||
# -------------------------------------------------------
|
||||
# Titles of the individual help sections
|
||||
# Set the translation text to empty text to disable the section, e.g. to hide alternatives:
|
||||
# alternatives: ''
|
||||
section:
|
||||
command: 'Command'
|
||||
description: 'Short description'
|
||||
detailedDescription: 'Detailed description'
|
||||
arguments: 'Arguments'
|
||||
permissions: 'Permissions'
|
||||
alternatives: 'Alternatives'
|
||||
children: 'Commands'
|
||||
|
||||
# -------------------------------------------------------
|
||||
# You can translate the data for all commands using the below pattern.
|
||||
# For example to translate /authme reload, create a section "authme.reload", or "login" for /login
|
||||
# If the command has arguments, you can use arg1 as below to translate the first argument, and so forth
|
||||
# Translations don't need to be complete; any missing section will be taken from the default silently
|
||||
# Important: Put main commands like "authme" before their children (e.g. "authme.reload")
|
||||
commands:
|
||||
authme.register:
|
||||
description: 'Register a player'
|
||||
detailedDescription: 'Register the specified player with the specified password.'
|
||||
arg1:
|
||||
label: 'player'
|
||||
description: 'Player name'
|
||||
arg2:
|
||||
label: 'password'
|
||||
description: 'Password'
|
||||
@@ -0,0 +1,173 @@
|
||||
# List of global tags:
|
||||
# %nl% - Goes to new line.
|
||||
# %username% - Replaces the username of the player receiving the message.
|
||||
# %displayname% - Replaces the nickname (and colors) of the player receiving the message.
|
||||
|
||||
# Registration
|
||||
registration:
|
||||
disabled: '&cIn-game registration is disabled!'
|
||||
name_taken: '&cYou already have registered this username!'
|
||||
register_request: '&3Please, register to the server with the command: /register <password> <ConfirmPassword>'
|
||||
command_usage: '&cUsage: /register <password> <ConfirmPassword>'
|
||||
reg_only: '&4Only registered users can join the server! Please visit https://example.com to register yourself!'
|
||||
success: '&2Successfully registered!'
|
||||
kicked_admin_registered: 'An admin just registered you; please log in again.'
|
||||
|
||||
# Password errors on registration
|
||||
password:
|
||||
match_error: '&cPasswords didn''t match, check them again!'
|
||||
name_in_password: '&cYou can''t use your name as password, please choose another one...'
|
||||
unsafe_password: '&cThe chosen password isn''t safe, please choose another one...'
|
||||
forbidden_characters: '&4Your password contains illegal characters. Allowed chars: %valid_chars'
|
||||
wrong_length: '&cYour password is too short or too long! Please try with another one!'
|
||||
pwned_password: '&cYour chosen password is not secure. It was used %pwned_count times already! Please use a strong password...'
|
||||
|
||||
# Login
|
||||
login:
|
||||
command_usage: '&cUsage: /login <password>'
|
||||
wrong_password: '&cWrong password!'
|
||||
success: '&2Successful login!'
|
||||
login_request: '&cPlease, login with the command: /login <password>'
|
||||
timeout_error: '&4Login timeout exceeded, you have been kicked from the server, please try again!'
|
||||
|
||||
# Errors
|
||||
error:
|
||||
denied_command: '&cIn order to use this command you must be authenticated!'
|
||||
denied_chat: '&cIn order to chat you must be authenticated!'
|
||||
unregistered_user: '&cThis user isn''t registered!'
|
||||
not_logged_in: '&cYou''re not logged in!'
|
||||
no_permission: '&4You don''t have the permission to perform this action!'
|
||||
unexpected_error: '&4An unexpected error occurred, please contact an administrator!'
|
||||
max_registration: '&cYou have exceeded the maximum number of registrations (%reg_count/%max_acc %reg_names) for your connection!'
|
||||
logged_in: '&cYou''re already logged in!'
|
||||
kick_for_vip: '&3A VIP player has joined the server when it was full!'
