# CoordinateOffset Configuration File # https://github.com/joshuaprince/CoordinateOffset/wiki/Configuration-Guide # Comments left in this file will be deleted when configuration is loaded. # Do not change this. configVersion: 6 # ############################################################################ # # ################### General CoordinateOffset Configuration ################# # # ############################################################################ # # If true, players with the `coordinateoffset.bypass` permission will always # see their real coordinates (no offsets). Disable this to test the plugin. bypassByPermission: true # Disable server-side collision checks for the listed blocks. # If collision checks are left enabled, movement near these blocks will be # extremely glitchy for all players with an offset applied. # More info: https://github.com/joshuaprince/CoordinateOffset/issues/8 # Note: Requires a server restart for changes to take effect. fixCollision: bamboo: true dripstone: true # Don't send world border packets to players who are far from the world border. # Disable if your world border moves, but beware that it may leak coordinates: # https://github.com/joshuaprince/CoordinateOffset/wiki/Implications-and-Limitations#world-border obfuscateWorldBorder: true # Don't send any "debug" packets to players with an applied offset. # Debug information reveals real coordinates if this is disabled. # More info: https://minecraft.wiki/w/Debug_property obfuscateDebugPropertySubscriptions: true # Round generated offsets to the nearest multiple of this number of blocks. # Must be at least 16 and a power of 2 (16, 32, 64, 128, etc.). # "auto" selects the lowest value compatible with other installed plugins, # e.g. the Distant Horizons plugin requires 64+ for offsets to be compatible. offsetsAreMultiplesOfBlocks: auto # Enable a log message when a player's offset changes. verbose: false # ############################################################################ # # ####################### Offset Provider Configuration ###################### # # ############################################################################ # # Specify the method used to apply coordinate offsets to players. # Options are any key under `offsetProviders` below (e.g. constant, random...) defaultOffsetProvider: constant # List of overrides to the default offset provider. The first item has the # highest priority. `provider` is a required key. Optional keys are # `world`, `player`, and `permission` which, if present, must ALL match # for the override to apply. offsetProviderOverrides: - provider: disabled world: world_the_end - provider: nether world: world_the_nether # Configuration for all available offset providers. Each provider must have a # unique key (e.g. "constant"), which is used in `defaultOffsetProvider` and # `offsetProviderOverrides`. You may add your own keys to define as many # providers as you need. # See the configuration guide for details about which options are available for # each provider class. # https://github.com/joshuaprince/CoordinateOffset/wiki/Configuration-Guide offsetProviders: constant: class: ConstantOffsetProvider offsetX: 0 offsetZ: 16384 nether: class: ConstantOffsetProvider offsetX: 0 offsetZ: 2048 disabled: class: ConstantOffsetProvider offsetX: 0 offsetZ: 0 random: class: RandomOffsetProvider randomBound: 100000 regenerateOnJoin: true regenerateOnDeath: false regenerateOnWorldChange: false regenerateOnTeleport: false zeroAtLocation: class: ZeroAtLocationOffsetProvider regenerateOnJoin: true regenerateOnDeath: false regenerateOnWorldChange: false regenerateOnTeleport: false