Initial server configuration

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2026-06-01 21:02:52 +03:00
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# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
# This config file will automatically be updated, as long
# as there are no incompatible changes between versions.
# This means that additional comments will not be preserved!
# The language for this module. The corresponding language file must be named
# lang-{lang}.yml. Specifying 'inherit' will load the value set for vane-core.
# Default: "inherit"
lang: "inherit"
# The module will only add functionality if this is set to true.
# Default: true
enabled: true
# Enable plugin metrics via bStats. You can opt-out here or via the global bStats
# configuration. All collected information is completely anonymous and publicly
# available.
# Default: true
metrics_enabled: true
autostop:
# Enable automatic server stop after certain time without online players.
# Default: true
enabled: true
command_autostop:
# Enable command autostop
# Default: true
enabled: true
# Delay in seconds after which to stop the server.
# Valid values: [0,)
# Default: 1200
delay: 1200
chat_message_formatter:
# Enables custom formatting of chat messages like player chats and join / quit
# messages.
# Default: true
enabled: true
command_gamemode:
# Enable command gamemode
# Default: true
enabled: true
command_slimechunk:
# Enable command slimechunk
# Default: true
enabled: true
command_time:
# Enable command time
# Default: true
enabled: true
command_weather:
# Enable command weather
# Default: true
enabled: true
hazard_protection:
# Enable hazard protection. The options below allow more fine-grained control
# over the hazards to protect from.
# Default: true
enabled: true
# Disables explosions from creepers.
# Default: true
disable_creeper_explosions: true
# Disables entities from breaking doors (various zombies).
# Default: true
disable_door_breaking: true
# Disables enderman block pickup.
# Default: true
disable_enderman_block_pickup: true
# Disables fire from lightning.
# Default: true
disable_lightning_fire: true
# Disables explosions from the wither.
# Default: true
disable_wither_explosions: true
# Restrict wither spawning to a list of worlds defined by
# wither_world_whitelist.
# Default: true
enable_wither_world_whitelist: true
# A list of worlds in which the wither may be spawned.
# Default:
# - "world_nether"
# - "world_the_end"
wither_world_whitelist:
- "world_nether"
- "world_the_end"
world_rebuild:
# Instead of cancelling explosions, the world will regenerate after a short
# amount of time.
# Default: true
enabled: true
# Delay in milliseconds until the world will be rebuilt.
# Valid values: [0,)
# Default: 2000
delay: 2000
# Determines rebuild speed. Higher falloff means faster transition to quicker
# rebuild. After n blocks, the delay until the next block will be d_n = delay
# * exp(-x * delay_falloff). For example 0.0 will result in same delay for
# every block.
# Valid values: [0.0,)
# Default: 0.175
delay_falloff: 0.175
# Minimum delay in milliseconds between rebuilding two blocks. Anything <= 50
# milliseconds will be one tick.
# Valid values: [50,)
# Default: 50
min_delay: 50
spawn_protection:
# Enable spawn protection. Slightly more sophisticated than the vanilla spawn
# protection, if you need even more control, use regions. This will prevent
# anyone from modifying the spawn of the world if they don't have the permission
# 'vane.admin.bypass_spawn_protection'.
# Default: false
enabled: false
# Allow interaction events at spawn (buttons, levers, etc.).
# Default: true
allow_interaction: true
# Radius to protect.
# Valid values: [0,)
# Default: 64
radius: 64
# Use world's spawn location instead of the specified center coordinates.
# Default: true
use_spawn_location: true
# The spawn world.
# Default: "world"
world: "world"
# Center X coordinate.
# Valid values: Any int
# Default: 0
x: 0
# Center Z coordinate.
# Valid values: Any int
# Default: 0
z: 0
world_protection:
# Enable world protection. This will prevent anyone from modifying the world if
# they don't have the permission 'vane.admin.modify_world'.
# Default: false
enabled: false
# DO NOT CHANGE! The version of this config file. Used to determine if the config
# needs to be updated.
version: 2
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# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 2
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'de_de'
chat_message_formatter:
player_chat_format: "%1$s§7: %2$s"
player_join: "%1$s§e hat den Server betreten"
player_kick: "%1$s§e wurde vom Server geworfen"
player_quit: "%1$s§e hat den Server verlassen"
autostop:
aborted: "§7Autostop §dabgebrochen"
scheduled: "§dAutostop geplant in %1$s"
status: "§7Autostop in %1$s"
status_not_scheduled: "§dAutostop nicht geplant"
shutdown: "§dAutostop initiiert!"
