239 lines
7.6 KiB
YAML
239 lines
7.6 KiB
YAML
# Where should the plugin store its database file?
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# Required.
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# Default: "{datadir}/data.sqlite"
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database_path: "{datadir}/data.sqlite"
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# Maximum supported render distance, given as a radius in number of chunks. Clients will be capped to this value.
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# Required.
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# Default: 1024
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render_distance: 1024
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# Are LOD features enabled at all?
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# Disable if you only want to use the plugin for level key info in a proxied setup.
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# Required.
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# Default: true
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distant_generation_enabled: true
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# Number of parallel LOD requests per client.
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# Required.
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# Default: 20
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full_data_request_concurrency_limit: 20
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# Send LOD updates to players in real-time?
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# Required.
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# Default: true
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real_time_updates_enabled: true
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# How close to an update players have to be in order to receive it. Given as a radius in number of chunks.
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# Required.
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# Default: 128
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real_time_update_radius: 128
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# Let clients ask for updates to LODs they've previously downloaded.
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# Required.
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# Default: true
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login_data_sync_enabled: true
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# How far away can a player request updates for during login sync? Given as a radius in number of chunks.
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# Required.
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# Default: 128
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login_data_sync_radius: 128
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# How many login sync requests can a client send at once?
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# Required.
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# Default: 50
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login_data_sync_rc_limit: 50
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# Currently unsupported.
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# Required.
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# Default: 0
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max_data_transfer_speed: 0
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# Should new chunks be generated to build LODs?
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# If you disable this, the plugin will not be able to create LODs in areas where chunks don't already exist.
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# Optional.
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# Default: true
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#generate_new_chunks: false
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# Show warning during startup if chunk generation is enabled?
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# Optional.
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# Default: true
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#generate_new_chunks_warning: false
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# Specs for a fake LOD to send when chunk generation is disabled and LOD requests otherwise would have been rejected.
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# Optional.
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# Default: Disabled
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#dummy_chunk:
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# - "0-4,bedrock"
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# - "5-79,stone"
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# - "80-126,water"
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# How frequently (in seconds) should LODs be updated if world changes are detected?
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# Required.
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# Default: 15
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lod_refresh_interval: 15
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# Select which LOD builder to use.
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# Valid options are: FullBuilder, FastOverworldBuilder, and None.
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# Required.
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# Default: FullBuilder
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builder_type: FullBuilder
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# Trust world height map.
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# Disable if you're using a world that was generated with an external tool and your LODs come out broken.
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# WARNING: This will make LOD building MUCH slower!
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# Optional.
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# Default: true
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#trust_height_map: false
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# Number of blocks to advance between each sample on the Y axis when generating LODs.
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# A setting of 1 will sample every block, while 2 will sample every other block, and so on.
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# CURRENTLY BROKEN. THIS VALUE IS IGNORED.
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# Required.
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# Default: 2
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builder_resolution: 2
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# Whether to include non-colliding blocks when they are the top-most block.
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# True means tall grass, flowers, and snow will color the block below them.
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# Optional.
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# Default: true
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#include_non-colliding_top_layer: false
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# If your server is accessible via multiple different addresses, consider setting a server key to let clients know
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# that even though the address is different; it's the same server.
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# This value must be GLOBALLY UNIQUE! No other server on planet Earth should have the same server key as you.
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# Optional.
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#server_key:
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# When running DHS on a proxied server, set this to a value that is unique to this specific server.
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# Optional.
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#level_key_prefix:
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# Use the vanilla world border of the respective world.
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# Optional.
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# Default: true
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#use_vanilla_world_border: false
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# How many chunks beyond the vanilla world border can we see (if it's enabled)?. If set to auto, it uses the server's
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# view distance, which effectively means that if standing at the border you can see as far as the server would generate
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# chunks naturally.
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# Optional.
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# Default: auto
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#vanilla_world_border_expansion: 12
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# List of blocks to replace with other blocks during LOD building.
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# Useful to hide ugly blocks or valuable resources.
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# Don't use the "minecraft:" prefix for vanilla blocks.
