Initial server configuration
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# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
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#
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# >> See lang-en.yml for variable descriptions <<
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#
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# +-----------------------------------+
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# | CAUTION: Do NOT change this file! |
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# +-----------------------------------+
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#
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# It will be silently overwritten with updates! If you want
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# to customize strings yourself, copy this file to lang-custom.yml
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# and set the language in the config.yml to "lang: 'custom'"
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# DO NOT CHANGE! The version of this language file. Used to determine
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# if the file needs to be updated.
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version: 4
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# The corresponding language code used in resource packs. Used for
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# resource pack generation. Typically, this is a combination of the
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# language code (ISO 639) and the country code (ISO 3166).
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resource_pack_lang_code: 'en_us'
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# This message is sent when a command requires a player but is executed
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# by a non-player.
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command_not_a_player: "§cerror:§6 command must be executed by a player!"
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# This message is sent when the command sender is missing the required
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# permission.
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command_permission_denied: "§cerror:§6 permission denied!"
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# This message is sent when an invalid time format is encountered.
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# %1$s: format error message
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invalid_time_format: "§cerror:§6 invalid time: %1$s"
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# This message is sent when a block with a lootable is first attempted to be broken.
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break_loot_block_prevented: "§6This block has a loot table, and will automatically be refilled after some time. If you really want to destroy this block, wait 5 seconds and break it again."
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command_customitem:
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usage: "%1$s §agive §7<§bitem§7>"
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description: "Gives a specific custom item to the player."
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help: "§agive §7<§bitem§7>:§r Gives a specific custom item to the player."
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command_enchant:
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# This message is sent when an enchantment level is given that is too low for the chosen enchantment.
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# %1$s: Given level
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# %2$s: Minimum level
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level_too_low: "§cerror:§6 level %1$s§6 is too low, must be at least %2$s"
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# This message is sent when an enchantment level is given that is too high for the chosen enchantment.
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# %1$s: Given level
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# %2$s: Maximum level
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level_too_high: "§cerror:§6 level %1$s§6 is too high, must be at most %2$s"
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# This message is sent when the selected enchantment cannot be applied to the item in hand.
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# %1$s: Enchantment
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# %2$s: Item in hand
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invalid_enchantment: "§cerror: %1$s§6 cannot be applied to %2$s"
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usage: "%1$s §benchantment §7[§blevel§7]"
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description: "Enchants the item in your hand."
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help: "Enchants the item in your hand."
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command_vane:
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# This message is sent when a module has been successfully reloaded.
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# %1$s: module
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reload_success: "%1$s§7: §areload successful"
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# This message is sent when a module failed to reload.
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# %1$s: module
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reload_fail: "%1$s§7: §creload failed"
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# This message is sent when the resource_pack has been successfully generated.
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# %1$s: path to the resource pack file
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resource_pack_generate_success: "§aResource pack generated successfully: %1$s"
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# This message is sent when the resource_pack could not be generated.
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resource_pack_generate_fail: "§cAn error has occurred while generating the resource pack"
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usage: "%1$s §7<§areload§7|§agenerate_resource_pack§7>"
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description: "Manages vane plugins."
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help: "§areload §7[§bmodule§7]:§r Reloads all or the given vane module.\n\
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§agenerate_resource_pack§7:§r generates the vane resource pack."
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resource_pack:
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# This kick message is used when a mandatory resource pack was declined by a player.
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declined: "You need to accept the resource pack to play on this server.\n\
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It is needed for localization and textures. In case you declined accidentally,\n\
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you can change this by editing this server's entry in your server list."
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# This kick message is used when a mandatory resource pack failed to download for player.
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download_failed: "§cYour resource pack download seems to have failed.§r\n\
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§7(You have been disconnected to prevent display errors)\n\
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\n\
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§dPlease try again."
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menus:
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head_selector:
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# The title for the head selection menu.
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# %1$s: Total heads in a library
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title: "%1$s §8§lHeads"
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# The title for the filter menu.
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filter_title: "§8§lFilter Head Library"
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# Represents a head in the library.
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# %1$s: Head name
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# %2$s: Head category
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# %3$s: Head tags
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select_head:
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name: "%1$s"
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lore:
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- ""
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- "§7Category: %2$s"
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- "§7Tags: %3$s"
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# Item selection menu.
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item_selector:
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# The item used to accept the selection.
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accept:
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name: "§a§lAccept"
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lore: ["§bChoose§7 the currently selected item."]
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# The item used to cancel the selection.
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cancel:
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name: "§c§lCancel"
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lore: ["§6Abort§7 item selection."]
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# The item used to represent the currently selected item.
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selected:
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name: "§d§lSelected Item"
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lore:
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- ""
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- "Click any item in your inventory to select it."
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- ""
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- "§bLeft-click§7 to reset changes."
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- "§bRight-click§7 to clear (if allowed)."
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# Generic thing selection menu.
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generic_selector:
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# The item selecting the n'th page
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# %1$s: Page number
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page:
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name: "§bPage %1$s"
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lore: []
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# The item showing the current page
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# %1$s: Page number
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# %2$s: Total amount of pages
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# %3$s: Total number of items (filtered)
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# %4$s: Total number of items (unfiltered)
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current_page:
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name: "§aCurrent Page %1$s §7/ %2$s"
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lore:
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- ""
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- "§b#Filtered Items: %3$s"
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# The item used to open the filter menu.
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# Right-clicking resets the filter.
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filter:
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name: "§d§lFilter"
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lore:
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- ""
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- "§bLeft-click§7 to open the filter menu."
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- "§bRight-click§7 to reset filter."
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# The item used to cancel the selection.
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cancel:
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name: "§c§lCancel"
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lore: ["§6Abort§7 selection."]
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