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# CoordinateOffset Configuration File
# https://github.com/joshuaprince/CoordinateOffset/wiki/Configuration-Guide
# Comments left in this file will be deleted when configuration is loaded.
# Do not change this.
configVersion: 6
# ############################################################################ #
# ################### General CoordinateOffset Configuration ################# #
# ############################################################################ #
# If true, players with the `coordinateoffset.bypass` permission will always
# see their real coordinates (no offsets). Disable this to test the plugin.
bypassByPermission: true
# Disable server-side collision checks for the listed blocks.
# If collision checks are left enabled, movement near these blocks will be
# extremely glitchy for all players with an offset applied.
# More info: https://github.com/joshuaprince/CoordinateOffset/issues/8
# Note: Requires a server restart for changes to take effect.
fixCollision:
bamboo: true
dripstone: true
# Don't send world border packets to players who are far from the world border.
# Disable if your world border moves, but beware that it may leak coordinates:
# https://github.com/joshuaprince/CoordinateOffset/wiki/Implications-and-Limitations#world-border
obfuscateWorldBorder: true
# Don't send any "debug" packets to players with an applied offset.
# Debug information reveals real coordinates if this is disabled.
# More info: https://minecraft.wiki/w/Debug_property
obfuscateDebugPropertySubscriptions: true
# Round generated offsets to the nearest multiple of this number of blocks.
# Must be at least 16 and a power of 2 (16, 32, 64, 128, etc.).
# "auto" selects the lowest value compatible with other installed plugins,
# e.g. the Distant Horizons plugin requires 64+ for offsets to be compatible.
offsetsAreMultiplesOfBlocks: auto
# Enable a log message when a player's offset changes.
verbose: false
# ############################################################################ #
# ####################### Offset Provider Configuration ###################### #
# ############################################################################ #
# Specify the method used to apply coordinate offsets to players.
# Options are any key under `offsetProviders` below (e.g. constant, random...)
defaultOffsetProvider: constant
# List of overrides to the default offset provider. The first item has the
# highest priority. `provider` is a required key. Optional keys are
# `world`, `player`, and `permission` which, if present, must ALL match
# for the override to apply.
offsetProviderOverrides:
- provider: disabled
world: world_the_end
- provider: nether
world: world_the_nether
# Configuration for all available offset providers. Each provider must have a
# unique key (e.g. "constant"), which is used in `defaultOffsetProvider` and
# `offsetProviderOverrides`. You may add your own keys to define as many
# providers as you need.
# See the configuration guide for details about which options are available for
# each provider class.
# https://github.com/joshuaprince/CoordinateOffset/wiki/Configuration-Guide
offsetProviders:
constant:
class: ConstantOffsetProvider
offsetX: 0
offsetZ: 16384
nether:
class: ConstantOffsetProvider
offsetX: 0
offsetZ: 2048
disabled:
class: ConstantOffsetProvider
offsetX: 0
offsetZ: 0
random:
class: RandomOffsetProvider
randomBound: 100000
regenerateOnJoin: true
regenerateOnDeath: false
regenerateOnWorldChange: false
regenerateOnTeleport: false
zeroAtLocation:
class: ZeroAtLocationOffsetProvider
regenerateOnJoin: true
regenerateOnDeath: false
regenerateOnWorldChange: false
regenerateOnTeleport: false