Initial server configuration

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2026-06-01 21:02:52 +03:00
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# CoordinateOffset v4.0.6 Configuration
# See https://github.com/joshuaprince/CoordinateOffset/wiki/Configuration-Guide
# Specify the method by which coordinate offsets will be calculated.
# Options are any key under `offsetProviders` below (e.g. constant, random...)
defaultOffsetProvider: constant
# List of overrides to the default offset provider. The first item has the
# highest priority. `provider` is a required key; optional keys are
# `world`, `playerUuid`, and `permission` which, if present, must ALL match
# for the override to apply.
offsetProviderOverrides:
# - provider: constant
# world: world
# permission: coordinateoffset.provider.my_custom_permission
# - provider: zeroAtLocation
# playerUuid: 00000000-0000-0000-0000-000000000000
offsetProviders:
constant:
# The "constant" offset provider class applies a specific offset.
# X and Z values MUST be divisible by 16 to align with chunk boundaries!
class: ConstantOffsetProvider
offsetX: 0
offsetZ: 16384
# The constant offset can be multiplied by a constant factor in specific
# worlds so that portal travel lines up. Make sure that the constant
# offsets multiplied by these values still result in a multiple of 16.
worldScaling:
world_nether: 0.125
disabled:
# A constant offset of 0 will disable coordinate obfuscation and allow
# players to see their real coordinates.
class: ConstantOffsetProvider
offsetX: 0
offsetZ: 0
random:
# The "random" offset provider class generates a random offset for each
# player.
class: RandomOffsetProvider
# These events will trigger the offset to re-roll if enabled.
resetOnDeath: false
resetOnWorldChange: false
# Offsets can be saved to each player's NBT data and reused across joins
# and server restarts.
persistent: false
persistenceKey: default
# Maximum possible offset
randomBound: 100000
# Aligned worlds will use the same offset, optionally with a scale factor.
# For example, `world:world_nether:8` would match Vanilla portal
# scaling, so each player's Nether offset is 1/8th their Overworld
# offset and portal linking math still works.
# Note: This ONLY works if `resetOnWorldChange` is false!
worldAlignment:
- world:world_nether:8
zeroAtLocation:
# The "zero at location" offset provider class generates an offset equal
# to the player's coordinates, so they will see themselves at roughly
# (0, 0) every time their offset changes.
class: ZeroAtLocationOffsetProvider
# These events will set the offset to the player's location (and therefore
# "zero out" the player) if enabled.
resetOnDeath: false
resetOnWorldChange: false
# Aligned worlds will use the same offset, optionally with a scale factor.
# For example, `world:world_nether:8` would match Vanilla portal
# scaling, so each player's Nether offset is 1/8th their Overworld
# offset and portal linking math still works.
# Note: This ONLY works if `resetOnWorldChange` is false!
worldAlignment:
- world:world_nether:8
# Add custom offset modes here. For example:
# myCustomOffsetMode:
# provider: constant
# offsetX: -16000
# offsetZ: 16000
# Coordinates are used to determine how to shift these blocks slightly. That
# means that if the client and server disagree about coordinates, they also
# disagree about how to shift these blocks, so movement is glitchy near these
# blocks. These settings completely disable collisions for these blocks.
# More info: https://github.com/joshuaprince/CoordinateOffset/issues/8
# Note: Requires a server restart for changes to take effect.
fixCollision:
bamboo: true
dripstone: true
# If true, players with the `coordinateoffset.bypass` permission will bypass
# all providers and see their real coordinates.
bypassByPermission: true
# Wait for players to be near the world border to send border packets.
# Disabling this fixes moving borders, but may leak coordinates - see
# https://github.com/joshuaprince/CoordinateOffset/wiki/Implications-and-Limitations#world-border
obfuscateWorldBorder: true
# Enable a log message when a player's offset changes.
verbose: false
# Enable additional logging when errors occur in the plugin.
debug:
enable: false
packetHistorySize: 8
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# CoordinateOffset Configuration File
# https://github.com/joshuaprince/CoordinateOffset/wiki/Configuration-Guide
# Comments left in this file will be deleted when configuration is loaded.
# Do not change this.
configVersion: 6
# ############################################################################ #
# ################### General CoordinateOffset Configuration ################# #
# ############################################################################ #
# If true, players with the `coordinateoffset.bypass` permission will always
# see their real coordinates (no offsets). Disable this to test the plugin.
bypassByPermission: true
# Disable server-side collision checks for the listed blocks.
# If collision checks are left enabled, movement near these blocks will be
# extremely glitchy for all players with an offset applied.
# More info: https://github.com/joshuaprince/CoordinateOffset/issues/8
# Note: Requires a server restart for changes to take effect.
fixCollision:
bamboo: true
dripstone: true
# Don't send world border packets to players who are far from the world border.
# Disable if your world border moves, but beware that it may leak coordinates:
# https://github.com/joshuaprince/CoordinateOffset/wiki/Implications-and-Limitations#world-border
obfuscateWorldBorder: true
# Don't send any "debug" packets to players with an applied offset.
# Debug information reveals real coordinates if this is disabled.
# More info: https://minecraft.wiki/w/Debug_property
obfuscateDebugPropertySubscriptions: true
# Round generated offsets to the nearest multiple of this number of blocks.
# Must be at least 16 and a power of 2 (16, 32, 64, 128, etc.).
# "auto" selects the lowest value compatible with other installed plugins,
# e.g. the Distant Horizons plugin requires 64+ for offsets to be compatible.
offsetsAreMultiplesOfBlocks: auto
# Enable a log message when a player's offset changes.
verbose: false
# ############################################################################ #
# ####################### Offset Provider Configuration ###################### #
# ############################################################################ #
# Specify the method used to apply coordinate offsets to players.
# Options are any key under `offsetProviders` below (e.g. constant, random...)
defaultOffsetProvider: constant
# List of overrides to the default offset provider. The first item has the
# highest priority. `provider` is a required key. Optional keys are
# `world`, `player`, and `permission` which, if present, must ALL match
# for the override to apply.
offsetProviderOverrides:
- provider: disabled
world: world_the_end
- provider: nether
world: world_the_nether
# Configuration for all available offset providers. Each provider must have a
# unique key (e.g. "constant"), which is used in `defaultOffsetProvider` and
# `offsetProviderOverrides`. You may add your own keys to define as many
# providers as you need.
# See the configuration guide for details about which options are available for
# each provider class.
# https://github.com/joshuaprince/CoordinateOffset/wiki/Configuration-Guide
offsetProviders:
constant:
class: ConstantOffsetProvider
offsetX: 0
offsetZ: 16384
nether:
class: ConstantOffsetProvider
offsetX: 0
offsetZ: 2048
disabled:
class: ConstantOffsetProvider
offsetX: 0
offsetZ: 0
random:
class: RandomOffsetProvider
randomBound: 100000
regenerateOnJoin: true
regenerateOnDeath: false
regenerateOnWorldChange: false
regenerateOnTeleport: false
zeroAtLocation:
class: ZeroAtLocationOffsetProvider
regenerateOnJoin: true
regenerateOnDeath: false
regenerateOnWorldChange: false
regenerateOnTeleport: false
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# CoordinateOffset Language/Messages File
# Formatting help: https://webui.advntr.dev/
# Set a message to an empty string '' to disable it.
# Comments and extra keys left in this file will be deleted when configuration is loaded.
prefix: '<dark_aqua>[<#33A14F><hover:show_text:''<#33A14F>CoordinateOffset''>CO</hover></#33A14F>]</dark_aqua> '
query:
self:
offset: '<gray>Your coordinate offset is: <dark_aqua>[x=<yellow><x></yellow>,
z=<yellow><z></yellow>]'
coordinates: '<gray>Your real coordinates are: <light_purple>[x=<gold><x></gold>,
y=<gold><y></gold>, z=<gold><z></gold>]'
other:
offset: '<gray><#18a9ff><target></#18a9ff>''s coordinate offset is: <dark_aqua>[x=<yellow><x></yellow>,
z=<yellow><z></yellow>]'
coordinates: '<gray><#18a9ff><target></#18a9ff>''s real coordinates are: <light_purple>[x=<gold><x></gold>,
y=<gold><y></gold>, z=<gold><z></gold>]'
self_no_offset:
offset: <gray>You have no coordinate offset applied.
coordinates: <gray>The coordinates you see are the real coordinates of the world.
verbose:
# Verbose messages are only displayed with permission coordinateoffset.query.verbose
zero_by_permission: <gray>No active offset due to permission bypass.
zero_by_bedrock: <gray>Coordinate offsets are not supported for Bedrock players.
generated_by_provider_default: <gray>This offset was generated by provider "<green><provider></green>",
the default offset provider.
generated_by_provider_override: '<gray>This offset was generated by provider "<green><provider></green>"
as part of offset provider override rule #<rule_number>.'
generated_by_command: <gray>This offset was set by a command sent by <#18a9ff><sender></#18a9ff>.
generated_by_plugin: <gray>This offset was set by an external plugin.
regenerate:
success_single: <gray>Regenerated coordinate offset for <#18a9ff><target></#18a9ff>.
success_multiple: <gray>Regenerated coordinate offsets for <#18a9ff><hover:show_text:'<#18a9ff><targets>'><count>
players</hover></#18a9ff>.
unchanged: <#CAD19F>Coordinate offset unchanged for <#18a9ff><target></#18a9ff>.
unchanged_permission: <#CAD19F>Coordinate offset unchanged for <#18a9ff><target></#18a9ff>
(player has permission to bypass offsets).
unchanged_bedrock: <#F09090>Coordinate offset unchanged for <#18a9ff><target></#18a9ff>
(offsets are not supported for Bedrock players).
set:
success_single: <gray>Set coordinate offset for <#18a9ff><target></#18a9ff> to <dark_aqua>[x=<yellow><x></yellow>,
z=<yellow><z></yellow>]</dark_aqua>.
success_multiple: <gray>Set coordinate offset for <#18a9ff><hover:show_text:'<#18a9ff><targets>'><count>
players</hover></#18a9ff> to <dark_aqua>[x=<yellow><x></yellow>, z=<yellow><z></yellow>]</dark_aqua>.
warning_not_persistent_by_permission: '<#CAD19F>Warning: offset for <#18a9ff><target></#18a9ff>
is not persistent (player has offset bypass permission).'
warning_not_persistent_by_provider: '<#CAD19F>Warning: offset for <#18a9ff><target></#18a9ff>
is not persistent (offset provider "<provider>" does not store offsets).'
warning_not_multiple_of16: <#CAD19F>Offset components will be rounded to the nearest
multiple of 16.
warning_coordinate_scaling: <#CAD19F>Offset for <#18a9ff><target></#18a9ff> will
be scaled down by <gold><scaling></gold> to match the coordinate scale of world
<#33A14F><world></#33A14F>.
unchanged: <#CAD19F>Coordinate offset unchanged for <#18a9ff><target></#18a9ff>.
unchanged_bedrock: <#F09090>Coordinate offset unchanged for <#18a9ff><target></#18a9ff>
(offsets are not supported for Bedrock players).
reload:
success: <green>CoordinateOffset configuration reloaded from file.
fail: <red>Failed to reload CoordinateOffset configuration from file. Check the
console for details.