Initial server configuration

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# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 4
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'de_de'
command_heads:
usage: "%1$s"
description: "Kaufe Köpfe zur Dekoration."
help: "Führe den Befehl aus um das Köpfe-Menü zu öffnen."
command_finditem:
usage: "%1$s"
description: "Sucht nach dem gegebenen Material in Kisten und Entities in der Nähe."
help: "Sucht nach dem gegebenen Material in Kisten und Entities in der Nähe."
command_setspawn:
usage: "%1$s"
description: "Setzt den globalen Spawn auf deine aktuelle Position."
help: "Setzt den globalen Spawn auf deine aktuelle Position."
storage:
open_stacked_item: "Nur ein einzelnes Item kann geöffnet werden."
item_pouch:
name: "Beutel"
item_backpack:
name: "Rucksack"
xp_bottles:
item_small_xp_bottle:
name: "Kleine Erfahrungsflasche"
item_medium_xp_bottle:
name: "Mittlere Erfahrungsflasche"
item_large_xp_bottle:
name: "Große Erfahrungsflasche"
item_empty_xp_bottle:
name: "Leere Erfahrungsflasche"
item_north_compass:
name: "Nordkompass"
item_reinforced_elytra:
name: "Netherit Elytren"
item_file:
name: "Feile"
item_slime_bucket:
name: "Schleim im Eimer"
item_papyrus_scroll:
# The display name of this item variant.
name: "Papyrusrolle"
item_trowel:
name: "Kelle"
lore:
- "§7Rechtsklicke dieses Item im Inventar um die Blockzufuhr zu ändern."
- "§7Aktuelle Blockzufuhr: %1$s"
sickles:
item_wooden_sickle:
name: "Holzsichel"
item_stone_sickle:
name: "Steinsichel"
item_iron_sickle:
name: "Eisensichel"
item_golden_sickle:
name: "Goldsichel"
item_diamond_sickle:
name: "Diamantsichel"
item_netherite_sickle:
name: "Netheritsichel"
scrolls:
item_home_scroll:
name: "Portalschriftrolle (Heim)"
item_unstable_scroll:
name: "Portalschriftrolle (Instabil)"
teleport_no_previous_teleport: "§cDu hast zuvor keine andere Schriftrolle verwendet."
item_spawn_scroll:
name: "Portalschriftrolle (Spawn)"
item_lodestone_scroll:
name: "Portalschriftrolle (Leitstein)"
teleport_no_bound_lodestone: "§bVerbinde die Schriftrolle zuerst mit einem Leitstein durch Ducken und Rechtsklicken."
teleport_missing_lodestone: "§cDie Schriftrolle scheint nichts zu funktionieren.. &6Du schlussfolgerst, dass der Leitstein nicht mehr existiert."
bound_lore: "§7Verbunden mit (%2$s§7, %3$s§7, %4$s§7) in %1$s"
item_death_scroll:
name: "Portalschriftrolle (Tod)"
teleport_no_recent_death: "§cDu bist nicht kürzlich gestorben, oder hast bereits eine Todesschriftrolle verwendet!"
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# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 4
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'en_us'
command_heads:
usage: "%1$s"
description: "Get heads from the head library."
help: "Execute to open the head library."
command_finditem:
usage: "%1$s"
description: "Searches for the given material in nearby containers and entities."
help: "Searches for the given material in nearby containers and entities."
command_setspawn:
usage: "%1$s"
description: "Sets the global spawn location to your current position."
help: "Sets the global spawn location to your current position."
storage:
open_stacked_item: "You need to unstack these items to open them."
