Initial server configuration

This commit is contained in:
2026-06-01 21:02:52 +03:00
commit 6c51390cab
398 changed files with 86675 additions and 0 deletions
+226
View File
@@ -0,0 +1,226 @@
# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
# This config file will automatically be updated, as long
# as there are no incompatible changes between versions.
# This means that additional comments will not be preserved!
# The language for this module. The corresponding language file must be named
# lang-{lang}.yml. Specifying 'inherit' will load the value set for vane-core.
# Default: "inherit"
lang: "inherit"
# The module will only add functionality if this is set to true.
# Default: true
enabled: true
# Enable plugin metrics via bStats. You can opt-out here or via the global bStats
# configuration. All collected information is completely anonymous and publicly
# available.
# Default: true
metrics_enabled: false
# Let the client translate messages using the generated resource pack. This allows
# every player to select their preferred language, and all plugin messages will
# also be translated. Disabling this won't allow you to skip generating the
# resource pack, as it will be needed for custom item textures.
# Default: true
client_side_translations: true
command_customitem:
# Enable command customitem
# Default: true
enabled: true
command_enchant:
# Enable command enchant
# Default: true
enabled: true
command_vane:
# Enable command vane
# Default: true
enabled: true
hide_commands:
# Hide error messages for all commands for which a player has no permission, by
# displaying the default unknown command message instead.
# Default: true
enabled: true
menus:
# Menu configuration for generic selector menus.
generic_selector:
# Used to cancel selection.
cancel:
# The item stack amount.
# Valid values: [0,)
# Default: 1
amount: 1
# The item stack material. Also accepts heads from the head library or from
# defined custom items.
# Default: "minecraft:prismarine_shard"
material: "minecraft:prismarine_shard"
# Used to indicate current page.
current_page:
# The item stack amount.
# Valid values: [0,)
# Default: 1
amount: 1
# The item stack material. Also accepts heads from the head library or from
# defined custom items.
# Default: "minecraft:map"
material: "minecraft:map"
# Used to filter items.
filter:
# The item stack amount.
# Valid values: [0,)
# Default: 1
amount: 1
# The item stack material. Also accepts heads from the head library or from
# defined custom items.
# Default: "minecraft:hopper"
material: "minecraft:hopper"
# Used to select pages.
page:
# The item stack amount.
# Valid values: [0,)
# Default: 1
amount: 1
# The item stack material. Also accepts heads from the head library or from
# defined custom items.
# Default: "minecraft:paper"
material: "minecraft:paper"
# Menu configuration for the head selector menu.
head_selector:
# Used to represent a head in the head library.
select_head:
# The item stack amount.
# Valid values: [0,)
# Default: 1
amount: 1
# The item stack material. Also accepts heads from the head library or from
# defined custom items.
# Default: "minecraft:barrier"
material: "minecraft:barrier"
# Menu configuration for item selector menus.
item_selector:
# Used to confirm item selection.
accept:
# The item stack amount.
# Valid values: [0,)
# Default: 1
amount: 1
# The item stack material. Also accepts heads from the head library or from
# defined custom items.
# Default: "minecraft:lime_terracotta"
material: "minecraft:lime_terracotta"
# Used to cancel item selection.
cancel:
# The item stack amount.
# Valid values: [0,)
# Default: 1
amount: 1
# The item stack material. Also accepts heads from the head library or from
# defined custom items.
# Default: "minecraft:red_terracotta"
material: "minecraft:red_terracotta"
# Represents the selected item. Left-clicking will reset the selection to the
# initial value, and right-clicking will clear the selected item. The given
# stack is used as the 'empty', cleared item.
selected:
# The item stack amount.
# Valid values: [0,)
# Default: 1
amount: 1
# The item stack material. Also accepts heads from the head library or from
# defined custom items.
# Default: "minecraft:barrier"
material: "minecraft:barrier"
# When a player head is broken by a player that exists in /heads, drop the
# correctly named item as seen in /heads. You can disable this if it interferes
# with similarly textured heads from other plugins.
# Default: true
player_head_drops: true
# Allow loading of player heads in relevant menus. Disabling this will show all
# player heads using the Steve skin, which may perform better on low-performance
# servers and clients.
# Default: true
player_heads_in_menus: true
resource_pack:
# Enable resource pack distribution.
# Default: true
enabled: true
custom_resource_pack:
# If this is not enabled, vane will automatically distribute the official vane
# resource pack. By enabling this option, you can have vane distribute a
# custom resource pack (with the given url and sha1) instead of the official
# vane resource pack. Use this option only if you either want to distribute
# another resource pack (you will need to merge the vane resources by hand!)
# or self-host the vane resource pack (generated via `/vane
# generate_resource_pack`). The latter is necessary when you make adjustments
# to the language files of vane. For more information on this, see the wiki
# (https://github.com/oddlama/vane/wiki/Creating-a-Translation).
# Default: false
enabled: false
# Resource pack SHA-1 sum. Required to verify resource pack integrity.
# Default: ""
sha1: ""
# URL to an resource pack. Will request players to use the specified resource
# pack. [as of 1.16.2] Beware that the minecraft client currently has issues
# with webservers that serve resource packs via https and don't allow ssl3.
# This protocol is considered insecure and therefore should NOT be used. To
# workaround this issue, you should host the file in a http context. Using
# http is not a security issue, as the file will be verified via its sha1 sum
# by the client.
# Default: "https://your-server.tld/path/to/pack.zip"
url: "https://your-server.tld/path/to/pack.zip"
