Initial server configuration
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# CoordinateOffset Language/Messages File
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# Formatting help: https://webui.advntr.dev/
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# Set a message to an empty string '' to disable it.
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# Comments and extra keys left in this file will be deleted when configuration is loaded.
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prefix: '<dark_aqua>[<#33A14F><hover:show_text:''<#33A14F>CoordinateOffset''>CO</hover></#33A14F>]</dark_aqua> '
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query:
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self:
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offset: '<gray>Your coordinate offset is: <dark_aqua>[x=<yellow><x></yellow>,
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z=<yellow><z></yellow>]'
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coordinates: '<gray>Your real coordinates are: <light_purple>[x=<gold><x></gold>,
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y=<gold><y></gold>, z=<gold><z></gold>]'
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other:
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offset: '<gray><#18a9ff><target></#18a9ff>''s coordinate offset is: <dark_aqua>[x=<yellow><x></yellow>,
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z=<yellow><z></yellow>]'
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coordinates: '<gray><#18a9ff><target></#18a9ff>''s real coordinates are: <light_purple>[x=<gold><x></gold>,
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y=<gold><y></gold>, z=<gold><z></gold>]'
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self_no_offset:
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offset: <gray>You have no coordinate offset applied.
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coordinates: <gray>The coordinates you see are the real coordinates of the world.
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verbose:
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# Verbose messages are only displayed with permission coordinateoffset.query.verbose
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zero_by_permission: <gray>No active offset due to permission bypass.
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zero_by_bedrock: <gray>Coordinate offsets are not supported for Bedrock players.
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generated_by_provider_default: <gray>This offset was generated by provider "<green><provider></green>",
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the default offset provider.
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generated_by_provider_override: '<gray>This offset was generated by provider "<green><provider></green>"
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as part of offset provider override rule #<rule_number>.'
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generated_by_command: <gray>This offset was set by a command sent by <#18a9ff><sender></#18a9ff>.
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generated_by_plugin: <gray>This offset was set by an external plugin.
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regenerate:
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success_single: <gray>Regenerated coordinate offset for <#18a9ff><target></#18a9ff>.
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success_multiple: <gray>Regenerated coordinate offsets for <#18a9ff><hover:show_text:'<#18a9ff><targets>'><count>
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players</hover></#18a9ff>.
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unchanged: <#CAD19F>Coordinate offset unchanged for <#18a9ff><target></#18a9ff>.
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unchanged_permission: <#CAD19F>Coordinate offset unchanged for <#18a9ff><target></#18a9ff>
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(player has permission to bypass offsets).
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unchanged_bedrock: <#F09090>Coordinate offset unchanged for <#18a9ff><target></#18a9ff>
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(offsets are not supported for Bedrock players).
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set:
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success_single: <gray>Set coordinate offset for <#18a9ff><target></#18a9ff> to <dark_aqua>[x=<yellow><x></yellow>,
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z=<yellow><z></yellow>]</dark_aqua>.
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success_multiple: <gray>Set coordinate offset for <#18a9ff><hover:show_text:'<#18a9ff><targets>'><count>
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players</hover></#18a9ff> to <dark_aqua>[x=<yellow><x></yellow>, z=<yellow><z></yellow>]</dark_aqua>.
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warning_not_persistent_by_permission: '<#CAD19F>Warning: offset for <#18a9ff><target></#18a9ff>
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is not persistent (player has offset bypass permission).'
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warning_not_persistent_by_provider: '<#CAD19F>Warning: offset for <#18a9ff><target></#18a9ff>
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is not persistent (offset provider "<provider>" does not store offsets).'
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warning_not_multiple_of16: <#CAD19F>Offset components will be rounded to the nearest
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multiple of 16.
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warning_coordinate_scaling: <#CAD19F>Offset for <#18a9ff><target></#18a9ff> will
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be scaled down by <gold><scaling></gold> to match the coordinate scale of world
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<#33A14F><world></#33A14F>.
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unchanged: <#CAD19F>Coordinate offset unchanged for <#18a9ff><target></#18a9ff>.
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unchanged_bedrock: <#F09090>Coordinate offset unchanged for <#18a9ff><target></#18a9ff>
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(offsets are not supported for Bedrock players).
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reload:
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success: <green>CoordinateOffset configuration reloaded from file.
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fail: <red>Failed to reload CoordinateOffset configuration from file. Check the
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console for details.
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