|
||||
kick_unresolved_hostname: '&cAn error occurred: unresolved player hostname!'
|
||||
tempban_max_logins: '&cYou have been temporarily banned for failing to log in too many times.'
|
||||
|
||||
# AntiBot
|
||||
antibot:
|
||||
kick_antibot: 'AntiBot protection mode is enabled! You have to wait some minutes before joining the server.'
|
||||
auto_enabled: '&4[AntiBotService] AntiBot enabled due to the huge number of connections!'
|
||||
auto_disabled: '&2[AntiBotService] AntiBot disabled after %m minutes!'
|
||||
|
||||
# Unregister
|
||||
unregister:
|
||||
success: '&cSuccessfully unregistered!'
|
||||
command_usage: '&cUsage: /unregister <password>'
|
||||
|
||||
# Other messages
|
||||
misc:
|
||||
account_not_activated: '&cYour account isn''t activated yet, please check your emails!'
|
||||
not_activated: '&cAccount not activated, please register and activate it before trying again.'
|
||||
password_changed: '&2Password changed successfully!'
|
||||
logout: '&2Logged out successfully!'
|
||||
reload: '&2Configuration and database have been reloaded correctly!'
|
||||
usage_change_password: '&cUsage: /changepassword <oldPassword> <newPassword>'
|
||||
accounts_owned_self: 'You own %count accounts:'
|
||||
accounts_owned_other: 'The player %name has %count accounts:'
|
||||
|
||||
# Session messages
|
||||
session:
|
||||
invalid_session: '&cYour IP has been changed and your session data has expired!'
|
||||
valid_session: '&2Logged-in due to Session Reconnection.'
|
||||
|
||||
# Error messages when joining
|
||||
on_join_validation:
|
||||
same_ip_online: 'A player with the same IP is already in game!'
|
||||
same_nick_online: '&4The same username is already playing on the server!'
|
||||
name_length: '&4Your username is either too short or too long!'
|
||||
characters_in_name: '&4Your username contains illegal characters. Allowed chars: %valid_chars'
|
||||
kick_full_server: '&4The server is full, try again later!'
|
||||
country_banned: '&4Your country is banned from this server!'
|
||||
not_owner_error: 'You are not the owner of this account. Please choose another name!'
|
||||
invalid_name_case: 'You should join using username %valid, not %invalid.'
|
||||
quick_command: 'You used a command too fast! Please, join the server again and wait more before using any command.'
|
||||
|
||||
# Email
|
||||
email:
|
||||
add_email_request: '&3Please add your email to your account with the command: /email add <yourEmail> <confirmEmail>'
|
||||
usage_email_add: '&cUsage: /email add <email> <confirmEmail>'
|
||||
usage_email_change: '&cUsage: /email change <oldEmail> <newEmail>'
|
||||
new_email_invalid: '&cInvalid new email, try again!'
|
||||
old_email_invalid: '&cInvalid old email, try again!'
|
||||
invalid: '&cInvalid email address, try again!'
|
||||
added: '&2Email address successfully added to your account!'
|
||||
add_not_allowed: '&cAdding email was not allowed.'
|
||||
request_confirmation: '&cPlease confirm your email address!'
|
||||
changed: '&2Email address changed correctly!'
|
||||
change_not_allowed: '&cChanging email was not allowed.'
|
||||
email_show: '&2Your current email address is: &f%email'
|
||||
no_email_for_account: '&2You currently don''t have email address associated with this account.'
|
||||
already_used: '&4The email address is already being used'
|
||||
incomplete_settings: 'Error: not all required settings are set for sending emails. Please contact an admin.'
|
||||
send_failure: 'The email could not be sent. Please contact an administrator.'
|
||||
change_password_expired: 'You cannot change your password using this command anymore.'
|
||||
email_cooldown_error: '&cAn email was already sent recently. You must wait %time before you can send a new one.'
|
||||
|
||||
# Password recovery by email
|
||||
recovery:
|
||||
forgot_password_hint: '&3Forgot your password? Please use the command: /email recovery <yourEmail>'
|
||||
command_usage: '&cUsage: /email recovery <Email>'
|
||||
email_sent: '&2Recovery email sent successfully! Please check your email inbox!'