# Resource pack UUID.
# Default: ""
uuid: ""
# Kick players if they deny to use the specified resource pack (if set).
# Individual players can be exempt from this rule by giving them the permission
# 'vane.core.resource_pack.bypass'.
# Default: true
force: false
message_delaying:
# Enable delaying messages to players until their resource pack is fully
# loaded. This prevents display of untranslated chat messages.
# Default: true
enabled: true
# Send update notices to OPed player when a new version of vane is available.
# Default: true
update_notices: true
# Prevent players from breaking blocks with loot-tables (like treasure chests)
# when they first attempt to destroy it. They still can break it, but must do so
# within a short timeframe.
# Default: true
warn_breaking_loot_blocks: true
# DO NOT CHANGE! The version of this config file. Used to determine if the config
# needs to be updated.
version: 6
+111
View File
@@ -0,0 +1,111 @@
# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
# | For descriptions see lang-en.yml |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 4
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'de_de'
command_not_a_player: "§cerror:§6 Befehl muss von einem Spieler ausgeführt werden!"
command_permission_denied: "§cerror:§6 Fehlende Berechtigung!"
invalid_time_format: "§cerror:§6 Ungültige Zeit: %1$s"
break_loot_block_prevented: "§6Dieser Block enthält Loot, welcher automatisch nach einiger Zeit nachgefüllt wird. Wenn du diesen Block wirklich zerstören möchtest, warte 5 Sekunden und baue diesen erneut ab."
command_customitem:
usage: "%1$s §agive §7<§bitem§7>"
description: "Gibt dem Spieler ein spezifisches Custom-Item."
help: "§agive §7<§bitem§7>:§r Gibt dem Spieler ein spezifisches Custom-Item."
command_enchant:
level_too_low: "§cerror:§6 Level %1$s§6 ist zu niedrig, benötigt mindestens Level %2$s"
level_too_high: "§cerror:§6 Level %1$s§6 is zu hoch, benötigt maximal Level %2$s"
invalid_enchantment: "§cerror: %2$s§c kann nicht mit %1$s§6 verzaubert werden"
usage: "%1$s §benchantment §7[§blevel§7]"
description: "Verzaubert das Item in deiner Hand."
help: "Verzaubert das Item in deiner Hand."
command_vane:
reload_success: "%1$s§7: §areload erfolgreich"
reload_fail: "%1$s§7: §creload fehlgeschlagen"
resource_pack_generate_success: "§aResource Pack wurde erfolgreich erstellt: %1$s"
resource_pack_generate_fail: "§cBeim Erstellen des Resource Pack ist ein Fehler aufgetreten"
usage: "%1$s §7<§areload§7|§agenerate_resource_pack§7>"
description: "Verwaltet Vane plugins."
help: "§areload §7[§bmodule§7]:§r Läd alle oder das gegebene Vane-Modul erneut.\n\
§agenerate_resource_pack§7:§r Erstellt das Vane Resource Pack."
resource_pack:
declined: "Du musst das Ressourcenpaket akzeptieren um auf diesem Server zu spielen.\n\
Es wird für Übersetzungen und Texturen benötigt. Falls du es aus Versehen abgelehnt hast,\n\
kannst du dies ändern indem du den entsprechenden Eintrag in der Serverliste bearbeitest."
download_failed: "§cEs gab einen Fehler beim Herunterladen des Ressourcenpakets.§r\n\
§7(Deine Verbindung wurde unterbrochen, um Anzeigefehler zu vermeiden)\n\
\n\
§dBitte versuche es erneut."
menus:
head_selector:
title: "%1$s §8§lKöpfe"
filter_title: "§8§lFiltereinstellungen"
select_head:
name: "%1$s"
lore:
- ""
- "§7Kategorie: %2$s"
- "§7Tags: %3$s"
item_selector:
accept:
name: "§a§lAkzeptieren"
lore: ["§bWähle§7 das aktuelle item."]
cancel:
name: "§c§lAbbrechen"
lore: ["§7Itemauswahl §6abbrechen§7."]
selected:
name: "§d§lGewähltes Item"
lore:
- ""
- "Klicke auf ein beliebiges Item im Inventar, um es auszuwählen."
- ""
- "§bLinks-klick§7 setzt Änderungen zurück."
- "§bRechts-klick§7 entfert Auswahl (falls erlaubt)."
generic_selector:
page:
name: "§bSeite %1$s"
lore: []
current_page:
name: "§aAktuelle Seite %1$s §7/ %2$s"
lore:
- ""
- "§b#Gefilterte Items: %3$s"
filter:
name: "§d§lFilter"
lore:
- ""
- "§bLinks-klick§7 öffnet das Filtermenü."
- "§bRechts-klick§7 setzt den Filter zurück."
cancel:
name: "§c§lAbbrechen"
lore: ["§7Auswahl §6abbrechen§7."]
+156
View File
@@ -0,0 +1,156 @@
# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 4
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'en_us'
# This message is sent when a command requires a player but is executed
# by a non-player.
command_not_a_player: "§cerror:§6 command must be executed by a player!"
# This message is sent when the command sender is missing the required
# permission.
command_permission_denied: "§cerror:§6 permission denied!"