item_pouch:
# The display name of this item variant.
name: "Pouch"
item_backpack:
# The display name of this item variant.
name: "Backpack"
xp_bottles:
item_small_xp_bottle:
# The display name of this item variant.
name: "Small Experience Bottle"
item_medium_xp_bottle:
# The display name of this item variant.
name: "Medium Experience Bottle"
item_large_xp_bottle:
# The display name of this item variant.
name: "Large Experience Bottle"
item_empty_xp_bottle:
# The display name of this item variant.
name: "Empty Experience Bottle"
item_north_compass:
# The display name of this item variant.
name: "North Compass"
item_reinforced_elytra:
# The display name of this item variant.
name: "Netherite Elytra"
item_file:
# The display name of this item variant.
name: "File"
item_slime_bucket:
# The display name of this item variant.
name: "Slime in a Bucket"
item_papyrus_scroll:
# The display name of this item variant.
name: "Papyrus Scroll"
item_trowel:
# The display name of this item variant.
name: "Trowel"
# The lore of every trowel
# %1$s: The current feed source
lore:
- "§7Right-click this item in your inventory to change the feed source."
- "§7Current feed source: %1$s"
sickles:
item_wooden_sickle:
# The display name of this item variant.
name: "Wooden Sickle"
item_stone_sickle:
# The display name of this item variant.
name: "Stone Sickle"
item_iron_sickle:
# The display name of this item variant.
name: "Iron Sickle"
item_golden_sickle:
# The display name of this item variant.
name: "Golden Sickle"
item_diamond_sickle:
# The display name of this item variant.
name: "Diamond Sickle"
item_netherite_sickle:
# The display name of this item variant.
name: "Netherite Sickle"
scrolls:
item_home_scroll:
# The display name of this item variant.
name: "Portal Scroll (Home)"
item_unstable_scroll:
# The display name of this item variant.
name: "Portal Scroll (Unstable)"
# Shown when used but no scroll was used previously.
teleport_no_previous_teleport: "§cYou have never used another scroll before."
item_spawn_scroll:
# The display name of this item variant.
name: "Portal Scroll (Spawn)"
item_lodestone_scroll:
# The display name of this item variant.
name: "Portal Scroll (Lodestone)"
# Shown when used but no lodestone was ever bound.
teleport_no_bound_lodestone: "§bFirst sneak and right-click a lodestone to (re-)bind this scroll."
# Shown when used but the bound lodestone doesn't exist anymore.
teleport_missing_lodestone: "§cThe scroll doesn't seem to do anything.. &6You fear the bound lodestone might be missing."
# The lore of a bound scoll
# %1$s: Bound lodestone's world name
# %2$s: Bound lodestone's X position
# %3$s: Bound lodestone's Y position
# %4$s: Bound lodestone's Z position
bound_lore: "§7Bound to (%2$s§7, %3$s§7, %4$s§7) in %1$s"
item_death_scroll:
# The display name of this item variant.
name: "Portal Scroll (Death)"
# Sent when a death scroll is used but the user hasn't died recently or already used a scroll of this type.
teleport_no_recent_death: "§cYou have not died recently, or already used a Death Scroll!"
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# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> Consulta lang-en.yml para obtener descripciones de variables <<
#
# +---------------------------------------+
# | ¡PRECAUCIÓN: No cambies este archivo! |
# +---------------------------------------+
#
# ¡Se sobrescribirá silenciosamente con actualizaciones! Si deseas
# personalizar las cadenas tú mismo, copia este archivo a lang-custom.yml
# y establece el idioma en config.yml como "lang: 'custom'"
# ¡NO CAMBIAR! La versión de este archivo de idioma. Se utiliza para determinar
# si el archivo necesita actualizarse.
version: 4
# El código de idioma correspondiente utilizado en paquetes de recursos. Se utiliza para
# la generación de paquetes de recursos. Típicamente, esto es una combinación del código de
# idioma (ISO 639) y el código de país (ISO 3166).
resource_pack_lang_code: 'es_es'
command_heads:
usage: "%1$s"
description: "Obtiene cabezas de la biblioteca de cabezas."
help: "Ejecuta para abrir la biblioteca de cabezas."
command_finditem:
usage: "%1$s"
description: "Busca el material dado en contenedores y entidades cercanas."
