# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2: # # >> See lang-en.yml for variable descriptions << # # +-----------------------------------+ # | CAUTION: Do NOT change this file! | # +-----------------------------------+ # # It will be silently overwritten with updates! If you want # to customize strings yourself, copy this file to lang-custom.yml # and set the language in the config.yml to "lang: 'custom'" # DO NOT CHANGE! The version of this language file. Used to determine # if the file needs to be updated. version: 4 # The corresponding language code used in resource packs. Used for # resource pack generation. Typically, this is a combination of the # language code (ISO 639) and the country code (ISO 3166). resource_pack_lang_code: 'en_us' command_heads: usage: "%1$s" description: "Get heads from the head library." help: "Execute to open the head library." command_finditem: usage: "%1$s" description: "Searches for the given material in nearby containers and entities." help: "Searches for the given material in nearby containers and entities." command_setspawn: usage: "%1$s" description: "Sets the global spawn location to your current position." help: "Sets the global spawn location to your current position." storage: open_stacked_item: "You need to unstack these items to open them." item_pouch: # The display name of this item variant. name: "Pouch" item_backpack: # The display name of this item variant. name: "Backpack" xp_bottles: item_small_xp_bottle: # The display name of this item variant. name: "Small Experience Bottle" item_medium_xp_bottle: # The display name of this item variant. name: "Medium Experience Bottle" item_large_xp_bottle: # The display name of this item variant. name: "Large Experience Bottle" item_empty_xp_bottle: # The display name of this item variant. name: "Empty Experience Bottle" item_north_compass: # The display name of this item variant. name: "North Compass" item_reinforced_elytra: # The display name of this item variant. name: "Netherite Elytra" item_file: # The display name of this item variant. name: "File" item_slime_bucket: # The display name of this item variant. name: "Slime in a Bucket" item_papyrus_scroll: # The display name of this item variant. name: "Papyrus Scroll" item_trowel: # The display name of this item variant. name: "Trowel" # The lore of every trowel # %1$s: The current feed source lore: - "§7Right-click this item in your inventory to change the feed source." - "§7Current feed source: %1$s" sickles: item_wooden_sickle: # The display name of this item variant. name: "Wooden Sickle" item_stone_sickle: # The display name of this item variant. name: "Stone Sickle" item_iron_sickle: # The display name of this item variant. name: "Iron Sickle" item_golden_sickle: # The display name of this item variant. name: "Golden Sickle" item_diamond_sickle: # The display name of this item variant. name: "Diamond Sickle" item_netherite_sickle: # The display name of this item variant. name: "Netherite Sickle" scrolls: item_home_scroll: # The display name of this item variant. name: "Portal Scroll (Home)" item_unstable_scroll: # The display name of this item variant. name: "Portal Scroll (Unstable)" # Shown when used but no scroll was used previously. teleport_no_previous_teleport: "§cYou have never used another scroll before." item_spawn_scroll: # The display name of this item variant. name: "Portal Scroll (Spawn)" item_lodestone_scroll: # The display name of this item variant. name: "Portal Scroll (Lodestone)" # Shown when used but no lodestone was ever bound. teleport_no_bound_lodestone: "§bFirst sneak and right-click a lodestone to (re-)bind this scroll." # Shown when used but the bound lodestone doesn't exist anymore. teleport_missing_lodestone: "§cThe scroll doesn't seem to do anything.. &6You fear the bound lodestone might be missing." # The lore of a bound scoll # %1$s: Bound lodestone's world name # %2$s: Bound lodestone's X position # %3$s: Bound lodestone's Y position # %4$s: Bound lodestone's Z position bound_lore: "§7Bound to (%2$s§7, %3$s§7, %4$s§7) in %1$s" item_death_scroll: # The display name of this item variant. name: "Portal Scroll (Death)" # Sent when a death scroll is used but the user hasn't died recently or already used a scroll of this type. teleport_no_recent_death: "§cYou have not died recently, or already used a Death Scroll!"