# This message is sent when an invalid time format is encountered.
# %1$s: format error message
invalid_time_format: "§cerror:§6 invalid time: %1$s"
# This message is sent when a block with a lootable is first attempted to be broken.
break_loot_block_prevented: "§6This block has a loot table, and will automatically be refilled after some time. If you really want to destroy this block, wait 5 seconds and break it again."
command_customitem:
usage: "%1$s §agive §7<§bitem§7>"
description: "Gives a specific custom item to the player."
help: "§agive §7<§bitem§7>:§r Gives a specific custom item to the player."
command_enchant:
# This message is sent when an enchantment level is given that is too low for the chosen enchantment.
# %1$s: Given level
# %2$s: Minimum level
level_too_low: "§cerror:§6 level %1$s§6 is too low, must be at least %2$s"
# This message is sent when an enchantment level is given that is too high for the chosen enchantment.
# %1$s: Given level
# %2$s: Maximum level
level_too_high: "§cerror:§6 level %1$s§6 is too high, must be at most %2$s"
# This message is sent when the selected enchantment cannot be applied to the item in hand.
# %1$s: Enchantment
# %2$s: Item in hand
invalid_enchantment: "§cerror: %1$s§6 cannot be applied to %2$s"
usage: "%1$s §benchantment §7[§blevel§7]"
description: "Enchants the item in your hand."
help: "Enchants the item in your hand."
command_vane:
# This message is sent when a module has been successfully reloaded.
# %1$s: module
reload_success: "%1$s§7: §areload successful"
# This message is sent when a module failed to reload.
# %1$s: module
reload_fail: "%1$s§7: §creload failed"
# This message is sent when the resource_pack has been successfully generated.
# %1$s: path to the resource pack file
resource_pack_generate_success: "§aResource pack generated successfully: %1$s"
# This message is sent when the resource_pack could not be generated.
resource_pack_generate_fail: "§cAn error has occurred while generating the resource pack"
usage: "%1$s §7<§areload§7|§agenerate_resource_pack§7>"
description: "Manages vane plugins."
help: "§areload §7[§bmodule§7]:§r Reloads all or the given vane module.\n\
§agenerate_resource_pack§7:§r generates the vane resource pack."
resource_pack:
# This kick message is used when a mandatory resource pack was declined by a player.
declined: "You need to accept the resource pack to play on this server.\n\
It is needed for localization and textures. In case you declined accidentally,\n\
you can change this by editing this server's entry in your server list."
# This kick message is used when a mandatory resource pack failed to download for player.
download_failed: "§cYour resource pack download seems to have failed.§r\n\
§7(You have been disconnected to prevent display errors)\n\
\n\
§dPlease try again."
menus:
head_selector:
# The title for the head selection menu.
# %1$s: Total heads in a library
title: "%1$s §8§lHeads"
# The title for the filter menu.
filter_title: "§8§lFilter Head Library"
# Represents a head in the library.
# %1$s: Head name
# %2$s: Head category
# %3$s: Head tags
select_head:
name: "%1$s"
lore:
- ""
- "§7Category: %2$s"
- "§7Tags: %3$s"
# Item selection menu.
item_selector:
# The item used to accept the selection.
accept:
name: "§a§lAccept"
lore: ["§bChoose§7 the currently selected item."]
# The item used to cancel the selection.
cancel:
name: "§c§lCancel"
lore: ["§6Abort§7 item selection."]
# The item used to represent the currently selected item.
selected:
name: "§d§lSelected Item"
lore:
- ""
- "Click any item in your inventory to select it."
- ""
- "§bLeft-click§7 to reset changes."
- "§bRight-click§7 to clear (if allowed)."
# Generic thing selection menu.
generic_selector:
# The item selecting the n'th page
# %1$s: Page number
page:
name: "§bPage %1$s"
lore: []
# The item showing the current page
# %1$s: Page number
# %2$s: Total amount of pages
# %3$s: Total number of items (filtered)
# %4$s: Total number of items (unfiltered)
current_page:
name: "§aCurrent Page %1$s §7/ %2$s"
lore:
- ""
- "§b#Filtered Items: %3$s"
# The item used to open the filter menu.
# Right-clicking resets the filter.
filter:
name: "§d§lFilter"
lore:
- ""
- "§bLeft-click§7 to open the filter menu."
- "§bRight-click§7 to reset filter."
# The item used to cancel the selection.
cancel:
name: "§c§lCancel"
lore: ["§6Abort§7 selection."]
+156
View File
@@ -0,0 +1,156 @@
# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> Consulta lang-en.yml para descripciones de variables <<
#
# +-----------------------------------------+
# | ¡PRECAUCIÓN: NO modificar este archivo! |
# +-----------------------------------------+
#
# ¡Se sobrescribirá silenciosamente con actualizaciones! Si deseas
# personalizar las cadenas tú mismo, copia este archivo a lang-custom.yml
# y establece el idioma en config.yml como "lang: 'custom'"
# ¡NO CAMBIAR! Versión de este archivo de idioma. Se utiliza para determinar
# si el archivo necesita actualizarse.
version: 4
# Código de idioma correspondiente utilizado en paquetes de recursos. Utilizado para
# generación de paquetes de recursos. Normalmente es una combinación de
# código de idioma (ISO 639) y código de país (ISO 3166).
resource_pack_lang_code: 'es_es'
# Este mensaje se envía cuando un comando requiere un jugador pero es ejecutado
# por un no jugador.
command_not_a_player: "§cerror:§6 el comando debe ser ejecutado por un jugador."
# Este mensaje se envía cuando el remitente del comando no tiene los permisos requeridos.
command_permission_denied: "§cerror:§6 permiso denegado."