help: "Busca el material dado en contenedores y entidades cercanas."
command_setspawn:
usage: "%1$s"
description: "Establece la ubicación global de aparición en tu posición actual."
help: "Establece la ubicación global de aparición en tu posición actual."
storage:
open_stacked_item: "Debes desagrupar estos objetos para abrirlos."
item_pouch:
# El nombre visual de esta variante de objeto.
name: "Bolsa"
item_backpack:
# El nombre visual de esta variante de objeto.
name: "Mochila"
xp_bottles:
item_small_xp_bottle:
# El nombre visual de esta variante de objeto.
name: "Botella de experiencia pequeña"
item_medium_xp_bottle:
# El nombre visual de esta variante de objeto.
name: "Botella de experiencia mediana"
item_large_xp_bottle:
# El nombre visual de esta variante de objeto.
name: "Botella de experiencia grande"
item_empty_xp_bottle:
# El nombre visual de esta variante de objeto.
name: "Botella de experiencia vacía"
item_north_compass:
# El nombre visual de esta variante de objeto.
name: "Brújula del norte"
item_reinforced_elytra:
# El nombre visual de esta variante de objeto.
name: "Elytra de netherita"
item_file:
# El nombre visual de esta variante de objeto.
name: "Lima"
item_slime_bucket:
# El nombre visual de esta variante de objeto.
name: "Slime en una cubeta"
item_papyrus_scroll:
# El nombre visual de esta variante de objeto.
name: "Pergamino de papiro"
item_trowel:
# El nombre visual de esta variante de objeto.
name: "Paleta"
# La descripción de cada paleta
# %1$s: La fuente actual de alimentación
lore:
- "§7Haz clic derecho en este objeto en tu inventario para cambiar la fuente de alimentación."
- "§7Fuente de alimentación actual: %1$s"
sickles:
item_wooden_sickle:
# El nombre visual de esta variante de objeto.
name: "Hoz de madera"
item_stone_sickle:
# El nombre visual de esta variante de objeto.
name: "Hoz de piedra"
item_iron_sickle:
# El nombre visual de esta variante de objeto.
name: "Hoz de hierro"
item_golden_sickle:
# El nombre visual de esta variante de objeto.
name: "Hoz de oro"
item_diamond_sickle:
# El nombre visual de esta variante de objeto.
name: "Hoz de diamante"
item_netherite_sickle:
# El nombre visual de esta variante de objeto.
name: "Hoz de netherita"
scrolls:
item_home_scroll:
# El nombre visual de esta variante de objeto.
name: "Pergamino de portal (Hogar)"
item_unstable_scroll:
# El nombre visual de esta variante de objeto.
name: "Pergamino de portal (Inestable)"
# Se muestra cuando se utiliza pero no se utilizó previamente un pergamino.
teleport_no_previous_teleport: "§cNunca has usado otro pergamino antes."
item_spawn_scroll:
# El nombre visual de esta variante de objeto.
name: "Pergamino de portal (Spawn)"
item_lodestone_scroll:
# El nombre visual de esta variante de objeto.
name: "Pergamino de portal (Magnetita)"
# Se muestra cuando se utiliza pero no se ha enlazado ninguna magnetita.
teleport_no_bound_lodestone: "§bPrimero agachate y haz clic derecho en una magnetita para (re)enlazar este pergamino."
# Se muestra cuando se utiliza pero la magnetita enlazada ya no existe.
teleport_missing_lodestone: "§cEl pergamino no parece hacer nada... &6Temes que la magnetita enlazada pueda faltar."
# La descripción de un pergamino enlazado
# %1$s: Nombre del mundo de la magnetita enlazada
# %2$s: Posición X de la magnetita enlazada
# %3$s: Posición Y de la magnetita enlazada
# %4$s: Posición Z de la magnetita enlazada
bound_lore: "§7Enlazado a (%2$s§7, %3$s§7, %4$s§7) en %1$s"
item_death_scroll:
# El nombre visual de esta variante de objeto.
name: "Pergamino de Portal (Muerte)"
# Se envía cuando se utiliza un pergamino de muerte pero el usuario no ha muerto recientemente o ya ha usado un pergamino de este tipo.
teleport_no_recent_death: "§cNo has muerto recientemente o ya has usado un Pergamino de Muerte."