command_autostop:
usage: "%1$s §7<§aabort§7|§aschedule§7|§astatus§7>"
description: "Verwaltet Autostop."
help: "§aabort§7:§r Bricht den geplaten Autostop ab.\n\
§aschedule §7[§bdelay§7]:§r Plant Autostop sofort, ohne Beachtung der Spieleranzahl. Akzeptiert ein delay als Ersatz des konfigurierten Werts.\n\
§astatus§7:§r Zeigt den aktuellen Autostop status."
hazard_protection:
wither_spawn_prohibited: "§7Der Wither kann in dieser Welt nicht spawnen!"
command_gamemode:
set: "§7Gamemode von %1$s§7 wurde auf %2$s§7 gesetzt."
usage: "%1$s §bgamemode §7[§bplayer§7]"
description: "Setzt den Gamemode des aktuellen oder gegebenen Spielers."
help: "Setzt den Gamemode des aktuellen oder gegebenen Spielers."
command_slimechunk:
slime_chunk_yes: "§aDies ist ein Slimechunk."
slime_chunk_no: "§cDies ist kein Slimechunk."
usage: "%1$s"
description: "Testet, ob der aktuelle Chunk ein Slimechunk ist."
help: "Testet, ob der aktuelle Chunk ein Slimechunk ist."
command_time:
usage: "%1$s §btime §7[§bworld§7]"
description: "Setzt die Zeit der aktuellen oder gegebenen Welt."
help: "Setzt die Zeit der aktuellen oder gegebenen Welt."
command_weather:
usage: "%1$s §bweather §7[§bworld§7]"
description: "Setzt das Wetter der aktuellen oder gegebenen Welt."
help: "Setzt das Wetter der aktuellen oder gegebenen Welt."
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# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 2
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'en_us'
chat_message_formatter:
# This is the format for player chat messages
# %1$s: player name
# %2$s: message
player_chat_format: "%1$s§7: %2$s"
# This message is sent when a player joins the server
# %1$s: player name
player_join: "%1$s§e has joined the server"
# This message is sent when a player is kicked from the server
# %1$s: player name
player_kick: "%1$s§e was kicked from the server"
# This message is sent when a player leaves the server
# %1$s: player name
player_quit: "%1$s§e has left the server"
autostop:
# This message is sent when autostop is aborted, due to an administrative command
# or a player joining the server.
aborted: "§dAutostop aborted"
# This message is sent when autostop is scheduled, due to an administrative command
# or the last player leaving the server.
# %1$s: Time until stop
scheduled: "§dAutostop scheduled in %1$s"
# This message is sent when autostop status is requested and autostop is already scheduled.
# %1$s: Time until stop
status: "§7Autostop in %1$s"
# This message is sent when autostop status is requested, but autostop is not scheduled.
status_not_scheduled: "§dAutostop not scheduled"
# This message is sent when the actual autostop is performed.
shutdown: "§dAutostop initiated!"
command_autostop:
usage: "%1$s §7<§aabort§7|§aschedule§7|§astatus§7>"
description: "Manages autostop."
help: "§aabort§7:§r Aborts the scheduled autostop task.\n\
§aschedule §7[§bdelay§7]:§r Schedules the autostop task immediately regardless of player count. Accepts a delay to override the configured value.\n\
§astatus§7:§r Shows the current autostop status."
hazard_protection:
# This message is sent when the wither has been prevented from spawning in a non-whitelisted world
# %1$s: world name
wither_spawn_prohibited: "§7The wither may not spawn in this world!"
command_gamemode:
# This message is sent when the gamemode of a player is changed by the gamemode command.
# %1$s: Player name
# %2$s: Gamemode name
set: "§7Gamemode of %1$s§7 was set to %2$s"
usage: "%1$s §bgamemode §7[§bplayer§7]"
description: "§bgamemode §7[§bplayer§7]"
help: "Sets the gamemode of a player."
command_slimechunk:
# This message is sent when the player is standing in a slimechunk
slime_chunk_yes: "§aThis is a slimechunk."