# Este mensaje se envía cuando se encuentra un formato de tiempo inválido.
# %1$s: mensaje de error de formato
invalid_time_format: "§cerror:§6 tiempo inválido: %1$s"
# Este mensaje se envía cuando se intenta romper un bloque con una tabla de botín por primera vez.
break_loot_block_prevented: "§6Este bloque tiene una tabla de botín y se volverá a llenar automáticamente después de cierto tiempo. Si realmente quieres destruir este bloque, espera 5 segundos y vuelve a romperlo."
command_customitem:
usage: "%1$s §agive §7<§bobjeto§7>"
description: "Da un objeto personalizado específico al jugador."
help: "§agive §7<§bobjeto§7>:§r Da un objeto personalizado específico al jugador."
command_enchant:
# Este mensaje se envía cuando se proporciona un nivel de encantamiento demasiado bajo para el encantamiento elegido.
# %1$s: nivel dado
# %2$s: nivel mínimo
level_too_low: "§cerror:§6 el nivel %1$s§6 es demasiado bajo, debe ser al menos %2$s"
# Este mensaje se envía cuando se proporciona un nivel de encantamiento demasiado alto para el encantamiento elegido.
# %1$s: nivel dado
# %2$s: nivel máximo
level_too_high: "§cerror:§6 el nivel %1$s§6 es demasiado alto, debe ser como máximo %2$s"
# Este mensaje se envía cuando el encantamiento seleccionado no se puede aplicar al objeto en mano.
# %1$s: encantamiento
# %2$s: objeto en mano
invalid_enchantment: "§cerror: %1$s§6 no se puede aplicar a %2$s"
usage: "%1$s §bencantamiento §7[§bnivel§7]"
description: "Encanta el objeto en tu mano."
help: "Encanta el objeto en tu mano."
command_vane:
# Este mensaje se envía cuando un módulo se ha recargado correctamente.
# %1$s: módulo
reload_success: "%1$s§7: §aRecarga exitosa"
# Este mensaje se envía cuando un módulo no se pudo recargar.
# %1$s: módulo
reload_fail: "%1$s§7: §cRecarga fallida"
# Este mensaje se envía cuando se ha generado correctamente el paquete de recursos.
# %1$s: ruta del archivo del paquete de recursos
resource_pack_generate_success: "§aPaquete de recursos generado correctamente: %1$s"
# Este mensaje se envía cuando no se pudo generar el paquete de recursos.
resource_pack_generate_fail: "§cSe produjo un error al generar el paquete de recursos"
usage: "%1$s §7<§areload§7|§agenerate_resource_pack§7>"
description: "Administra los plugins de Vane."
help: "§areload §7[§bmódulo§7]:§r Recarga todos o el módulo Vane especificado.\n\
§agenerate_resource_pack§7:§r Genera el paquete de recursos de Vane."
resource_pack:
# Este mensaje de expulsión se utiliza cuando un paquete de recursos obligatorio fue rechazado por un jugador.
declined: "Necesitas aceptar el paquete de recursos para jugar en este servidor.\n\
Se necesita para la localización y las texturas. Si lo rechazaste accidentalmente,\n\
puedes cambiar esto editando la entrada de este servidor en tu lista de servidores."
# Este mensaje de expulsión se utiliza cuando no se pudo descargar un paquete de recursos obligatorio para un jugador.
download_failed: "§cParece que ha fallado la descarga de tu paquete de recursos.§r\n\
§7(Se te ha desconectado para evitar errores de visualización)\n\
\n\
§dPor favor, inténtalo de nuevo."
menus:
head_selector:
# El título para el menú de selección de cabezas.
# %1$s: Cantidad total de cabezas en la biblioteca
title: "%1$s §8§lCabezas"
# El título para el menú de filtrado.
filter_title: "§8§lFiltrar Biblioteca de Cabezas"
# Representa una cabeza en la biblioteca.
# %1$s: Nombre de la cabeza
# %2$s: Categoría de la cabeza
# %3$s: Etiquetas de la cabeza
select_head:
name: "%1$s"
lore:
- ""
- "§7Categoría: %2$s"
- "§7Etiquetas: %3$s"
# Menú de selección de objetos.
item_selector:
# El objeto utilizado para aceptar la selección.
accept:
name: "§a§lAceptar"
lore: ["§bSelecciona§7 el objeto actualmente seleccionado."]
# El objeto utilizado para cancelar la selección.
cancel:
name: "§c§lCancelar"
lore: ["§6Cancelar§7 la selección."]
# El objeto que representa el objeto actualmente seleccionado.
selected:
name: "§d§lObjeto Seleccionado"
lore:
- ""
- "Haz clic en cualquier objeto de tu inventario para seleccionarlo."
- ""
- "§bHaz clic izquierdo§7 para restablecer los cambios."
- "§bHaz clic derecho§7 para borrar (si está permitido)."
# Menú de selección genérico.
generic_selector:
# El objeto que selecciona la n-ésima página
# %1$s: Número de página
page:
name: "§bPágina %1$s"
lore: []
# El objeto que muestra la página actual
# %1$s: Número de página
# %2$s: Cantidad total de páginas
# %3$s: Cantidad total de objetos (filtrados)
# %4$s: Cantidad total de objetos (sin filtrar)
current_page:
name: "§aPágina Actual %1$s §7/ %2$s"
lore:
- ""
- "§b#Objetos Filtrados: %3$s"
# El objeto utilizado para abrir el menú de filtrado.
# Al hacer clic derecho se restablece el filtro.
filter:
name: "§d§lFiltrar"
lore:
- ""
- "§bHaz clic izquierdo§7 para abrir el menú de filtrado."