|
||||
code:
|
||||
code_sent: 'A recovery code to reset your password has been sent to your email.'
|
||||
incorrect: 'The recovery code is not correct! You have %count tries remaining.'
|
||||
tries_exceeded: 'You have exceeded the maximum number attempts to enter the recovery code. Use "/email recovery [email]" to generate a new one.'
|
||||
correct: 'Recovery code entered correctly!'
|
||||
change_password: 'Please use the command /email setpassword <new password> to change your password immediately.'
|
||||
|
||||
# Captcha
|
||||
captcha:
|
||||
usage_captcha: '&3To log in you have to solve a captcha code, please use the command: /captcha %captcha_code'
|
||||
wrong_captcha: '&cWrong captcha, please type "/captcha %captcha_code" into the chat!'
|
||||
valid_captcha: '&2Captcha code solved correctly!'
|
||||
captcha_for_registration: 'To register you have to solve a captcha first, please use the command: /captcha %captcha_code'
|
||||
register_captcha_valid: '&2Valid captcha! You may now register with /register'
|
||||
|
||||
# Verification code
|
||||
verification:
|
||||
code_required: '&3This command is sensitive and requires an email verification! Check your inbox and follow the email''s instructions.'
|
||||
command_usage: '&cUsage: /verification <code>'
|
||||
incorrect_code: '&cIncorrect code, please type "/verification <code>" into the chat, using the code you received by email'
|
||||
success: '&2Your identity has been verified! You can now execute all commands within the current session!'
|
||||
already_verified: '&2You can already execute every sensitive command within the current session!'
|
||||
code_expired: '&3Your code has expired! Execute another sensitive command to get a new code!'
|
||||
email_needed: '&3To verify your identity you need to link an email address with your account!!'
|
||||
|
||||
# Time units
|
||||
time:
|
||||
second: 'second'
|
||||
seconds: 'seconds'
|
||||
minute: 'minute'
|
||||
minutes: 'minutes'
|
||||
hour: 'hour'
|
||||
hours: 'hours'
|
||||
day: 'day'
|
||||
days: 'days'
|
||||
|
||||
# Two-factor authentication
|
||||
two_factor:
|
||||
code_created: '&2Your secret code is %code. You can scan it from here %url'
|
||||
confirmation_required: 'Please confirm your code with /2fa confirm <code>'
|
||||
code_required: 'Please submit your two-factor authentication code with /2fa code <code>'
|
||||
already_enabled: 'Two-factor authentication is already enabled for your account!'
|
||||
enable_error_no_code: 'No 2fa key has been generated for you or it has expired. Please run /2fa add'
|
||||
enable_success: 'Successfully enabled two-factor authentication for your account'
|
||||
enable_error_wrong_code: 'Wrong code or code has expired. Please run /2fa add'
|
||||
not_enabled_error: 'Two-factor authentication is not enabled for your account. Run /2fa add'
|
||||
removed_success: 'Successfully removed two-factor auth from your account'
|
||||
invalid_code: 'Invalid code!'
|
||||
|
||||
# 3rd party features: Bedrock Auto Login
|
||||
bedrock_auto_login:
|
||||
success: '&aBedrock auto login success!'
|
||||
|
||||
# 3rd party features: Login Location Fix
|
||||
login_location_fix:
|
||||
fix_portal: '&aYou are stuck in portal during login.'
|
||||
fix_underground: '&aYou are stuck underground during login.'
|
||||
cannot_fix_underground: '&aYou are stuck underground during login, but we cant fix it.'
|
||||
|
||||
# 3rd party features: Double Login Fix
|
||||
double_login_fix:
|
||||
fix_message: '&cYou have been disconnected due to doubled login.'