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# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 4
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'fr_fr'
command_heads:
usage: "%1$s"
description: "Obtenir des Têtes depuis le répertoire de Têtes."
help: "Exécuter la commande pour ouvrir le répertoire de Têtes."
command_finditem:
usage: "%1$s"
description: "Recherche un objet donné dans les conteneurs et entités alentours."
help: "Recherche un objet donné dans les conteneurs et entités alentours."
command_setspawn:
usage: "%1$s"
description: "Change la position du point d'apparition global vers votre position actuelle."
help: "Change la position du point d'apparition global vers votre position actuelle."
storage:
open_stacked_item: "Vous devez désempiler ces objets pour pouvoir les ouvrir."
item_pouch:
name: "Bourse"
item_backpack:
name: "Sac à dos"
xp_bottles:
item_small_xp_bottle:
name: "Petite fiole d'Expérience"
item_medium_xp_bottle:
name: "Moyenne fiole d'Expérience"
item_large_xp_bottle:
name: "Grande fiole d'Expérience"
item_empty_xp_bottle:
name: "Fiole d'Expérience vide"
item_north_compass:
name: "Boussole du Nord"
item_reinforced_elytra:
name: "Élytres en Netherite"
item_file:
name: "Lime"
item_slime_bucket:
name: "Slime dans un seau"
item_papyrus_scroll:
name: "Rouleau de papyrus"
item_trowel:
name: "Truelle"
lore:
- "§7Clic droit sur cet objet dans votre inventaire pour en changer la source."
- "§7Source actuelle : %1$s"
sickles:
item_wooden_sickle:
name: "Faucille en bois"
item_stone_sickle:
name: "Faucille en pierre"
item_iron_sickle:
name: "Faucille en fer"
item_golden_sickle:
name: "Faucille en or"
item_diamond_sickle:
name: "Faucille en diamant"
item_netherite_sickle:
name: "Faucille en Netherite"
scrolls:
item_home_scroll:
name: "Parchemin de Rappel (Foyer)"
item_unstable_scroll:
name: "Parchemin de Rappel (Instable)"
teleport_no_previous_teleport: "§cVous n'avez pas encore utilisé de parchemin."
item_spawn_scroll:
name: "Parchemin de Rappel (Point d'apparition)"
item_lodestone_scroll:
name: "Parchemin de Rappel (Magnétite)"
teleport_no_bound_lodestone: "§bAccroupissez-vous et cliquez droit sur une magnétite pour (ré)assigner ce parchemin."
teleport_missing_lodestone: "§cLe parchemin ne semble pas faire effet... §6Vous craignez que la magnétite liée ait disparu."
bound_lore: "§7Liée à (%2$s§7, %3$s§7, %4$s§7) dans %1$s"
item_death_scroll:
name: "Parchemin de Rappel (Mort)"
teleport_no_recent_death: "§cVous n'êtes pas mort·e récemment, ou avez déjà utilisé un Parchemin de Rappel de Mort !"
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# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 4
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'ru_ru'
command_heads:
usage: "%1$s"
description: "Получить голову из библиотеки голов."
help: "Активируйте чтобы открыть библиотеку голов."
command_finditem:
usage: "%1$s"
description: "Поиск указанного материала в ближайших контейнерах и у существ."
help: "Поиск указанного материала в ближайших контейнерах и у существ."
command_setspawn:
usage: "%1$s"
description: "Устанавливает глобальный спавнпоинт на текущую позицию."
help: "Устанавливает глобальный спавнпоинт на текущую позицию."
storage:
open_stacked_item: "Вам нужно разделить эти предметы чтобы открыть их."