- "§bHaz clic derecho§7 para restablecer el filtro."
# El objeto utilizado para cancelar la selección.
cancel:
name: "§c§lCancelar"
lore: ["§6Abortar§7 la selección."]
+107
View File
@@ -0,0 +1,107 @@
# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 4
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'fr_fr'
command_not_a_player: "§cerreur:§6 cette commande doit être exécutée par un·e joueur·se !"
command_permission_denied: "§cerreur:§6 permission refusée!"
invalid_time_format: "§cerreur:§6 format d'heure invalide: %1$s"
break_loot_block_prevented: "§6Ce bloc a une table de butin, et sera automatiquement rempli à nouveau après quelque temps. Si vous tenez vraiment à briser ce bloc, attendez 5 secondes et tentez de le briser à nouveau."
command_customitem:
usage: "%1$s §agive §7<§bobjet§7>"
description: "Donne un objet personnalisé à le·a joueur·se."
help: "§agive §7<§bobjet§7>:§r Donne un objet personnalisé à le·a joueur·se."
command_enchant:
level_too_low: "§cerreur:§6 le niveau %1$s§6 est trop bas, un minimum de %2$s§6 est requis"
level_too_high: "§cerreur:§6 le niveau d'enchantement %1$s§6 est trop élevé, un maximum de %2$s§6 est autorisé"
invalid_enchantment: "§cerreur: %1$s§6 ne peux pas être appliqué sur %2$s"
usage: "%1$s §benchantment §7[§bniveau§7]"
description: "Enchante l'objet que vous tenez dans votre main."
help: "Enchante l'objet que vous tenez dans votre main."
command_vane:
reload_success: "%1$s§7: §arechargé avec succès"
reload_fail: "%1$s§7: §céchec du rechargement"
resource_pack_generate_success: "§aPack de ressources généré avec succès: %1$s"
resource_pack_generate_fail: "§cUne erreur est survenue pendant la génération du pack de ressources"
usage: "%1$s §7<§areload§7|§agenerate_resource_pack§7>"
description: "Gère les plugins de vane."
help: "§areload §7[§bmodule§7]:§r Recharge tous les modules, ou seulement le module spécifié.\n\
§agenerate_resource_pack§7:§r génère le pack de ressources de vane."
resource_pack:
# FIXME: missing new sentence in declined translation. see lang-en.yml for the new sentence.
declined: "Vous devez accepter le pack de ressources pour pouvoir jouer sur ce serveur.\n\
Il est indispensable pour les traductions, ainsi que les textures."
download_failed: "§cLe téléchargement du pack de ressources semble avoir échoué.§r\n\
§7(Vous avez été déconnecté·e afin d'éviter les erreurs d'affichage)\n\
\n\
§dMerci de bien vouloir essayer à nouveau."
menus:
head_selector:
title: "%1$s §8§lTêtes"
filter_title: "§8§lFiltrer la liste de Têtes"
select_head:
name: "%1$s"
lore:
- ""
- "Catégorie: %2$s"
- "§7Mots-clés: %3$s"
item_selector:
accept:
name: "§a§lAccepter"
lore: ["§bChoisir§7 l'objet actuellement sélectionné."]
cancel:
name: "§c§lAnnuler"
lore: ["§6Annule§7 la sélection."]
selected:
name: "§d§lObjet sélectionné"
lore:
- ""
- "Cliquer sur un objet de votre inventaire pour le sélectionner."
- ""
- "§bClic gauche§7 pour réinitialiser les changements."
- "§bClic droit§7 pour tout désélectionner (si possible)."
generic_selector:
page:
name: "§bPage %1$s"
lore: []
current_page:
name: "Page actuelle: %1$s §7/ %2$s"
lore:
- ""
- "§b#Objets filtrés: %3$s"
filter:
name: "§d§lFiltre"
lore:
- ""
- "§bClic gauche§7 pour ouvrir le menu de filtrage."
- "§bClic droit§7 pour réinitialiser le filtre."
cancel:
name: "§c§lAnnuler"
lore: ["§6Annule§7 la sélection."]
+155
View File
@@ -0,0 +1,155 @@
# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 4
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'ru_ru'
# This message is sent when a command requires a player but is executed
# by a non-player.
command_not_a_player: "§cОшибка:§6 команда должна быть выполнена игроком!"
# This message is sent when the command sender is missing the required
# permission.
command_permission_denied: "§cОшибка:§6 доступ запрещён!"
# This message is sent when an invalid time format is encountered.
# %1$s: format error message
invalid_time_format: "§cОшибка:§6 неверное время: %1$s"
# This message is sent when a block with a lootable is first attempted to be broken.
break_loot_block_prevented: "§6Этот блок имеет loot table, его содержимое будет обновлено через некоторое время. Если вы действительно хотите его уничтожить подождите 5 секунд и сломайте его снова."
command_customitem:
usage: "%1$s §agive §7<§bitem§7>"
description: "Выдаёт игроку указанный предмет."
help: "§agive §7<§bitem§7>:§r Выдаёт игроку указанный предмет."
