Files
eldar 32a020c572 Updated server to 1.21.11
Added Essentials, Voxy Serverside plugin, LoginTo, squaremap, imageframe, luckperms
Changed from url download to modrinth for better reliability.
2026-10-08 21:50:10 +03:00

121 lines
5.0 KiB
YAML

Settings:
# Default language
# Translations are crowdsourced from the community!
# For supported languages, see https://loohpjames.com/imageframe/languages/
# To contribute your language, visit https://crowdin.com/project/imageframe/
Language: en_us
# Date format used where a time based variable is displayed
DateFormat: dd/MM/yyyy HH:mm:ss zzz
MapItemFormat: '&f{Name} &7({X}, {Y})'
# Whether empty maps are required to create image maps when not in creative
RequireEmptyMaps: true
# Max size of an image map
MaxSize: 100
# When enabled, Only websites from the list below is allowed to be shown through in-game maps
RestrictImageUrl:
Enabled: false
Whitelist:
- https://i.imgur.com
- http://i.imgur.com
- https://storage.googleapis.com
- http://storage.googleapis.com
- https://cdn.discordapp.com
- http://cdn.discordapp.com
- https://media.discordapp.net
- http://media.discordapp.net
- https://textures.minecraft.net
- http://textures.minecraft.net
# If the image is larger than the defined size, it won't be downloaded for preview
# (In Bytes)
MaxImageFileSize: 52428800
# If an image takes more than this time to load, it will be rejected
# (In Seconds)
MaxProcessingTime: 60
# How many images should be processed in parallel
# Updating this option requires a server restart
ParallelProcessingLimit: 1
# Max amount of image maps a player in the following groups can create
# Setting -1 means unlimited
# To add a player to a group, give the permission "imageframe.createlimit.<group>"
# For example "imageframe.createlimit.vip"
# Players with no groups will be treated as "default" unless they have "imageframe.createlimit.unlimited"
PlayerCreationLimit:
default: 10
vip: 15
moderator: 20
# Max amount of markers on an individual map
MapMarkerLimit: 20
# How many map packets can be sent to a player in 1/20 of a second
# You can turn this down if you are facing network issues
# However maps might take longer to show to a player
# To disable the rate limit, set to -1
MapPacketSendingRateLimit: -1
# Exempt certain map ids from deletion if their ImageFrame map is deleted
# Values can be map ids (For example: "13") or ranges (inclusive) of map ids (For example: "10-13")
ExemptMapIdsFromDeletion:
- '-1'
# This option should only be useful to developers and people who knew what they are doing
MapRenderersContextual: false
# Changing this option requires a restart
HandleAnimatedMapsOnMainThread: false
SendAnimatedMapsOnMainThread: false
# Valid modes are "DYNAMIC" and "MANUAL_PERSISTENT"
# DYNAMIC: load and unload image cache depending on whether a player is viewing
# May use more CPU and image might appear with a slight delay
# MANUAL_PERSISTENT: image cache stay loaded from server start
# May use more memory
# Changing this setting requires a restart
CacheControlMode: MANUAL_PERSISTENT
# Set this to true if you have corrupted 0 size map data in the world folder (not the ImageFrame plugin folder)
# Set this to false if your system's file IO is slow
TryDeleteBlankMapFiles: false
CombinedByDefault: false
# ImageFrame's convenient upload system where you can upload directly through an embedded web server
UploadService:
# Changing this value requires a restart
Enabled: true
# This is only used for displaying to the end user
DisplayURL: https://imageframe.hoshifu.ru
WebServer:
# Address in which the webserver binds to, defaults to 0.0.0.0
# Use 127.0.0.1 to limit to local access
# Changing this value requires a restart
Host: 0.0.0.0
# Port in which the webserver is hosted, make sure it is not blocked by your firewall
# Changing this value requires a restart
Port: 8517
# ImageFrame's complimentary mod where you can see images in its native resolution in full color
ImageFrameClient:
# Changing this value requires a restart
Enabled: true
# ImageFrame's built in survival friendly way of making invisible item frames
InvisibleFrame:
# Survival friendly way to get invisible item frames by splashing dropped items with invisibility potions
# Set to -1 for unlimited
# Set to 0 to disable
MaxConversionsPerSplash: 8
# Should empty invisible item frames glow
# Existing frames are not updated until they are interacted with
GlowEmptyFrames: true
# Which storage system should ImageFrame use
# Changing this section requires a restart
Storage:
# Supported storage systems: file (Default), jdbc (Currently only supports MYSQL dialect)
Type: file
# Options are only used if the storage system type requires it, such as jdbc
Options:
JdbcUrl: jdbc:mysql://localhost:3306/imageframe
Username: imageframe
Password: imageframe
# In Seconds
ActivePollInterval: 5
Hooks:
ViaVersion:
# Enable this if your players below 1.13 is having network issues
DisableSmoothAnimationForLegacyPlayers: false
DebugLogging: false
# Enable update notifications for admins
Updater: true