item_pouch:
name: "Сумка"
item_backpack:
name: "Рюкзак"
xp_bottles:
item_small_xp_bottle:
name: "Маленькая бутылка опыта"
item_medium_xp_bottle:
name: "Средняя бутылка опыта"
item_large_xp_bottle:
name: "Большая бутылка опыта"
item_empty_xp_bottle:
name: "Пустая бутылка опыта"
item_north_compass:
name: "Северный Компас"
item_reinforced_elytra:
name: "Незеритовые элитры"
item_file:
name: "Напильник"
item_slime_bucket:
name: "Слизень в ведре"
item_papyrus_scroll:
name: "Пустой свиток"
item_trowel:
name: "Шпатель"
lore:
- "§7ПКМ по этому предмету в инвентаре чтобы изменить источник сырья."
- "§7Текущий источник сырья: %1$s"
sickles:
item_wooden_sickle:
name: "Деревянный Серп"
item_stone_sickle:
name: "Каменный Серп"
item_iron_sickle:
name: "Железный Серп"
item_golden_sickle:
name: "Золотой Серп"
item_diamond_sickle:
name: "Алмазный Серп"
item_netherite_sickle:
name: "Незеритовый Серп"
scrolls:
item_home_scroll:
name: "Свиток телепортации (Домой)"
item_unstable_scroll:
name: "Свиток телепортации (Нестабильный)"
teleport_no_previous_teleport: "§cВы ещё ни разу не пользовались свитками."
item_spawn_scroll:
name: "Свиток телепортации (Спавн)"
item_lodestone_scroll:
name: "Свиток телепортации (Магнетит)"
teleport_no_bound_lodestone: "§bПКМ в присяди по магнетиту чтобы (пере)привязать этот свиток."
teleport_missing_lodestone: "§cНе похоже чтобы свиток что-то делал.. &6Вы боитесь что привязанный магнетит мог пропасть."
bound_lore: "§7Bound to (%2$s§7, %3$s§7, %4$s§7) in %1$s"
item_death_scroll:
name: "Свиток телепортации (К месту смерти)"
teleport_no_recent_death: "§cВы ещё не умирали, или уже использовали этот свиток!"
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# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 4
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'tr_tr'
command_heads:
usage: "%1$s"
description: "Kafa kitaplığından kafaları alın."
help: "Kafa kitaplığını açmak için yazın."
command_finditem:
usage: "%1$s"
description: "Verilen malzemeyi yakındaki sandıklarda ve varlıklarda arar."
help: "Verilen malzemeyi yakındaki sandıklarda ve varlıklarda arar."
command_setspawn:
usage: "%1$s"
description: "Küresel spawn konumunu geçerli konumunuza ayarlar."
help: "Küresel spawn konumunu geçerli konumunuza ayarlar."
storage:
open_stacked_item: "Bu öğeleri açmak için önce stackten çıkarmanız gerekir."
item_pouch:
# The display name of this item variant.
name: "Kese"
item_backpack:
# The display name of this item variant.
name: "Sırt Çantası"
xp_bottles:
item_small_xp_bottle:
# The display name of this item variant.
name: "Küçük Deneyim Şişesi"
item_medium_xp_bottle:
# The display name of this item variant.
name: "Orta Deneyim Şişesi"
item_large_xp_bottle:
# The display name of this item variant.
name: "Büyük Deneyim Şişesi"
item_empty_xp_bottle:
# The display name of this item variant.
name: "Boş Deneyim Şişesi"
item_north_compass:
# The display name of this item variant.
name: "Kuzey Pusulası"
item_reinforced_elytra:
# The display name of this item variant.
name: "Netherite Elytra"
item_file:
# The display name of this item variant.
name: "Dosya"
item_slime_bucket:
# The display name of this item variant.
name: "Bir Kovada Balçık"
item_papyrus_scroll:
# The display name of this item variant.
name: "Papirüs Parşömeni"
item_trowel:
# The display name of this item variant.
name: "Mala"
# The lore of every trowel
# %1$s: The current feed source
lore:
- "§7Besleme kaynağını değiştirmek için envanterinizdeki bu öğeye sağ tıklayın."