command_enchant:
# This message is sent when an enchantment level is given that is too low for the chosen enchantment.
# %1$s: Given level
# %2$s: Minimum level
level_too_low: "§cОшибка:§6 уровень %1$s§6 слишком низкий, должен быть как минимум %2$s"
# This message is sent when an enchantment level is given that is too high for the chosen enchantment.
# %1$s: Given level
# %2$s: Maximum level
level_too_high: "§cОшибка:§6 уровень %1$s§6 слишком высокий, должен быть максимум %2$s"
# This message is sent when the selected enchantment cannot be applied to the item in hand.
# %1$s: Enchantment
# %2$s: Item in hand
invalid_enchantment: "§cОшибка: %1$s§6 не может быть применён к %2$s"
usage: "%1$s §benchantment §7[§blevel§7]"
description: "Зачаровывает предмет в вашей руке."
help: "Зачаровывает предмет в вашей руке."
command_vane:
# This message is sent when a module has been successfully reloaded.
# %1$s: module
reload_success: "%1$s§7: §aуспешно перезагружен"
# This message is sent when a module failed to reload.
# %1$s: module
reload_fail: "%1$s§7: §cперезагрузка завершилась неудачей"
# This message is sent when the resource_pack has been successfully generated.
resource_pack_generate_success: "§aРесурспак успешно сгенерирован: %1$s"
# This message is sent when the resource_pack could not be generated.
resource_pack_generate_fail: "§cПроизошла ошибка во время генерации ресурспака"
usage: "%1$s §7<§areload§7|§agenerate_resource_pack§7>"
description: "Управляет vane плагинами."
help: "§areload §7[§bmodule§7]:§r Перезагружает все или выбранный vane модуль.\n\
§agenerate_resource_pack§7:§r генерирует vane ресурспак."
resource_pack:
# This kick message is used when a mandatory resource pack was declined by a player.
declined: "Вам необходимо принять ресурспак для игры на этом сервере.\n\
Это необходимо для локализации и текстур. Если вы случайно отказались,\n\
то вы можете изменить это отредактировав сервер в вашем списке."
# This kick message is used when a mandatory resource pack failed to download for player.
download_failed: "§cПохоже во время загрузки ресурспака произошла какая-то ошибка.§r\n\
§7(Вы были отключены от сервера во избежание ошибок отображения)\n\
\n\
§dПожалуйста попробуйте снова."
menus:
head_selector:
# The title for the head selection menu.
# %1$s: Total heads in a library
title: "%1$s §8§lГоловы"
# The title for the filter menu.
filter_title: "§8§lФильтр библиотеки голов"
# Represents a head in the library.
# %1$s: Head name
# %2$s: Head category
# %3$s: Head tags
select_head:
name: "%1$s"
lore:
- ""
- "§7Категория: %2$s"
- "§7Тэги: %3$s"
# Item selection menu.
item_selector:
# The item used to accept the selection.
accept:
name: "§a§lПринять"
lore: ["§bВыбрать§7 выделенный предмет."]
# The item used to cancel the selection.
cancel:
name: "§c§lОтклонить"
lore: ["§6Отменяет§7 выбор предмета."]
# The item used to represent the currently selected item.
selected:
name: "§d§lВыбранный предмет"
lore:
- ""
- "Кликните на любой предмет в вашем инвентаре чтобы выбрать его."
- ""
- "§bЛКМ§7 для сброса настроек."
- "§bПКМ§7 для отчистки (если разрешено)."
# Generic thing selection menu.
generic_selector:
# The item selecting the n'th page
# %1$s: Page number
page:
name: "§bСтраница %1$s"
lore: []
# The item showing the current page
# %1$s: Page number
# %2$s: Total amount of pages
# %3$s: Total number of items (filtered)
# %4$s: Total number of items (unfiltered)
current_page:
name: "§aТекущая страница %1$s §7/ %2$s"
lore:
- ""
- "§b#Отсортированных предметов: %3$s"
# The item used to open the filter menu.
# Right-clicking resets the filter.
filter:
name: "§d§lФильтр"
lore:
- ""
- "§bЛКМ§7 чтобы открыть меню фильтра."
- "§bПКМ§7 чтобы сбросить фильтр."
# The item used to cancel the selection.
cancel:
name: "§c§lОтмена"
lore: ["§6Отменяет§7 выбор."]
+156
View File
@@ -0,0 +1,156 @@
# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 4
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'tr_tr'
# This message is sent when a command requires a player but is executed
# by a non-player.
command_not_a_player: "§chata:§6 komut bir oyuncu tarafından yürütülmelidir!"
# This message is sent when the command sender is missing the required
# permission.
command_permission_denied: "§chata:§6 izin reddedildi!"
# This message is sent when an invalid time format is encountered.
# %1$s: format error message
invalid_time_format: "§chata:§6 geçersiz zaman: %1$s"
# This message is sent when a block with a lootable is first attempted to be broken.
break_loot_block_prevented: "§6Bu bloğun bir ganimet tablosu vardır ve bir süre sonra otomatik olarak yeniden doldurulacaktır. Bu bloğu gerçekten yok etmek istiyorsanız, 5 saniye bekleyin ve tekrar kırın."
command_customitem:
usage: "%1$s §agive §7<§beşya§7>"
description: "Oyuncuya belirli bir özel öğe verir."
help: "§agive §7<§beşya§7>:§r Oyuncuya belirli bir özel öğe verir."