# This message is sent when the player is not standing in a slimechunk
slime_chunk_no: "§cThis is not a slimechunk."
usage: "%1$s"
description: "Checks if the current chunk is a slimechunk."
help: "Checks if the current chunk is a slimechunk."
command_time:
usage: "%1$s §btime §7[§bworld§7]"
description: "Sets the time of the current or given world."
help: "Sets the time of the current or given world."
command_weather:
usage: "%1$s §bweather §7[§bworld§7]"
description: "Sets the weather of the current or given world."
help: "Sets the weather of the current or given world."
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# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> Ver lang-en.yml para descripciones de variables <<
#
# +-----------------------------------------+
# | ¡PRECAUCIÓN: NO modificar este archivo! |
# +-----------------------------------------+
#
# ¡Se sobrescribirá silenciosamente con actualizaciones! Si deseas
# personalizar las cadenas tú mismo, copia este archivo a lang-custom.yml
# y establece el idioma en config.yml como "lang: 'custom'"
# ¡NO CAMBIAR! Versión de este archivo de idioma. Se utiliza para determinar
# si el archivo necesita actualizarse.
version: 2
# Código de idioma correspondiente utilizado en paquetes de recursos. Utilizado para
# generación de paquetes de recursos. Normalmente es una combinación de
# código de idioma (ISO 639) y código de país (ISO 3166).
resource_pack_lang_code: 'es_es'
chat_message_formatter:
# Este es el formato para los mensajes de chat de los jugadores
# %1$s: nombre del jugador
# %2$s: mensaje
player_chat_format: '%1$s§7: %2$s'
# Este mensaje se envía cuando un jugador se une al servidor
# %1$s: nombre del jugador
player_join: "%1$s§e se ha unido al servidor"
# Este mensaje se envía cuando un jugador es expulsado del servidor
# %1$s: nombre del jugador
player_kick: "%1$s§e ha sido expulsado del servidor"
# Este mensaje se envía cuando un jugador abandona el servidor
# %1$s: nombre del jugador
player_quit: "%1$s§e ha abandonado el servidor"
autostop:
# Este mensaje se envía cuando la detención automática se interrumpe debido a un comando administrativo
# o un jugador se une al servidor.
aborted: "§dDetención automática interrumpida"
# Este mensaje se envía cuando se programa la detención automática debido a un comando administrativo
# o cuando el último jugador abandona el servidor.
# %1$s: Tiempo hasta la detención
scheduled: "§dDetención automática programada en %1$s"
# Este mensaje se envía cuando se solicita el estado de la detención automática y ya está programada.
# %1$s: Tiempo hasta la detención
status: "§7Detención automática en %1$s"
# Este mensaje se envía cuando se solicita el estado de la detención automática pero no está programada.
status_not_scheduled: "§dDetención automática no programada"
# Este mensaje se envía cuando se realiza la detención automática real.
shutdown: "§dDetención automática iniciada"
command_autostop:
usage: "%1$s §7<§aabort§7|§aschedule§7|§astatus§7>"
description: "Administra la detención automática."
help: "§aabort§7:§r Cancela la tarea programada de detención automática.\n\
§aschedule §7[§bretardo§7]:§r Programa la tarea de detención automática de inmediato, sin importar la cantidad de jugadores. Acepta un retardo para anular el valor configurado.\n\
§astatus§7:§r Muestra el estado actual de la detención automática."
hazard_protection:
# Este mensaje se envía cuando se impide que el Wither aparezca en un mundo que no está en la lista blanca
# %1$s: nombre del mundo
wither_spawn_prohibited: "§7El Wither no puede aparecer en este mundo"
command_gamemode:
# Este mensaje se envía cuando el modo de juego de un jugador es cambiado con el comando gamemode.
# %1$s: nombre del jugador
# %2$s: nombre del modo de juego
set: "§7Se ha establecido el modo de juego de %1$s§7 a %2$s"
usage: "%1$s §bgamemode §7[§bjugador§7]"
description: "§bgamemode §7[§bjugador§7]"
help: "Establece el modo de juego de un jugador."