|
||||
@@ -0,0 +1,127 @@
|
||||
<div class="mail">
|
||||
<style>
|
||||
.mail td{
|
||||
font-family: "Segoe UI", sans-serif;
|
||||
text-align: center;
|
||||
font-size: 16px;
|
||||
color: #718096;
|
||||
}
|
||||
.mail th, div, p, a, h1, h2, h3, h4, h5, h6{
|
||||
font-family: "Segoe UI", sans-serif;
|
||||
text-align: center;
|
||||
color: #3d4852;
|
||||
}
|
||||
.mail .mail-content {
|
||||
max-width: 100vw;
|
||||
padding: 32px;
|
||||
box-shadow: 0 15px 28px rgba(0, 0, 0, 0.25), 0 10px 10px rgba(0, 0, 0, 0.25);
|
||||
}
|
||||
.mail div{
|
||||
background-color: #ffffff;color: #718096;height: 100%;line-height: 1.4;width: 100%;
|
||||
}
|
||||
.mail .x_wrapper{
|
||||
background-color: #edf2f7;
|
||||
width:100%;
|
||||
}
|
||||
.mail .x_content{
|
||||
width: 100%;
|
||||
}
|
||||
.mail .x_inner-body{
|
||||
background-color: #ffffff;border-color: #e8e5ef;border-radius: 2px;border-width: 1px;margin: 0 auto;padding:0;width: 570px;
|
||||
}
|
||||
.mail .x_content-cell{
|
||||
margin: 0 auto;padding: 0;width: 570px;line-height: 1.5em;
|
||||
color: #b0adc5;font-size: 12px;
|
||||
}
|
||||
.mail .x_content-cell td{
|
||||
max-width: 100vw;padding: 32px;
|
||||
}
|
||||
</style>
|
||||
<div>
|
||||
<table class="x_wrapper">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="x_content">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="padding: 25px 0;">
|
||||
<h1 style="font-size: 20px;">账户激活邮件</h1>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="x_inner-body">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="mail-content">
|
||||
<h1 style="font-size: 18px;margin-bottom: 25px;">Minecraft · <servername /><br/><playername /></h1>
|
||||
<hr>
|
||||
<table style="width: 100%;">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
您的账户初始密码为
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="font-weight: bold;">
|
||||
<br/><generatedpass /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<br/>已将地址(<playerip />)进行记录.
|
||||
<br/>
|
||||
<br/>请妥善保存,在新地址上进行登录时,需提供该密码.
|
||||
<br/>若非必要,请勿更换密码,否则将对您的账户安全构成威胁.
|
||||
<br/>账户所绑定的邮箱地址已被永久存储,需要更换请联系管理员.
|
||||
<br/>
|
||||
<br/>更换密码: /changepassword <generatedpass /> [新密码]
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right;">
|
||||
<br/>
|
||||
<br/>账户将在激活后生效
|
||||
<br/>欢迎您的加入~!
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<small>
|
||||
<br/><time />
|
||||
<br/>请勿回复
|
||||
</small>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="x_content-cell">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<p style="color:#b0adc5;">© 2024 HomoCraft. All rights reserved.</p>
|
||||
<a href="1919810.com" target="_blank"
|
||||
style="text-decoration: none; font-size: 16px">wdsj.in</a>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
@@ -0,0 +1,120 @@
|
||||
<div class="mail">
|
||||
<style>
|
||||
.mail td{
|
||||
font-family: "Segoe UI", sans-serif;
|
||||
text-align: center;
|
||||
font-size: 16px;
|
||||
color: #718096;
|
||||
}
|
||||
.mail th, div, p, a, h1, h2, h3, h4, h5, h6{
|
||||
font-family: "Segoe UI", sans-serif;
|
||||
text-align: center;
|
||||
color: #3d4852;
|
||||
}
|
||||
.mail .mail-content {
|
||||
max-width: 100vw;
|
||||
padding: 32px;
|
||||
box-shadow: 0 15px 28px rgba(0, 0, 0, 0.25), 0 10px 10px rgba(0, 0, 0, 0.25);
|
||||
}
|
||||
.mail div{
|
||||
background-color: #ffffff;color: #718096;height: 100%;line-height: 1.4;width: 100%;
|
||||
}
|
||||
.mail .x_wrapper{
|
||||
background-color: #edf2f7;
|
||||
width:100%;
|
||||
}
|
||||
.mail .x_content{
|
||||
width: 100%;
|
||||
}
|
||||
.mail .x_inner-body{
|
||||