command_enchant:
# This message is sent when an enchantment level is given that is too low for the chosen enchantment.
# %1$s: Given level
# %2$s: Minimum level
level_too_low: "§chata:§6 %1$s§6 seviyesi çok düşük, en az %2$s§6 olmalıdır"
# This message is sent when an enchantment level is given that is too high for the chosen enchantment.
# %1$s: Given level
# %2$s: Maximum level
level_too_high: "§chata:§6 %1$s§6 seviyesi çok yüksek, en fazla %2$s§6 olmalıdır"
# This message is sent when the selected enchantment cannot be applied to the item in hand.
# %1$s: Enchantment
# %2$s: Item in hand
invalid_enchantment: "§chata: %1$s§6, %2$s§6 öğesine uygulanamaz"
usage: "%1$s §bbüyü §7[§bseviye§7]"
description: "Elinizdeki eşyayı büyüler."
help: "Elinizdeki eşyayı büyüler."
command_vane:
# This message is sent when a module has been successfully reloaded.
# %1$s: module
reload_success: "%1$s§7: §ayeniden yükleme başarılı"
# This message is sent when a module failed to reload.
# %1$s: module
reload_fail: "%1$s§7: §cyeniden yükleme başarısız oldu"
# This message is sent when the resource_pack has been successfully generated.
# %1$s: path to the resource pack file
resource_pack_generate_success: "§aKaynak paketi başarıyla oluşturuldu: %1$s"
# This message is sent when the resource_pack could not be generated.
resource_pack_generate_fail: "§cKaynak paketi oluşturulurken bir hata oluştu"
usage: "%1$s §7<§areload§7|§agenerate_resource_pack§7>"
description: "Vane eklentilerini yönetir."
help: "§areload §7[§bmodül§7]:§r Tümünü veya verilen Vane modülünü yeniden yükler.\n\
§agenerate_resource_pack§7:§r vane kaynak paketini oluşturur."
resource_pack:
# This kick message is used when a mandatory resource pack was declined by a player.
declined: "Bu sunucuda oynamak için kaynak paketini kabul etmeniz gerekiyor.\n\
Bu Yerelleştirme ve dokular için gereklidir. Yanlışlıkla reddetmeniz durumunda,\n\
sunucu listenizdeki bu sunucunun girişini düzenleyerek bunu değiştirebilirsiniz."
# This kick message is used when a mandatory resource pack failed to download for player.
download_failed: "§cKaynak paketi indirmeniz başarısız olmuş gibi görünüyor.§r\n\
§7(Görsel hataları önlemek için bağlantınız kesildi)\n\
\n\
§dLütfen tekrar deneyin."
menus:
head_selector:
# The title for the head selection menu.
# %1$s: Total heads in a library
title: "%1$s §8§lKafalar"
# The title for the filter menu.
filter_title: "§8§lKafa kütüphanesini filtrele"
# Represents a head in the library.
# %1$s: Head name
# %2$s: Head category
# %3$s: Head tags
select_head:
name: "%1$s"
lore:
- ""
- "§7Kategori: %2$s"
- "§7Etiketler: %3$s"
# Item selection menu.
item_selector:
# The item used to accept the selection.
accept:
name: "§a§lKabul etmek"
lore: ["§7Seçili olan öğeyi §bSeçersin§7."]
# The item used to cancel the selection.
cancel:
name: "§c§lİptal etmek"
lore: ["§7Öğe seçmeyi §6İptal edersin§7."]
# The item used to represent the currently selected item.
selected:
name: "§d§lSeçilen öğe"
lore:
- ""
- "Seçmek için envanterinizdeki herhangi bir öğeye tıklayın."
- ""
- "§7Değişiklikleri sıfırlamak için §bSol tıklayın§7."
- "§7Temizlemek için §bSağ tıklayın§7 (izin veriliyorsa)."
# Generic thing selection menu.
generic_selector:
# The item selecting the n'th page
# %1$s: Page number
page:
name: "§bSayfa %1$s"
lore: []
# The item showing the current page
# %1$s: Page number
# %2$s: Total amount of pages
# %3$s: Total number of items (filtered)
# %4$s: Total number of items (unfiltered)
current_page:
name: "§aMevcut sayfa %1$s §7/ %2$s"
lore:
- ""
- "§b#Filtrelenmiş eşyalar: %3$s"
# The item used to open the filter menu.
# Right-clicking resets the filter.
filter:
name: "§d§lFiltre"
lore:
- ""
- "§7Filtre menüsünü açmak için §bSol tıklayın§7."
- "§7Filtreyi sıfırlamak için §bSağ tıklayın§7."
# The item used to cancel the selection.
cancel:
name: "§c§lİptal Etmek"
lore: ["§7seçimi §6İptal eder§7."]
+101
View File
@@ -0,0 +1,101 @@
# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 4
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'zh_cn'
command_not_a_player: "§c错误:§6 该指令只能由玩家执行!"
command_permission_denied: "§c错误:§6 沒有权限!"