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# DO use the namespace prefix for custom blocks.
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# Optional.
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# Default: Hide bamboo, seagrass, kelp, and iron + diamond ores.
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material_map:
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bamboo: air
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seagrass: water
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tall_seagrass: water
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kelp: water
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kelp_plant: water
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iron_ore: stone
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diamond_ore: stone
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# Vertical distance to offset light data.
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# This is a hack to work around SPIGOT-7498. If you're somehow on a 1.20.1 server _with_ this patch, set the value to 0.
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# Optional.
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# Default:
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# - On 1.20.1: Minimum build height (-64 for vanilla worlds)
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# - Any other version: 0
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#light_offset_hack: 0
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# World specific settings.
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# You can override any of the above settings on a per-world basis.
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worlds:
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world:
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# Use builder that is optimized for overworld.
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builder_type: FastOverworldBuilder
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# Should biome be checked for every data point, or just once per column?
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# Enable if your world has 3d/vertical biomes.
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# Optional.
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# Default: false
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#sample_biomes_3d: true
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# When using the FastOverworldBuilder, should LODs always contain data down to at least sea level?
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# Enable if your world has floating islands or mountains/structures with large overhangs above sea level.
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# Optional.
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# Default: false
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#scan_to_sea_level: true
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# When using the FastOverworldBuilder, should the bottom data point be stretched to the lowest permitted build
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# height? This will make the LODs look more complete, and gives a theoretical boost to render performance.
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# Optional.
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# Default: true
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#fast_underfill: false
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# Limit LOD generation to within this area. Alle three values are in blocks.
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# Optional.
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#border_center_x: 0
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#border_center_z: 0
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#border_radius: 5000
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world_nether:
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# It might make sense to have a lower view distance in the nether, since visibility will be low simply because of
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# the level design anyway.
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render_distance: 64
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# This is a hack to prevent light from shining through ceilings, mostly noticeable on the nether ceiling.
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# Only works with the FullBuilder, should only be used with builder_resolution=1, and does have some side effects.
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#perform_underglow_hack: true
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#builder_resolution: 1
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# List of events that should trigger LOD updates.
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# Required.
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# Default: A bunch (:
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update_events:
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- org.bukkit.event.block.BlockPlaceEvent
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- org.bukkit.event.block.BlockBreakEvent
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# - org.bukkit.event.block.TNTPrimeEvent
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- org.bukkit.event.block.BlockExplodeEvent
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# - org.bukkit.event.block.BlockIgniteEvent
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# - org.bukkit.event.block.BlockBurnEvent
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# - org.bukkit.event.block.LeavesDecayEvent
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# - org.bukkit.event.block.BlockFadeEvent
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# - org.bukkit.event.block.BlockGrowEvent
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# - org.bukkit.event.block.MoistureChangeEvent
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# - org.bukkit.event.block.BlockRedstoneEvent
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- org.bukkit.event.block.BlockPistonExtendEvent
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- org.bukkit.event.block.BlockPistonRetractEvent
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# - org.bukkit.event.block.SpongeAbsorbEvent
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# - org.bukkit.event.inventory.FurnaceBurnEvent
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- org.bukkit.event.world.StructureGrowEvent
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- org.bukkit.event.world.ChunkPopulateEvent
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# Number of worker threads used to generate LODs.
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# Required.
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# Default: 4
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scheduler_threads: 4
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# Show a message to players who join if they don't have Distant Horizons installed?
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# Optional.
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# Default: Disabled
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#ad_message:
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# - "§aThis server supports §bDistant Horizons§a!"
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# - "§aVisit §nhttp://dh-mod.com/§r§a to learn more."
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# If a user uses /dh should we give them a help text?
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# Optional.
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# Default: true
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#enable_dh_command_help_text: false
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# Should we notify server admins when a new version of the plugin is available?
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# Optional.
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# Default: true
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#check_for_updates: false
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# Enable debug logging?
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# Optional.
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# Default: false
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#debug: true
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# Don't touch :)
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config_version: 10
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