command_slimechunk:
# Este mensaje se envía cuando el jugador está en un chunk de slime
slime_chunk_yes: "§aEste es un chunk de slime"
# Este mensaje se envía cuando el jugador no está en un chunk de slime
slime_chunk_no: "§cEsto no es un chunk de slime"
usage: "%1$s"
description: "Comprueba si el chunk actual es un chunk de slime"
help: "Comprueba si el chunk actual es un chunk de slime"
command_time:
usage: "%1$s §btime §7[§bmundo§7]"
description: "Establece el tiempo del mundo actual o dado"
help: "Establece el tiempo del mundo actual o dado"
command_weather:
usage: "%1$s §bweather §7[§bmundo§7]"
description: "Establece el clima del mundo actual o dado"
help: "Establece el clima del mundo actual o dado"
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# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 2
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'fr_fr'
chat_message_formatter:
player_chat_format: "%1$s§7: %2$s"
player_join: "%1$s§e a rejoint le serveur"
player_kick: "%1$s§e a été éjecté·e du serveur"
player_quit: "%1$s§e a quitté le serveur"
autostop:
aborted: "§dArrêt automatique annulé"
scheduled: "§dArrêt automatique programmé dans %1$s"
status: "§7Arrêt automatique dans %1$s"
status_not_scheduled: "§dArrêt automatique non programmé"
shutdown: "§dArrêt automatique en cours !"
command_autostop:
usage: "%1$s §7<§aabort§7|§aschedule§7|§astatus§7>"
description: "Gère l'arrêt automatique."
help: "§aabort§7:§r Annule l'arrêt automatique programmé.\n\
§aschedule §7[§bdélai§7]:§r Programme un arrêt automatique immédiatement sans tenir compte du nombre de joueur·se·s. Accepte un paramètre \"délai\" pour outrepasser le délai par défaut.\n\
§astatus§7:§r Montre le statut actuel de l'arrêt automatique."
hazard_protection:
wither_spawn_prohibited: "Le Wither ne peut pas apparaître dans ce monde !"
command_gamemode:
set: "§7Le mode de jeu de %1$s§7 a été changé en: %2$s"
usage: "%1$s §bgamemode §7[§bjoueur|joueuse§7]"
description: "§bgamemode §7[§bjoueur|joueuse§7]"
help: "Sélectionne le mode de jeu pour un·e joueur·se."
command_slimechunk:
slime_chunk_yes: "§aCeci est un chunk de slime."
slime_chunk_no: "§cCeci n'est pas un chunk de slime."
usage: "%1$s"
description: "Vérifie si le chunk dans lequel vous vous trouvez est un chunk de slime."
help: "Vérifie si le chunk dans lequel vous vous trouvez est un chunk de slime."
command_time:
usage: "%1$s §btime §7[§bmonde§7]"
description: "Change l'heure de jeu pour le monde actuel ou le monde spécifié."
help: "Change l'heure de jeu pour le monde actuel ou le monde spécifié."
command_weather:
usage: "%1$s §bweather §7[§bmonde§7]"
description: "Change la météo pour le monde actuel ou le monde spécifié."
help: "Change la météo pour le monde actuel ou le monde spécifié."
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# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 2
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'ru_ru'
chat_message_formatter:
# This is the format for player chat messages
# %1$s: player name
# %2$s: message
player_chat_format: "%1$s§7: %2$s"
# This message is sent when a player joins the server
# %1$s: player name
player_join: "%1$s§e присоединился к игре"
# This message is sent when a player is kicked from the server
# %1$s: player name
player_kick: "%1$s§e был удалён с сервера"
# This message is sent when a player leaves the server
# %1$s: player name
player_quit: "%1$s§e покинул игру"
autostop:
# This message is sent when autostop is aborted, due to an administrative command
# or a player joining the server.
aborted: "§dАвтоматическая остановка сервера прервана"
# This message is sent when autostop is scheduled, due to an administrative command
# or the last player leaving the server.
# %1$s: Time until stop
scheduled: "§dЗапланирована автоматическая остановка сервера через %1$s"
# This message is sent when autostop status is requested and autostop is already scheduled.
# %1$s: Time until stop
status: "§7Автоматическая остановка сервера через %1$s"
# This message is sent when autostop status is requested, but autostop is not scheduled.
status_not_scheduled: "§dАвтоматической остановки сервера не запланировано"
# This message is sent when the actual autostop is performed.
shutdown: "§dИнициирована автоматическая остановка сервера!"
command_autostop:
usage: "%1$s §7<§aabort§7|§aschedule§7|§astatus§7>"
description: "Управляет автоматическим отключением."
help: "§aabort§7:§r Прерывает автоматическое отключение.\n\
§aschedule §7[§bdelay§7]:§r Инициирует остановку сервера независимо от количества игроков. Принимает задержку в качестве параметра, игнорируя значение в конфиге.\n\
§astatus§7:§r Показывает текущий статус планировщика."