background-color: #ffffff;border-color: #e8e5ef;border-radius: 2px;border-width: 1px;margin: 0 auto;padding:0;width: 570px;
|
||||
}
|
||||
.mail .x_content-cell{
|
||||
margin: 0 auto;padding: 0;width: 570px;line-height: 1.5em;
|
||||
color: #b0adc5;font-size: 12px;
|
||||
}
|
||||
.mail .x_content-cell td{
|
||||
max-width: 100vw;padding: 32px;
|
||||
}
|
||||
</style>
|
||||
<div>
|
||||
<table class="x_wrapper">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="x_content">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="padding: 25px 0;">
|
||||
<h1 style="font-size: 20px;">代码验证邮件</h1>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="x_inner-body">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="mail-content">
|
||||
<h1 style="font-size: 18px;margin-bottom: 25px;">Minecraft · <servername /><br/><playername /></h1>
|
||||
<hr>
|
||||
<table style="width: 100%;">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
您正在申请的验证码为
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="font-weight: bold;">
|
||||
<br/><recoverycode /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<br/>使用指令: /email code <recoverycode /> 来完成验证过程.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right;">
|
||||
<br/>
|
||||
<br/>验证码将在<hoursvalid />小时后失效
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<small>
|
||||
<br/><time />
|
||||
<br/>请勿回复
|
||||
</small>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="x_content-cell">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<p style="color:#b0adc5;">© 2024 HomoCraft. All rights reserved.</p>
|
||||
<a href="1919810.com" target="_blank"
|
||||
style="text-decoration: none; font-size: 16px">wdsj.in</a>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
@@ -0,0 +1,118 @@
|
||||
<div class="mail">
|
||||
<style>
|
||||
.mail td{
|
||||
font-family: "Segoe UI", sans-serif;
|
||||
text-align: center;
|
||||
font-size: 16px;
|
||||
color: #718096;
|
||||
}
|
||||
.mail th, div, p, a, h1, h2, h3, h4, h5, h6{
|
||||
font-family: "Segoe UI", sans-serif;
|
||||
text-align: center;
|
||||
color: #3d4852;
|
||||
}
|
||||
.mail .mail-content {
|
||||
max-width: 100vw;
|
||||
padding: 32px;
|
||||
box-shadow: 0 15px 28px rgba(0, 0, 0, 0.25), 0 10px 10px rgba(0, 0, 0, 0.25);
|
||||
}
|
||||
.mail div{
|
||||
background-color: #ffffff;color: #718096;height: 100%;line-height: 1.4;width: 100%;
|
||||
}
|
||||
.mail .x_wrapper{
|
||||
background-color: #edf2f7;
|
||||
width:100%;
|
||||
}
|
||||
.mail .x_content{
|
||||
width: 100%;
|
||||
}
|
||||
.mail .x_inner-body{
|
||||
background-color: #ffffff;border-color: #e8e5ef;border-radius: 2px;border-width: 1px;margin: 0 auto;padding:0;width: 570px;
|
||||
}
|
||||
.mail .x_content-cell{
|
||||
margin: 0 auto;padding: 0;width: 570px;line-height: 1.5em;
|
||||
color: #b0adc5;font-size: 12px;
|
||||
}
|
||||
.mail .x_content-cell td{
|
||||
max-width: 100vw;padding: 32px;
|
||||
}
|
||||
</style>
|
||||
<div>
|
||||
<table class="x_wrapper">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="x_content">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="padding: 25px 0;">
|
||||
<h1 style="font-size: 20px;">服务器关闭通知</h1>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="x_inner-body">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="mail-content">
|
||||
<h1 style="font-size: 18px;margin-bottom: 25px;">Minecraft · <servername /></h1>
|
||||
<hr>
|
||||
<table style="width: 100%;">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="font-weight: bold;color: #da1515;">
|
||||
<br/>紧急通知</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<br/>服务器当前已被关闭
|
||||
<br/>
|
||||
<br/>请及时检查服务器运行状态.
