32a020c572
Added Essentials, Voxy Serverside plugin, LoginTo, squaremap, imageframe, luckperms Changed from url download to modrinth for better reliability.
97 lines
4.0 KiB
YAML
97 lines
4.0 KiB
YAML
config-version: "2"
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datastore:
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# Database type, use one of this: SQLITE, MYSQL
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database-type: "SQLITE"
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host: ""
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port: 0
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database: ""
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user: ""
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password: ""
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settings:
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password:
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# Characters that are required in the password
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required-character: ""
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# Decline the registration if the player's password if too common
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decline-on-common-password: true
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# Specify the password length rules
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password-length:
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min: 8
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max: 32
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# Specify the maximum attempts for authenticating, if the player enters the password X times
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# wrong, they will be kicked.
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# If this is set to 0, this feature will be disabled
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max-login-attempts: 3
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# Amount of seconds the players will have for doing /register or /login before getting kicked
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# If this is set to 0, this feature will be disabled
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authentication-timeout: 0
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sessions:
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# If this is enabled, a cracked player won't need to
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# do the login authentication if that player is from
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# the same ip and the session is not invalid
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# Warning: If your server is running behind a proxy or tunnel
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# that does not forward the player's real IP address, disable
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# this feature. Otherwise, all players may appear to have the
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# same IP address (e.g. 127.0.0.1 or 192.168.x.x).
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enabled: true
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# Session duration (in hours)
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session-duration: 24
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proxy:
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# When enabled, LoginTo will delegate player authentication to the proxy.
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# Instead of authenticating players locally, it checks the database to verify
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# if the player was already logged in by the proxy. If not, movement is blocked.
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# Both this server and the proxy must use the same MySQL database.
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bridge-bukkit-proxy: false
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premium:
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# If this is enabled, any premium account would be able to
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# join the server without doing /login or /register.
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# If you are making a java and bedrock server and want this
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# feature, make sure to install floodgate, otherwise every
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# bedrock player without a java account will be kicked.
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# If this setting is changed, a full server restart is required,
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# not just a plugin reload
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enabled: true
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# Name's cache duration (in hours), if this is set to 0,
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# everytime the same player joins the server, LoginTo will
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# need to do 2 http request instead of 1 (this can slow down
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# the authentication process)
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cache-duration: 24
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# If this is enabled, the plugin will generate a random password
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# for premium and bedrock players
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auto-register: true
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# A list of player's name to skip during the premium authentication.
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premium-bypass-list: []
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spawn-setting:
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# If this is enabled, the player will get teleported and those cords
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# when they leave (the player will see the teleport on join)
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enabled: false
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# Change those cords so the players won't die after the registration
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cords:
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x: 0
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y: 64
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z: 0
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world: "world"
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# If this is enabled, after the login, the player will be teleported
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# at the location where they left
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restore-previous-location: true
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otp:
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# If you want players to create and use an otp code for changing their
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# password, leave this on. If this gives you any problem or you simply
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# don't want this, turn this off.
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# (If this feature is changed, it requires the server to be restarted)
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enabled: true
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# Use the legacy changepassword command?
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# The syntax will be: /changepassword <old_password> <new_password>
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# If the otp code is disabled, this will automatically be enabled
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legacy-changepass-command: false
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# Check for an update every hour
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check-for-updates: true
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# If you want to support the plugin, consider leaving this on, this watermark
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# will only appear once for every player
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show-watermark: true
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# If this is enabled, LoginTo will download a version of packetevents to use.
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# If you are having problems with this, or you already have the packetevents
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# plugin installed, turn this off
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use-built-in-packetevents: true
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