hazard_protection:
# This message is sent when the wither has been prevented from spawning in a non-whitelisted world
# %1$s: world name
wither_spawn_prohibited: "§7Визера нельзя заспавнить в этом мире!"
command_gamemode:
# This message is sent when the gamemode of a player is changed by the gamemode command.
# %1$s: Player name
# %2$s: Gamemode name
set: "§7Режим игры %1$s§7 был изменён на %2$s"
usage: "%1$s §bgamemode §7[§bplayer§7]"
description: "§bgamemode §7[§bplayer§7]"
help: "Устанавливает режим игры для игрока."
command_slimechunk:
# This message is sent when the player is standing in a slimechunk
slime_chunk_yes: "§aЭто слаймчанк."
# This message is sent when the player is not standing in a slimechunk
slime_chunk_no: "§cЭто не слаймчанк."
usage: "%1$s"
description: "Проверяет является ли текущий чанк слаймчанком."
help: "Проверяет является ли текущий чанк слаймчанком."
command_time:
usage: "%1$s §btime §7[§bworld§7]"
description: "Устанавливает время текущего или выбранного мира."
help: "Устанавливает время текущего или выбранного мира."
command_weather:
usage: "%1$s §bweather §7[§bworld§7]"
description: "Устанавливает погоду для текущего или выбранного мира."
help: "Устанавливает погоду для текущего или выбранного мира."
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# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 2
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'tr_tr'
chat_message_formatter:
# This is the format for player chat messages
# %1$s: player name
# %2$s: message
player_chat_format: "%1$s§7: %2$s"
# This message is sent when a player joins the server
# %1$s: player name
player_join: "%1$s§e sunucuya katıldı"
# This message is sent when a player is kicked from the server
# %1$s: player name
player_kick: "%1$s§e sunucudan atıldı"
# This message is sent when a player leaves the server
# %1$s: player name
player_quit: "%1$s§e sunucudan atıldı"
autostop:
# This message is sent when autostop is aborted, due to an administrative command
# or a player joining the server.
aborted: "§dOtomatik durdurma iptal edildi"
# This message is sent when autostop is scheduled, due to an administrative command
# or the last player leaving the server.
# %1$s: Time until stop
scheduled: "§d%1$s için otomatik durdurma planlandı"
# This message is sent when autostop status is requested and autostop is already scheduled.
# %1$s: Time until stop
status: "§7Otomatik durdurmaya %1$s"
# This message is sent when autostop status is requested, but autostop is not scheduled.
status_not_scheduled: "§dOtomatik durdurma planlanmadı"
# This message is sent when the actual autostop is performed.
shutdown: "§dOtomatik durdurma başlatıldı!"
command_autostop:
usage: "%1$s §7<§aabort§7|§aschedule§7|§astatus§7>"
description: "Otomatik durdurmayı yönetir."
help: "§aabort§7:§r Zamanlanmış otomatik durdurma görevini iptal eder.\n\
§aschedule §7[§bgecikme§7]:§r Oyuncu sayısından bağımsız olarak otomatik durdurma görevini hemen planlar. Yapılandırılan değeri geçersiz kılmak için yeni bir gecikmeyi kabul eder.\n\
§astatus§7:§r Geçerli otomatik durdurma durumunu gösterir."
hazard_protection:
# This message is sent when the wither has been prevented from spawning in a non-whitelisted world
# %1$s: world name
wither_spawn_prohibited: "§7Wither bu dünyada doğmayabilir!"
command_gamemode:
# This message is sent when the gamemode of a player is changed by the gamemode command.
# %1$s: Player name
# %2$s: Gamemode name
set: "%1$s§7 için oyun modu %2$s §7olarak ayarlandı"
usage: "%1$s §boyun modu §7[§boyuncu§7]"
description: "§boyun modu §7[§boyuncu§7]"
help: "Bir oyuncunun oyun modunu ayarlar."
command_slimechunk:
# This message is sent when the player is standing in a slimechunk
slime_chunk_yes: "§aBu bir slime chunkı."
