Initial server configuration
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# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
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#
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# >> See lang-en.yml for variable descriptions <<
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#
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# +-----------------------------------+
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# | CAUTION: Do NOT change this file! |
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# +-----------------------------------+
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#
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# It will be silently overwritten with updates! If you want
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# to customize strings yourself, copy this file to lang-custom.yml
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# and set the language in the config.yml to "lang: 'custom'"
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# DO NOT CHANGE! The version of this language file. Used to determine
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# if the file needs to be updated.
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version: 4
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# The corresponding language code used in resource packs. Used for
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# resource pack generation. Typically, this is a combination of the
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# language code (ISO 639) and the country code (ISO 3166).
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resource_pack_lang_code: 'en_us'
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command_heads:
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usage: "%1$s"
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description: "Get heads from the head library."
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help: "Execute to open the head library."
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command_finditem:
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usage: "%1$s"
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description: "Searches for the given material in nearby containers and entities."
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help: "Searches for the given material in nearby containers and entities."
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command_setspawn:
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usage: "%1$s"
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description: "Sets the global spawn location to your current position."
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help: "Sets the global spawn location to your current position."
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storage:
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open_stacked_item: "You need to unstack these items to open them."
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item_pouch:
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# The display name of this item variant.
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name: "Pouch"
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item_backpack:
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# The display name of this item variant.
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name: "Backpack"
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xp_bottles:
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item_small_xp_bottle:
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# The display name of this item variant.
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name: "Small Experience Bottle"
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item_medium_xp_bottle:
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# The display name of this item variant.
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name: "Medium Experience Bottle"
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item_large_xp_bottle:
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# The display name of this item variant.
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name: "Large Experience Bottle"
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item_empty_xp_bottle:
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# The display name of this item variant.
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name: "Empty Experience Bottle"
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item_north_compass:
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# The display name of this item variant.
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name: "North Compass"
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item_reinforced_elytra:
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# The display name of this item variant.
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name: "Netherite Elytra"
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item_file:
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# The display name of this item variant.
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name: "File"
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item_slime_bucket:
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# The display name of this item variant.
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name: "Slime in a Bucket"
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item_papyrus_scroll:
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# The display name of this item variant.
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name: "Papyrus Scroll"
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item_trowel:
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# The display name of this item variant.
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name: "Trowel"
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# The lore of every trowel
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# %1$s: The current feed source
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lore:
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- "§7Right-click this item in your inventory to change the feed source."
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- "§7Current feed source: %1$s"
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sickles:
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item_wooden_sickle:
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# The display name of this item variant.
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name: "Wooden Sickle"
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item_stone_sickle:
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# The display name of this item variant.
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name: "Stone Sickle"
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item_iron_sickle:
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# The display name of this item variant.
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name: "Iron Sickle"
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item_golden_sickle:
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# The display name of this item variant.
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name: "Golden Sickle"
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item_diamond_sickle:
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# The display name of this item variant.
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name: "Diamond Sickle"
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item_netherite_sickle:
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# The display name of this item variant.
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name: "Netherite Sickle"
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scrolls:
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item_home_scroll:
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# The display name of this item variant.
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name: "Portal Scroll (Home)"
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item_unstable_scroll:
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# The display name of this item variant.
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name: "Portal Scroll (Unstable)"
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# Shown when used but no scroll was used previously.
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teleport_no_previous_teleport: "§cYou have never used another scroll before."
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item_spawn_scroll:
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# The display name of this item variant.
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name: "Portal Scroll (Spawn)"
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item_lodestone_scroll:
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# The display name of this item variant.
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name: "Portal Scroll (Lodestone)"
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# Shown when used but no lodestone was ever bound.
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teleport_no_bound_lodestone: "§bFirst sneak and right-click a lodestone to (re-)bind this scroll."
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# Shown when used but the bound lodestone doesn't exist anymore.
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teleport_missing_lodestone: "§cThe scroll doesn't seem to do anything.. &6You fear the bound lodestone might be missing."
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# The lore of a bound scoll
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# %1$s: Bound lodestone's world name
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# %2$s: Bound lodestone's X position
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# %3$s: Bound lodestone's Y position
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# %4$s: Bound lodestone's Z position
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bound_lore: "§7Bound to (%2$s§7, %3$s§7, %4$s§7) in %1$s"
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item_death_scroll:
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# The display name of this item variant.
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name: "Portal Scroll (Death)"
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# Sent when a death scroll is used but the user hasn't died recently or already used a scroll of this type.
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teleport_no_recent_death: "§cYou have not died recently, or already used a Death Scroll!"
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