|
||||
<br/>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right;">
|
||||
<br/>
|
||||
<br/>IrisCraft Team
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<small>
|
||||
<br/><time />
|
||||
<br/>请勿回复
|
||||
</small>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="x_content-cell">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<p style="color:#b0adc5;">© 2024 HomoCraft. All rights reserved.</p>
|
||||
<a href="1919810.com" target="_blank"
|
||||
style="text-decoration: none; font-size: 16px">wdsj.in</a>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
@@ -0,0 +1,14 @@
|
||||
spawn:
|
||||
world: ''
|
||||
x: ''
|
||||
y: ''
|
||||
z: ''
|
||||
yaw: ''
|
||||
pitch: ''
|
||||
firstspawn:
|
||||
world: ''
|
||||
x: ''
|
||||
y: ''
|
||||
z: ''
|
||||
yaw: ''
|
||||
pitch: ''
|
||||
@@ -0,0 +1,120 @@
|
||||
<div class="mail">
|
||||
<style>
|
||||
.mail td{
|
||||
font-family: "Segoe UI", sans-serif;
|
||||
text-align: center;
|
||||
font-size: 16px;
|
||||
color: #718096;
|
||||
}
|
||||
.mail th, div, p, a, h1, h2, h3, h4, h5, h6{
|
||||
font-family: "Segoe UI", sans-serif;
|
||||
text-align: center;
|
||||
color: #3d4852;
|
||||
}
|
||||
.mail .mail-content {
|
||||
max-width: 100vw;
|
||||
padding: 32px;
|
||||
box-shadow: 0 15px 28px rgba(0, 0, 0, 0.25), 0 10px 10px rgba(0, 0, 0, 0.25);
|
||||
}
|
||||
.mail div{
|
||||
background-color: #ffffff;color: #718096;height: 100%;line-height: 1.4;width: 100%;
|
||||
}
|
||||
.mail .x_wrapper{
|
||||
background-color: #edf2f7;
|
||||
width:100%;
|
||||
}
|
||||
.mail .x_content{
|
||||
width: 100%;
|
||||
}
|
||||
.mail .x_inner-body{
|
||||
background-color: #ffffff;border-color: #e8e5ef;border-radius: 2px;border-width: 1px;margin: 0 auto;padding:0;width: 570px;
|
||||
}
|
||||
.mail .x_content-cell{
|
||||
margin: 0 auto;padding: 0;width: 570px;line-height: 1.5em;
|
||||
color: #b0adc5;font-size: 12px;
|
||||
}
|
||||
.mail .x_content-cell td{
|
||||
max-width: 100vw;padding: 32px;
|
||||
}
|
||||
</style>
|
||||
<div>
|
||||
<table class="x_wrapper">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="x_content">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="padding: 25px 0;">
|
||||
<h1 style="font-size: 20px;">代码验证邮件</h1>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="x_inner-body">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td class="mail-content">
|
||||
<h1 style="font-size: 18px;margin-bottom: 25px;">Minecraft · <servername /><br/><playername /></h1>
|
||||
<hr>
|
||||
<table style="width: 100%;">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
您正在申请的验证码为
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="font-weight: bold;">
|
||||
<br/><generatedcode /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<br/>使用指令: /verification <generatedcode /> 来完成验证过程.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align:right;">
|
||||
<br/>
|
||||
<br/>验证码将在30分钟后失效
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<small>
|
||||
<br/><time />
|
||||
<br/>请勿回复
|
||||
</small>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<table class="x_content-cell">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<p style="color:#b0adc5;">© 2024 HomoCraft. All rights reserved.</p>
|
||||
<a href="1919810.com" target="_blank"
|
||||
style="text-decoration: none; font-size: 16px">wdsj.in</a>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
Reference in New Issue
Block a user