# This message is sent when the player is not standing in a slimechunk
slime_chunk_no: "§cBu bir slime chunkı değil."
usage: "%1$s"
description: "Geçerli chunkın bir slime öbeği olup olmadığını kontrol eder."
help: "Geçerli chunkın bir slime öbeği olup olmadığını kontrol eder."
command_time:
usage: "%1$s §bzaman §7[§bdünya§7]"
description: "Mevcut veya verilen dünyanın zamanını ayarlar."
help: "Mevcut veya verilen dünyanın zamanını ayarlar."
command_weather:
usage: "%1$s §bhava durumu §7[§bdünya§7]"
description: "Mevcut veya verilen dünyanın hava durumunu ayarlar."
help: "Mevcut veya verilen dünyanın hava durumunu ayarlar."
@@ -0,0 +1,65 @@
# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 2
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'zh_cn'
chat_message_formatter:
player_chat_format: "%1$s§7: %2$s"
player_join: "%1$s§e 加入了服务器"
player_kick: "%1$s§e 被踢出了服务器"
player_quit: "%1$s§e 离开了服务器"
autostop:
aborted: "§d自动停止已中止"
scheduled: "§d自动停止已安排在 %1$s"
status: "§自动停止将在 %1$s"
status_not_scheduled: "§d未安排自动停止"
shutdown: "§d自动停止已启动!"
command_autostop:
usage: "%1$s §7<§aabort§7|§aschedule§7|§astatus§7>"
description: "管理自动停止。"
help: "§aabort§7:§r 中止已安排的自动停止任务。\n\
§aschedule§7[§b延迟§7]:§r 立即安排自动停止任务,而不管玩家数量。 可接受延迟参数以覆盖预设值。\n\
§astatus§7:§r 显示目前的自动停止状态。"
hazard_protection:
wither_spawn_prohibited: "§7此世界中无法生成凋零!"
command_gamemode:
set: "§7已将 %1$s 的游戏模式设为 %2$s。"
usage: "%1$s §bgamemode §7[§b玩家§7]"
description: "§bgamemode §7[§b玩家§7]"
help: "设定玩家的游戏模式。"
command_slimechunk:
slime_chunk_yes: "§a这是史莱姆区块。"
slime_chunk_no: "§c这不是史莱姆区块。"
usage: "%1$s"
description: "检查当前区块是否为史莱姆区块。"
help: "检查当前区块是否为史莱姆区块。"
command_time:
usage: "%1$s §btime §7[§bworld§7]"
description: "设置当前或给定世界的时间。"
help: "设置当前或给定世界的时间。"
command_weather:
usage: "%1$s §bweather §7[§bworld§7]"
description: "设置当前或给定世界的天气。"
help: "设置当前或给定世界的天气。"
@@ -0,0 +1,65 @@
# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 2
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'zh_tw'
chat_message_formatter:
player_chat_format: "%1$s§7: %2$s"
player_join: "%1$s§e 加入了伺服器"
player_kick: "%1$s§e 被踢出了伺服器"
player_quit: "%1$s§e 離開了伺服器"
autostop:
aborted: "§d自動停止已中止"
scheduled: "§d自動停止已安排在 %1$s"
status: "§7自動停止將在 %1$s"
status_not_scheduled: "§d未安排自動停止"
shutdown: "§d自動停止已啟動!"
command_autostop:
usage: "%1$s §7<§aabort§7|§aschedule§7|§astatus§7>"
description: "管理自動停止。"
help: "§aabort§7:§r 中止已安排的自動停止任務。\n\
§aschedule§7[§b延遲§7]:§r 立即安排自動停止任務,而不管玩家數量。可接受延遲參數以覆蓋預設值。\n\
§astatus§7:§r 顯示目前的自動停止狀態。"
hazard_protection:
wither_spawn_prohibited: "§7此世界中無法生成蠹魂!"
command_gamemode:
set: "§7已將 %1$s 的遊戲模式設為 %2$s。"
usage: "%1$s §bgamemode §7[§b玩家§7]"
description: "§bgamemode §7[§b玩家§7]"
help: "設定玩家的遊戲模式。"
command_slimechunk:
slime_chunk_yes: "§a這是史萊姆區塊。"
slime_chunk_no: "§c這不是史萊姆區塊。"
usage: "%1$s"
description: "檢查當前區塊是否為史萊姆區塊。"
help: "檢查當前區塊是否為史萊姆區塊。"
command_time:
usage: "%1$s §btime §7[§bworld§7]"
description: "設置當前或給定世界的時間。"
help: "設置當前或給定世界的時間。"
command_weather:
usage: "%1$s §bweather §7[§bworld§7]"
description: "設置當前或給定世界的天氣。"
help: "設置當前或給定世界的天氣。"
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{"version":"1"}