- "§7Mevcut besleme kaynağı: %1$s"
sickles:
item_wooden_sickle:
# The display name of this item variant.
name: "Tahta Orak"
item_stone_sickle:
# The display name of this item variant.
name: "Taş Orak"
item_iron_sickle:
# The display name of this item variant.
name: "Demir Orak"
item_golden_sickle:
# The display name of this item variant.
name: "Altın Orak"
item_diamond_sickle:
# The display name of this item variant.
name: "Elmas Orak"
item_netherite_sickle:
# The display name of this item variant.
name: "Netherite Orak"
scrolls:
item_home_scroll:
# The display name of this item variant.
name: "Portal Parşömeni (Ev)"
item_unstable_scroll:
# The display name of this item variant.
name: "Portal Parşömeni (Stabil Değil!)"
# Shown when used but no scroll was used previously.
teleport_no_previous_teleport: "§cDaha önce hiç başka parşömen kullanmadın."
item_spawn_scroll:
# The display name of this item variant.
name: "Portal Parşömeni (Spawn)"
item_lodestone_scroll:
# The display name of this item variant.
name: "Portal Parşömeni (Mıknatıs taşı)"
# Shown when used but no lodestone was ever bound.
teleport_no_bound_lodestone: "§bBu parşömeni (yeniden) bağlamak için önce bir mıknatıs taşına gizlice girin ve sağ tıklayın."
# Shown when used but the bound lodestone doesn't exist anymore.
teleport_missing_lodestone: "§cParşömen hiçbir şey yapmıyor gibi görünüyor.. &6Bağlı mıknatıs taşının kaybolmuş olabileceğinden korkuyorsun."
# The lore of a bound scoll
# %1$s: Bound lodestone's world name
# %2$s: Bound lodestone's X position
# %3$s: Bound lodestone's Y position
# %4$s: Bound lodestone's Z position
bound_lore: "§7%1$s (%2$s§7, %3$s§7, %4$s§7) kordinatlarına bağlı."
item_death_scroll:
# The display name of this item variant.
name: "Portal Parşömeni (Ölü)"
# Sent when a death scroll is used but the user hasn't died recently or already used a scroll of this type.
teleport_no_recent_death: "§cSon zamanlarda ölmediniz veya zaten bir ölüm parşömeni kullandın!"
@@ -0,0 +1,104 @@
# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 4
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'zh_cn'
command_heads:
usage: "%1$s"
description: "从头颅仓库中取得头颅。"
help: "打开头颅仓库。"
command_finditem:
usage: "%1$s"
description: "在附近的容器和实体中搜寻指定的物品。"
help: "在附近的容器和实体中搜寻指定的物品。"
command_setspawn:
usage: "%1$s"
description: "将全局重生点设定为您当前位置。"
help: "将全局重生点设定为您当前位置。"
storage:
open_stacked_item: "你需要将这些物品拆开才能打开它们。"
item_pouch:
name: "小袋子"
item_backpack:
name: "背包"
xp_bottles:
item_small_xp_bottle:
name: "小型经验之瓶"
item_medium_xp_bottle:
name: "中型经验之瓶"
