Initial server configuration

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# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
#
# >> See lang-en.yml for variable descriptions <<
#
# +-----------------------------------+
# | CAUTION: Do NOT change this file! |
# +-----------------------------------+
#
# It will be silently overwritten with updates! If you want
# to customize strings yourself, copy this file to lang-custom.yml
# and set the language in the config.yml to "lang: 'custom'"
# DO NOT CHANGE! The version of this language file. Used to determine
# if the file needs to be updated.
version: 4
# The corresponding language code used in resource packs. Used for
# resource pack generation. Typically, this is a combination of the
# language code (ISO 639) and the country code (ISO 3166).
resource_pack_lang_code: 'en_us'
command_heads:
usage: "%1$s"
description: "Get heads from the head library."
help: "Execute to open the head library."
command_finditem:
usage: "%1$s"
description: "Searches for the given material in nearby containers and entities."
help: "Searches for the given material in nearby containers and entities."
command_setspawn:
usage: "%1$s"
description: "Sets the global spawn location to your current position."
help: "Sets the global spawn location to your current position."
storage:
open_stacked_item: "You need to unstack these items to open them."
item_pouch:
# The display name of this item variant.
name: "Pouch"
item_backpack:
# The display name of this item variant.
name: "Backpack"
xp_bottles:
item_small_xp_bottle:
# The display name of this item variant.
name: "Small Experience Bottle"
item_medium_xp_bottle:
# The display name of this item variant.
name: "Medium Experience Bottle"
item_large_xp_bottle:
# The display name of this item variant.
name: "Large Experience Bottle"
item_empty_xp_bottle:
# The display name of this item variant.
name: "Empty Experience Bottle"
item_north_compass:
# The display name of this item variant.
name: "North Compass"
item_reinforced_elytra:
# The display name of this item variant.
name: "Netherite Elytra"
item_file:
# The display name of this item variant.
name: "File"
item_slime_bucket:
# The display name of this item variant.
name: "Slime in a Bucket"
item_papyrus_scroll:
# The display name of this item variant.
name: "Papyrus Scroll"
item_trowel:
# The display name of this item variant.
name: "Trowel"
# The lore of every trowel
# %1$s: The current feed source
lore:
- "§7Right-click this item in your inventory to change the feed source."
- "§7Current feed source: %1$s"
sickles:
item_wooden_sickle:
# The display name of this item variant.
name: "Wooden Sickle"
item_stone_sickle:
# The display name of this item variant.
name: "Stone Sickle"
item_iron_sickle:
# The display name of this item variant.
name: "Iron Sickle"
item_golden_sickle:
# The display name of this item variant.
name: "Golden Sickle"
item_diamond_sickle:
# The display name of this item variant.
name: "Diamond Sickle"
item_netherite_sickle:
# The display name of this item variant.
name: "Netherite Sickle"
scrolls:
item_home_scroll:
# The display name of this item variant.
name: "Portal Scroll (Home)"
item_unstable_scroll:
# The display name of this item variant.
name: "Portal Scroll (Unstable)"
# Shown when used but no scroll was used previously.
teleport_no_previous_teleport: "§cYou have never used another scroll before."
item_spawn_scroll:
# The display name of this item variant.
name: "Portal Scroll (Spawn)"
item_lodestone_scroll:
# The display name of this item variant.
name: "Portal Scroll (Lodestone)"
# Shown when used but no lodestone was ever bound.
teleport_no_bound_lodestone: "§bFirst sneak and right-click a lodestone to (re-)bind this scroll."
# Shown when used but the bound lodestone doesn't exist anymore.
teleport_missing_lodestone: "§cThe scroll doesn't seem to do anything.. &6You fear the bound lodestone might be missing."
# The lore of a bound scoll
# %1$s: Bound lodestone's world name
# %2$s: Bound lodestone's X position
# %3$s: Bound lodestone's Y position
# %4$s: Bound lodestone's Z position
bound_lore: "§7Bound to (%2$s§7, %3$s§7, %4$s§7) in %1$s"
item_death_scroll:
# The display name of this item variant.
name: "Portal Scroll (Death)"
# Sent when a death scroll is used but the user hasn't died recently or already used a scroll of this type.
teleport_no_recent_death: "§cYou have not died recently, or already used a Death Scroll!"