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# --------------------------------
# Geyser Configuration File
#
# A bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition.
#
# GitHub: https://github.com/GeyserMC/Geyser
# Discord: https://discord.gg/geysermc
# Wiki: https://geysermc.org/wiki
#
# NOTICE: See https://geysermc.org/wiki/geyser/setup/ for the setup guide. Many video tutorials are outdated.
# In most cases, especially with server hosting providers, further hosting-specific configuration is required.
# --------------------------------
# Network settings for the Bedrock listener
bedrock:
# The IP address that Geyser will bind on to listen for incoming Bedrock connections.
# Generally, you should only change this if you want to limit what IPs can connect to your server.
address: 0.0.0.0
# The port that will Geyser will listen on for incoming Bedrock connections.
# Since Minecraft: Bedrock Edition uses UDP, this port must allow UDP traffic.
port: 19132
# Some hosting services change your Java port everytime you start the server and require the same port to be used for Bedrock.
# This option makes the Bedrock port the same as the Java port every time you start the server.
clone-remote-port: false
# Network settings for the Java server connection
java:
# What type of authentication Bedrock players will be checked against when logging into the Java server.
# Can be "floodgate" (see https://wiki.geysermc.org/floodgate/), "online", or "offline".
auth-type: online
# MOTD settings
motd:
# The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true.
# If either of these are empty, the respective string will default to "Geyser"
primary-motd: Geyser
secondary-motd: Another Geyser server.
# Whether Geyser should relay the MOTD from the Java server to Bedrock players.
passthrough-motd: true
# Maximum amount of players that can connect.
# This is only visual, and is only applied if passthrough-motd is disabled.
max-players: 100
# Whether to relay the player count and max players from the Java server to Bedrock players.
passthrough-player-counts: true
# Whether to use server API methods to determine the Java server's MOTD and ping passthrough.
# There is no need to disable this unless your MOTD or player count does not appear properly.
integrated-ping-passthrough: true
# How often to ping the Java server to refresh MOTD and player count, in seconds.
# Only relevant if integrated-ping-passthrough is disabled.
ping-passthrough-interval: 3
# Gameplay options that affect Bedrock players
gameplay:
# The server name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu.
server-name: Geyser
# Allow a fake cooldown indicator to be sent. Bedrock players otherwise do not see a cooldown as they still use 1.8 combat.
# Please note: with the integrated pack disabled, some users may see a black box during the cooldown sequence, like below:
# https://geysermc.org/img/external/cooldown_indicator.png
# This can be resolved by enabling the integrated pack, or by going into Bedrock settings under the accessibility tab and setting "Text Background Opacity" to 0.
# This setting can be set to "crosshair", "hotbar", or "disabled"
cooldown-type: crosshair
# Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands.
# Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
command-suggestions: true
# Controls if coordinates are shown to players.
show-coordinates: true
# Whether Bedrock players are blocked from performing their scaffolding-style bridging.
disable-bedrock-scaffolding: false
# Bedrock prevents building and displaying blocks above Y127 in the Nether.
# This config option works around that by changing the Nether dimension ID to the End ID.
# The main downside to this is that the entire Nether will have the same red fog rather than having different fog for each biome.
nether-roof-workaround: false
# Whether to show Bedrock Edition emotes to other Bedrock Edition players.
emotes-enabled: true
# Whether to remove legacy text formatting codes sent by Bedrock players.
# Unlike on Java Edition, typing section signs for legacy color codes is possible on Bedrock Edition.
# See https://minecraft.wiki/w/Formatting_codes for further information.
block-legacy-codes: true
# Which item to use to mark unavailable slots in a Bedrock player inventory. Examples of this are the 2x2 crafting grid while in creative,
# or custom inventory menus with sizes different from the usual 3x9. A barrier block is the default item.
# This config option can be set to any Bedrock item identifier. If you want to set this to a custom item, make sure that you specify the item in the following format: "geyser_custom:<mapping-name>"
unusable-space-block: minecraft:barrier
# Whether to add any items and blocks which normally does not exist in Bedrock Edition.
# This should only need to be disabled if using a proxy that does not use the "transfer packet" style of server switching.
# If this is disabled, furnace minecart items will be mapped to hopper minecart items.
# Geyser's block, item, and skull mappings systems will also be disabled.
# This option requires a restart of Geyser in order to change its setting.
enable-custom-content: true
# Force clients to load all resource packs if there are any.
# If set to false, it allows the user to connect to the server even if they don't
# want to download the resource packs.
force-resource-packs: true
# Whether to automatically serve a resource pack that is required for some Geyser features to all connecting Bedrock players.
# If enabled, force-resource-packs will be enabled.
enable-integrated-pack: true
# Whether to forward player ping to the server. While enabling this will allow Bedrock players to have more accurate
# ping, it may also cause players to time out more easily.
forward-player-ping: false
# Allows Xbox achievements to be unlocked.
# If a player types in an unknown command, they will receive a message that states cheats are disabled.
# Otherwise, commands work as expected.
xbox-achievements-enabled: false
# The maximum number of custom skulls to be displayed per player. Increasing this may decrease performance on weaker devices.
