# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2: # # >> See lang-en.yml for variable descriptions << # # +-----------------------------------+ # | CAUTION: Do NOT change this file! | # +-----------------------------------+ # # It will be silently overwritten with updates! If you want # to customize strings yourself, copy this file to lang-custom.yml # and set the language in the config.yml to "lang: 'custom'" # DO NOT CHANGE! The version of this language file. Used to determine # if the file needs to be updated. version: 2 # The corresponding language code used in resource packs. Used for # resource pack generation. Typically, this is a combination of the # language code (ISO 639) and the country code (ISO 3166). resource_pack_lang_code: 'en_us' chat_message_formatter: # This is the format for player chat messages # %1$s: player name # %2$s: message player_chat_format: "%1$s§7: %2$s" # This message is sent when a player joins the server # %1$s: player name player_join: "%1$s§e has joined the server" # This message is sent when a player is kicked from the server # %1$s: player name player_kick: "%1$s§e was kicked from the server" # This message is sent when a player leaves the server # %1$s: player name player_quit: "%1$s§e has left the server" autostop: # This message is sent when autostop is aborted, due to an administrative command # or a player joining the server. aborted: "§dAutostop aborted" # This message is sent when autostop is scheduled, due to an administrative command # or the last player leaving the server. # %1$s: Time until stop scheduled: "§dAutostop scheduled in %1$s" # This message is sent when autostop status is requested and autostop is already scheduled. # %1$s: Time until stop status: "§7Autostop in %1$s" # This message is sent when autostop status is requested, but autostop is not scheduled. status_not_scheduled: "§dAutostop not scheduled" # This message is sent when the actual autostop is performed. shutdown: "§dAutostop initiated!" command_autostop: usage: "%1$s §7<§aabort§7|§aschedule§7|§astatus§7>" description: "Manages autostop." help: "§aabort§7:§r Aborts the scheduled autostop task.\n\ §aschedule §7[§bdelay§7]:§r Schedules the autostop task immediately regardless of player count. Accepts a delay to override the configured value.\n\ §astatus§7:§r Shows the current autostop status." hazard_protection: # This message is sent when the wither has been prevented from spawning in a non-whitelisted world # %1$s: world name wither_spawn_prohibited: "§7The wither may not spawn in this world!" command_gamemode: # This message is sent when the gamemode of a player is changed by the gamemode command. # %1$s: Player name # %2$s: Gamemode name set: "§7Gamemode of %1$s§7 was set to %2$s" usage: "%1$s §bgamemode §7[§bplayer§7]" description: "§bgamemode §7[§bplayer§7]" help: "Sets the gamemode of a player." command_slimechunk: # This message is sent when the player is standing in a slimechunk slime_chunk_yes: "§aThis is a slimechunk." # This message is sent when the player is not standing in a slimechunk slime_chunk_no: "§cThis is not a slimechunk." usage: "%1$s" description: "Checks if the current chunk is a slimechunk." help: "Checks if the current chunk is a slimechunk." command_time: usage: "%1$s §btime §7[§bworld§7]" description: "Sets the time of the current or given world." help: "Sets the time of the current or given world." command_weather: usage: "%1$s §bweather §7[§bworld§7]" description: "Sets the weather of the current or given world." help: "Sets the weather of the current or given world."