invalid_time_format: "§c错误:§6 时间格式无效:%1$s"
break_loot_block_prevented: "§6此方块具有战利品表,并会在一段时间后自动补充如果确定要摧毁此方块,请等待5秒后再次破坏"
command_customitem:
usage: "%1$s §a给予 §7<§b物品§7>"
description: "给予玩家特定的自定义物品"
help: "§a给予 §7<§b物品§7>:§r 给予玩家特定的自定义物品"
command_enchant:
level_too_low: "§c错误:§6 等级 %1$s§6 过低,必须至少为 %2$s"
level_too_high: "§c错误:§6 等级 %1$s§6 过高,必须最多为 %2$s"
invalid_enchantment: "§c错误: %1$s§6 不能應用於 %2$s"
usage: "%1$s §b附魔 §7[§b等级§7]"
description: "将手中物品附魔"
help: "将手中物品附魔"
command_vane:
reload_success: "%1$s§7: §a重新载入成功"
reload_fail: "%1$s§7: §c重新载入失败"
resource_pack_generate_success: "§a资源包生成成功:%1$s"
resource_pack_generate_fail: "§c生成资源包时发生错误"
usage: "%1$s §7<§areload§7|§agenerate_resource_pack§7>"
description: "管理vane插件"
help: "§areload §7[§b模组§7]:§r 重新载入所有或給定的vane模组\n\
§agenerate_resource_pack§7:§r 生成vane资源包"
resource_pack:
declined: "您需要接受此服务器的资源包才能进行游戏\n\
它是用于本地化和材质的如果您是意外拒绝的,\n\
您可以通过编辑您的服务器列表中的此服务器条目来更改"
download_failed: "§c您的资源包下载似乎失败了§r\n\
§7(您已被断开以防止显示错误)\n\
\n\
§d请再试一次"
menus:
head_selector:
title: "%1$s §8§l头颅"
filter_title: "§8§l头颅仓库筛选器"
select_head:
name: "%1$s"
lore:
- ""
- "§7类别: %2$s"
- "§7标签: %3$s"
item_selector:
accept:
name: "§a§l接受"
lore: ["§b选择§7当前选定的物品"]
cancel:
name: "§c§l取消"
lore: ["§6取消§7物品选择"]
selected:
name: "§d§l已选物品"
lore:
- ""
- "点击任何物品來选择它"
- ""
- "§b左键点击§7重置更改"
- "§b右键点击§7清除(如果允许)"
generic_selector:
page:
name: "§b第%1$s页"
lore: []
current_page:
name: "§a当前第%1$s页 §7/ %2$s"
lore:
- ""
- "§b#已筛选項目: %3$s"
filter:
name: "§d§l筛选"
lore:
- ""
- "§b左键点击可打开筛选菜单"
- "§b右键点击可重置筛选器"
cancel:
name: "§c§l取消"
lore: ["§6取消选择"]
+101
View File
@@ -0,0 +1,101 @@
# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 4
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'zh_tw'
command_not_a_player: "§c錯誤:§6 該指令只能由玩家執行!"
command_permission_denied: "§c錯誤:§6 沒有權限!"
invalid_time_format: "§c錯誤:§6 時間格式無效:%1$s"
break_loot_block_prevented: "§6此方塊具有戰利品表,並會在一段時間後自動補充如果確定要摧毀此方塊,請等待5秒後再次破壞"
command_customitem:
usage: "%1$s §a給予 §7<§b物品§7>"
description: "給予玩家特定的自定義物品"
help: "§a給予 §7<§b物品§7>:§r 給予玩家特定的自定義物品"
command_enchant:
level_too_low: "§c錯誤:§6 等級 %1$s§6 過低,必須至少為 %2$s"
level_too_high: "§c錯誤:§6 等級 %1$s§6 過高,必須最多為 %2$s"
invalid_enchantment: "§c錯誤: %1$s§6 不能應用於 %2$s"
usage: "%1$s §b附魔 §7[§b等級§7]"
description: "將手中物品附魔"
help: "將手中物品附魔"
command_vane:
reload_success: "%1$s§7: §a重新載入成功"
reload_fail: "%1$s§7: §c重新載入失敗"
resource_pack_generate_success: "§a資源包產生成功:%1$s"
resource_pack_generate_fail: "§c產生資源包時發生錯誤"
usage: "%1$s §7<§areload§7|§agenerate_resource_pack§7>"
description: "管理vane插件"
help: "§areload §7[§b模組§7]:§r 重新載入所有或給定的vane模組\n\
§agenerate_resource_pack§7:§r 產生vane資源包"
resource_pack:
declined: "您需要接受此伺服器的資源包才能進行遊戲\n\
它是用於本地化和材質的如果您是意外拒絕的,\n\
您可以通過編輯您的伺服器列表中的此伺服器條目來更改"
download_failed: "§c您的資源包下載似乎失敗了§r\n\
§7(您已被斷開以防止顯示錯誤)\n\
\n\
§d請再試一次"
menus:
head_selector:
title: "%1$s §8§l頭顱"
filter_title: "§8§l頭顱倉庫篩選器"
select_head:
name: "%1$s"
lore:
- ""
- "§7類別: %2$s"
- "§7標籤: %3$s"
item_selector:
accept:
name: "§a§l接受"
lore: ["§b選擇§7當前選定的物品"]
cancel:
name: "§c§l取消"
lore: ["§6取消§7物品選擇"]
selected:
name: "§d§l已選物品"
lore:
- ""
- "點擊任何物品來選擇它"
- ""
- "§b左鍵點擊§7重置更改"
- "§b右鍵點擊§7清除(如果允許)"
generic_selector:
page:
name: "§b第%1$s頁"
lore: []
current_page:
name: "§a當前第%1$s頁 §7/ %2$s"
lore:
- ""
- "§b#已篩選項目: %3$s"
filter:
name: "§d§l篩選"
lore:
- ""
- "§b左鍵點擊可打開篩選菜單"
- "§b右鍵點擊可重置篩選器"
cancel:
name: "§c§l取消"
lore: ["§6取消選擇"]
+1
View File
@@ -0,0 +1 @@
{"auth_multiplex":{},"auth_multiplexer_id":{},"version":"1"}