item_large_xp_bottle:
name: "大型经验之瓶"
item_empty_xp_bottle:
name: "空的经验之瓶"
item_north_compass:
name: "指北针"
item_reinforced_elytra:
name: "下界合金鞘翅"
item_file:
name: "锉刀"
item_slime_bucket:
name: "史莱姆桶"
item_papyrus_scroll:
name: "莎草纸卷轴"
item_trowel:
name: "抹刀"
lore:
- "§7右键点击你的物品栏以更改建筑材料。"
- "§7目前建筑材料:%1$s"
sickles:
item_wooden_sickle:
name: "木镰刀"
item_stone_sickle:
name: "石镰刀"
item_iron_sickle:
name: "铁镰刀"
item_golden_sickle:
name: "金镰刀"
item_diamond_sickle:
name: "钻石镰刀"
item_netherite_sickle:
name: "下界合金镰刀"
scrolls:
item_home_scroll:
name: "传送卷轴(家)"
item_unstable_scroll:
name: "传送卷轴(不稳定)"
teleport_no_previous_teleport: "§c你之前从未使用过其他卷轴。"
item_spawn_scroll:
name: "传送卷轴(出生点)"
item_lodestone_scroll:
name: "传送卷轴(磁石)"
teleport_no_bound_lodestone: "§b先潜行右键点击磁石来(重新)绑定这个卷轴。"
teleport_missing_lodestone: "§c卷轴似乎没有作用... &6你担心绑定的磁石可能已经不存在了。"
bound_lore: "§7绑定到 %1$s 的 (%2$s§7, %3$s§7, %4$s§7)"
item_death_scroll:
name: "传送卷轴(死亡点)"
teleport_no_recent_death: "§c你最近没有死亡,或已经使用过死亡卷轴!"
@@ -0,0 +1,104 @@
# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 4
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'zh_tw'
command_heads:
usage: "%1$s"
description: "從頭顱倉庫中取得頭顱。"
help: "打開頭顱倉庫。"
command_finditem:
usage: "%1$s"
description: "在附近的容器和實體中搜尋指定的物品。"
help: "在附近的容器和實體中搜尋指定的物品。"
command_setspawn:
usage: "%1$s"
description: "將全域重生點設定為您當前位置。"
help: "將全域重生點設定為您當前位置。"
storage:
open_stacked_item: "你需要將這些物品拆開才能打開它們。"
item_pouch:
name: "小袋子"
item_backpack:
name: "背包"
xp_bottles:
item_small_xp_bottle:
name: "小型經驗之瓶"
item_medium_xp_bottle:
name: "中型經驗之瓶"
item_large_xp_bottle:
name: "大型經驗之瓶"
item_empty_xp_bottle:
name: "空的經驗之瓶"
item_north_compass:
name: "指北針"
item_reinforced_elytra:
name: "獄髓鞘翅"
item_file:
name: "銼刀"
item_slime_bucket:
name: "史萊姆桶"
item_papyrus_scroll:
name: "紙莎草卷軸"
item_trowel:
name: "抹刀"
lore:
- "§7右鍵點擊你的物品欄以更改建築材料。"
- "§7目前建築材料:%1$s"
sickles:
item_wooden_sickle:
name: "木鐮刀"
item_stone_sickle:
name: "石鐮刀"
item_iron_sickle:
name: "鐵鐮刀"
item_golden_sickle:
name: "金鐮刀"
item_diamond_sickle:
name: "鑽石鐮刀"
item_netherite_sickle:
name: "獄髓鐮刀"
scrolls:
item_home_scroll:
name: "傳送卷軸(家)"
item_unstable_scroll:
name: "傳送卷軸(不穩定)"
teleport_no_previous_teleport: "§c你之前從未使用過其他卷軸。"
item_spawn_scroll:
name: "傳送卷軸(出生點)"
item_lodestone_scroll:
name: "傳送卷軸(磁石)"
teleport_no_bound_lodestone: "§b先潛行右鍵點擊磁石來(重新)綁定這個卷軸。"
teleport_missing_lodestone: "§c卷軸似乎沒有作用... &6你擔心綁定的磁石可能已經不存在了。"
bound_lore: "§7綁定到 %1$s 的 (%2$s§7, %3$s§7, %4$s§7)"
item_death_scroll:
name: "傳送卷軸(死亡)"
teleport_no_recent_death: "§c你最近沒有死亡,或已經使用過死亡卷軸!"
@@ -0,0 +1 @@
{"version":"1"}