Initial server configuration
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# CoordinateOffset Configuration File
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# https://github.com/joshuaprince/CoordinateOffset/wiki/Configuration-Guide
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# Comments left in this file will be deleted when configuration is loaded.
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# Do not change this.
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configVersion: 6
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# ############################################################################ #
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# ################### General CoordinateOffset Configuration ################# #
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# ############################################################################ #
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# If true, players with the `coordinateoffset.bypass` permission will always
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# see their real coordinates (no offsets). Disable this to test the plugin.
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bypassByPermission: true
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# Disable server-side collision checks for the listed blocks.
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# If collision checks are left enabled, movement near these blocks will be
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# extremely glitchy for all players with an offset applied.
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# More info: https://github.com/joshuaprince/CoordinateOffset/issues/8
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# Note: Requires a server restart for changes to take effect.
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fixCollision:
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bamboo: true
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dripstone: true
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# Don't send world border packets to players who are far from the world border.
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# Disable if your world border moves, but beware that it may leak coordinates:
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# https://github.com/joshuaprince/CoordinateOffset/wiki/Implications-and-Limitations#world-border
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obfuscateWorldBorder: true
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# Don't send any "debug" packets to players with an applied offset.
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# Debug information reveals real coordinates if this is disabled.
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# More info: https://minecraft.wiki/w/Debug_property
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obfuscateDebugPropertySubscriptions: true
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# Round generated offsets to the nearest multiple of this number of blocks.
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# Must be at least 16 and a power of 2 (16, 32, 64, 128, etc.).
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# "auto" selects the lowest value compatible with other installed plugins,
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# e.g. the Distant Horizons plugin requires 64+ for offsets to be compatible.
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offsetsAreMultiplesOfBlocks: auto
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# Enable a log message when a player's offset changes.
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verbose: false
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# ############################################################################ #
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# ####################### Offset Provider Configuration ###################### #
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# ############################################################################ #
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# Specify the method used to apply coordinate offsets to players.
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# Options are any key under `offsetProviders` below (e.g. constant, random...)
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defaultOffsetProvider: constant
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# List of overrides to the default offset provider. The first item has the
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# highest priority. `provider` is a required key. Optional keys are
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# `world`, `player`, and `permission` which, if present, must ALL match
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# for the override to apply.
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offsetProviderOverrides:
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- provider: disabled
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world: world_the_end
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- provider: nether
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world: world_the_nether
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# Configuration for all available offset providers. Each provider must have a
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# unique key (e.g. "constant"), which is used in `defaultOffsetProvider` and
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# `offsetProviderOverrides`. You may add your own keys to define as many
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# providers as you need.
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# See the configuration guide for details about which options are available for
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# each provider class.
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# https://github.com/joshuaprince/CoordinateOffset/wiki/Configuration-Guide
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offsetProviders:
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constant:
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class: ConstantOffsetProvider
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offsetX: 0
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offsetZ: 16384
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nether:
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class: ConstantOffsetProvider
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offsetX: 0
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offsetZ: 2048
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disabled:
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class: ConstantOffsetProvider
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offsetX: 0
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offsetZ: 0
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random:
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class: RandomOffsetProvider
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randomBound: 100000
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regenerateOnJoin: true
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regenerateOnDeath: false
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regenerateOnWorldChange: false
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regenerateOnTeleport: false
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zeroAtLocation:
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class: ZeroAtLocationOffsetProvider
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regenerateOnJoin: true
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regenerateOnDeath: false
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regenerateOnWorldChange: false
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regenerateOnTeleport: false
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