# A value of 0 will disable all custom skulls.
# Setting this to -1 will cause all custom skulls to be displayed regardless of distance or number.
max-visible-custom-skulls: 128
# The radius in blocks around the player in which custom skulls are displayed.
custom-skull-render-distance: 32
# The default locale if we don't have the one the client requested. If set to "system", the system's language will be used.
default-locale: system
# Whether player IP addresses will be logged by the server.
log-player-ip-addresses: true
# For online mode authentication type only.
# Stores a list of Bedrock player usernames that should have their Java Edition account saved after login.
# This saves a token that can be reused to authenticate the player later. This does not save emails or passwords,
# but you should still be cautious when adding to this list and giving others access to this Geyser instance's files.
# Removing a name from this list will delete its cached login information on the next Geyser startup.
# The file that tokens will be saved in is in the same folder as this config, named "saved-refresh-tokens.json".
saved-user-logins:
- ThisExampleUsernameShouldBeLongEnoughToNeverBeAnXboxUsername
- ThisOtherExampleUsernameShouldAlsoBeLongEnough
# For online mode authentication type only.
# Specify how many seconds to wait while user authorizes Geyser to access their Microsoft account.
# User is allowed to disconnect from the server during this period.
pending-authentication-timeout: 120
# Whether to alert the console and operators that a new Geyser version is available that supports a Bedrock version
# that this Geyser version does not support. It's recommended to keep this option enabled, as many Bedrock platforms
# auto-update.
notify-on-new-bedrock-update: true
# Advanced configuration options. These usually do not need modifications.
advanced:
# Specify how many days player skin images will be cached to disk to save downloading them from the internet.
# A value of 0 is disabled. (Default: 0)
cache-images: 0
# Geyser updates the Scoreboard after every Scoreboard packet, but when Geyser tries to handle
# a lot of scoreboard packets per second, this can cause serious lag.
# This option allows you to specify after how many Scoreboard packets per seconds
# the Scoreboard updates will be limited to four updates per second.
scoreboard-packet-threshold: 20
# Whether Geyser should send team names in command suggestions.
# Disable this if you have a lot of teams used that you don't need as suggestions.
add-team-suggestions: true
# A list of remote resource pack urls to send to the Bedrock client for downloading.
# The Bedrock client is very picky about how these are delivered - please see our wiki page for further info: https://geysermc.org/wiki/geyser/packs/
resource-pack-urls: []
# Floodgate uses encryption to ensure use from authorized sources.
# This should point to the public key generated by Floodgate (BungeeCord, Spigot or Velocity)
# You can ignore this when not using Floodgate.
# If you're using a plugin version of Floodgate on the same server, the key will automatically be picked up from Floodgate.
floodgate-key-file: key.pem
# Advanced networking options for the Geyser to Java server connection
java:
# Whether to enable HAPROXY protocol when connecting to the Java server.
# This is useful only when:
# 1) Your Java server supports HAPROXY protocol (it probably doesn't)
# 2) You run Velocity or BungeeCord with the option enabled in the proxy's main config.
# IF YOU DON'T KNOW WHAT THIS IS, DON'T TOUCH IT!
use-haproxy-protocol: false
# Whether to connect directly into the Java server without creating a TCP connection.
# This should only be disabled if a plugin that interfaces with packets or the network does not work correctly with Geyser.
# If enabled, the remote address and port sections are ignored.
# If disabled, expect performance decrease and latency increase.
use-direct-connection: true
# Whether Geyser should attempt to disable packet compression (from the Java Server to Geyser) for Bedrock players.
# This should be a benefit as there is no need to compress data when Java packets aren't being handled over the network.
# This requires use-direct-connection to be true.
disable-compression: true
# Advanced networking options for Geyser's Bedrock listener
bedrock:
# The port to broadcast to Bedrock clients with the MOTD that they should use to connect to the server.
# A value of 0 will broadcast the port specified above.
# DO NOT change this unless Geyser runs on a different port than the one that is used to connect.
broadcast-port: 0
# How much to compress network traffic to the Bedrock client. The higher the number, the more CPU usage used, but
# the smaller the bandwidth used. Does not have any effect below -1 or above 9. Set to -1 to disable.
compression-level: 6
# Whether to expect HAPROXY protocol for connecting Bedrock clients.
# This is useful only when you are running a UDP reverse proxy in front of your Geyser instance.
# IF YOU DON'T KNOW WHAT THIS IS, DON'T TOUCH IT!
use-haproxy-protocol: false
# A list of allowed HAPROXY protocol speaking proxy IP addresses/subnets. Only effective when "use-proxy-protocol" is enabled, and
# should really only be used when you are not able to use a proper firewall (usually true with shared hosting providers etc.).
# Keeping this list empty means there is no IP address whitelist.
# IP addresses, subnets, and links to plain text files are supported.
haproxy-protocol-whitelisted-ips: []
# Should be enabled if this Geyser instance is behind a WaterdogPE proxy. If enabled, Geyser will
# use the xuid / address sent from WaterdogPE and reject clients that do not send it.
use-waterdogpe-forwarding: false
# The internet supports a maximum MTU of 1492 but could cause issues with packet fragmentation.
# 1400 is the default.
mtu: 1400
# This option disables the auth step Geyser performs for connecting Bedrock players.
# It can be used to allow connections from ProxyPass and WaterdogPE. In these cases, make sure that users
# cannot directly connect to this Geyser instance. See https://www.spigotmc.org/wiki/firewall-guide/ for
# assistance - and use UDP instead of TCP.
# Disabling Bedrock authentication for other use-cases is NOT SUPPORTED, as it allows anyone to spoof usernames, and is therefore a security risk.
# All Floodgate functionality (including skin uploading and account linking) will also not work when this option is disabled.
validate-bedrock-login: true
# If debug messages should be sent through console
debug-mode: false
# Do not change!
config-version: 7